Activity
From 2010-04-16 to 2010-04-29
2010-04-29
- 15:57 Bug #903 (Closed): MP menu "player skin" graphics
- As requested by DaniJ
The player graphics in the MP menu are currently hardcoded to specific sprite names, such as... - 15:52 Bug #902 (Closed): Ammo taken in weapon fire action
- Ammo should only be taken by firing actions when they are called in a weapons attack states.
Currently, ammo will ... - 04:56 Bug #887: [x64 Ubuntu] Crash when loading a level
- At kurikai's request I'm having a look into this bug. Currently basing my testing on branch 1.9.0-beta6 with a head o...
- 04:49 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
Installing Kees lucid(10.04) 32bit build on my lucid(10.04) 64bit ins...
2010-04-27
- 14:50 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- As per query from danij, I tried the latest deng-1.9.0-beta6.9. There is no change. I did, however, notice more in...
2010-04-26
- 04:44 Bug #890: [Windows] Crash caused by SDL_mixer
- If you don't want to limit Doomsday to a single core, you can write a plugin which plays non-MIDI sounds through nati...
2010-04-25
- 02:20 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- _(originally posted by anonymous SF.net user)_
Confirming on gentoo linux with 1.9.0-beta6.9. - 00:41 Bug #750: sdl_mixer + external sound files getting cut short
- I'm currently working on this issue and should have a fix ready shortly.
2010-04-24
- 06:40 Bug #269: Minor border graphic glitch
- Fixed for 1.9.0-Beta6.10
2010-04-23
- 01:21 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- Do you have any ideas how I might troubleshoot this? I'm on XP.
One thing I tried was dropping a Con_Message into F_O...
2010-04-22
- 21:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- All of the above appear to be working just fine for me in Windows7 and I presume on Mac OS also (as skyjake clearly b...
- 21:52 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- Inter
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/d215/attachment/doom1-ultimate-00... - 21:51 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- HUD
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/b780/attachment/doom1-ultimate-003.... - 21:50 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing NIGHTMARE
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/47bf/attachment/doom1... - 21:17 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/4316/attachment/doom1-ulti... - 21:17 Bug #901 (Closed): [Ultimate Doom] Missing HUD/GUI fonts & textures
- - small menu text (subheadings under options, in-game pick-up notices, \"Go back to your boring programs\" etc.). Lar...
- 20:26 Bug #850: Crash when loading saved game
- hexen save file (i think)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/003e/attachme... - 01:31 Bug #900: deprecated png members in gl_png.c
- Fixed in 1.9.7.
- 01:31 Bug #900 (Closed): deprecated png members in gl_png.c
- The PNG_Load() function accesses members of png_info directly (png_info->bit_depth etc.). The libpng guys would rath...
2010-04-21
- 19:30 Feature #1494: InFine script for "MapTitle" display
- Actually, no need to have any internal display. If we move the current display out to an InFine script, a mod author ...
2010-04-20
- 16:39 Bug #899 (Closed): XG stops working when loading a save game
- With this wad, the XG seems to stop working on the current map 1.9 Beta6.9 if one loads a save game.
For instance ...
2010-04-19
- 19:22 Bug #616: Map Cheat Resets from Map to Map
- Fixed for 1.9.0-Beta6.10
2010-04-18
- 07:50 Bug #491: Tiny blood splat editing bug
- Duplicate of bug #1498037 https://sourceforge.net/tracker/?func=detail&aid=1498037&group_id=74815&atid=542099
- 07:47 Bug #347: getting stuck in walls (doom1)
- Fixed in 1.9.0-Beta6.9
- 07:44 Bug #446: Can not walk along walls - gets stuck - beta5
- Fixed in 1.9.0-Beta6.9
- 07:38 Bug #735: [ATI] OpenGL crash upon starting map (Catalyst AI)
- Is this issue still present in the latest 1.9.0-Beta6.9 release?
- 07:34 Bug #796: Automap updating whilst fading away
- Fixed for 1.9.0-beta6.8
- 04:21 Bug #887: [x64 Ubuntu] Crash when loading a level
- _(originally posted by anonymous SF.net user)_
I installed Kees karmic(9.10) 32bit build on my lucid(10.04) 64bit in... - 04:13 Bug #898: [DOOM] HUD ammo counters display incorrect values
- I think I see the problem here:
The small yellow counters on the right side of the statusbar - the values are not ... - 03:06 Bug #897: Shiny textures do not work
- I've just tried HexenShineExample.pk3 for myself and shiny textures appear to be working just fine for me.
- 01:17 Bug #896: Console background flicker during fade in with resize
- Fixed for 1.9.0-Beta6.10
- 01:11 Bug #893: [DOOM] IDMUS cheat broken (not DOOM2)
- Fixed for 1.9.0-Beta6.10
- 01:02 Bug #894: MIDI Crashing Heretic Shadows of the Serpent Riders
- This appears to be the same as this issue: http://sourceforge.net/tracker/?func=detail&aid=2984519&group_id=74815&ati...
- 00:29 Bug #900: deprecated png members in gl_png.c
- doomsday/engine/portable/src
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/10124b5c/239e/attac...
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