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From 2010-02-22 to 2010-03-07

2010-03-07

19:05 Revision edf39c8a (github): Reordered G_DoCompleted; the current music track is changed and instantly paused, just before entering busy mode to prepare the intermission. The music is then unpaused when the intermission starts.
The idea is to reposition the very noticeable system locking which occurs under Windows when a music track is changed... danij
18:41 Revision b5081592 (github): Fixed Doom: Fixed typo in the first TNT briefing "Ahead, you see and outpost of Hell..."
danij
18:35 Revision c8658aac (github): Fix typo in commit c0d8f3f4bec5241ea7e259bc1df04c5d08ad568b
danij
17:15 Revision 08a6c268 (github): Fixed (All games): Climbing a step into a teleporter results in the player squating briefly after teleportation.
danij
16:45 Revision c0d8f3f4 (github): Reordered G_DoLoadMap so that if a briefing is not present; the current music track is changed and instantly paused, just before entering busy mode to load the map. The music is then unpaused when the map starts.
The idea is to reposition the very noticeable system locking which occurs under Windows when a music track is changed... danij

2010-03-06

20:41 Revision 1fd0c0a6 (github): After a map load, call R_SetAllDoomsdayFlags on server-side.
danij
20:37 Revision 8bea7894 (github): Removed incorrect misleading comment.
danij
19:35 Revision fd050f11 (github): Fixed Hexen: On map start statusbar counters are initially hidden.
Fixed Hexen: On map start statusbar health chain only animates up to your actual health level once per game session, ... danij
03:41 Revision 08c3ac0a (github): Continued work on implementing map to intermission transition. DOOM and Heretic completed.
danij
03:20 Revision cb0a7ba8 (github): Fixed Heretic: On map start the statusbar health chain only animates up to your actual health level once per game session instead of every time.
danij
02:45 Revision 01433f73 (github): Fixed Heretic: On map start statusbar counters are initially hidden.
danij
02:15 Revision 0c48ab91 (github): Began work on refactoring the game-side map intermissions so that resource loading and other initialization is done in busy mode (no progress bar) with a transition effect to follow.
Fixed DOOM/DOOM64: If the intermission is allowed to play though automatically the Time display is incorrect. danij

2010-03-05

15:42 Revision a016e1e7 (github): When in a transition is in progress do not call the play tickers (in DD_Ticker).
Whilst in busy mode the deui bindcontext is now active. This prevents game-context input events from accumulating whi... danij
05:00 Revision 240400ef (github): Added: Screen transitions. When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses the smoothed DOOM screenwipe by default. Other games use crossfade. Added: cvar "con-transition" Transition effect used when leaving busy mode: 0=Crossfade, 1=DOOM (smooth), 2=DOOM Added: cvar "con-transition-tics" Duration of transition effect in tics. 0= Disabled.
Todo: Currently while the transition is played the game will continue to tic and the engine will post input events - ... danij

2010-03-04

20:32 Bug #869: [Doom] E1M7 Comp Station column stuck
Clearly when I attempted to replicate this last time around I must have been killing all monsters beforehand.
The ...
danij
10:45 Bug #869: [Doom] E1M7 Comp Station column stuck
I have produced this all 3 times I have tested this out (twice on my desktop and once on my laptop) to confirm this too. sonicdoommario
20:06 Revision 8c6533a4 (github): Added missing include for hu_pspr.h in jhexen/src/hrefresh.c
danij
14:02 Revision 615a40c5 (github): Fixed: "Possible index-out-of-bounds (dgl_texture.c)" (see here http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099)
danij
12:03 Bug #872: Auto map drawing lines the player can't see at map start up

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/190b6945/2e75/attachment/doom2-000.jpg
vermil

2010-03-03

23:36 Bug #870 (Closed): possible index-out-of-bounds? (dgl_texture.c)
From line 399:
void GL_GetColorPaletteRGB(DGLuint id, DGLubyte rgb[3], ushort idx)
{
if(id != 0 && id - 1 < nu...
arclore
19:48 Bug #869 (Closed): [Doom] E1M7 Comp Station column stuck
There is a column that is supposed to raise/lower when you cross the sector threshold from the stairs. It's in a room... mfnickster
00:57 Revision 95f17127 (github): Psprite raising bug fix take #2
danij

2010-03-02

19:38 Revision a76713f9 (github): Fixed (All games): "Incorrect blast damage calculation". (see here http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099)
danij
19:11 Revision db163915 (github): Fixed (All games): On entering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the lowered position as expected.
danij
17:37 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
jHexen log file (-v -v)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/de10f4ee/49fb/attachment...
arclore
12:40 Revision 187d3eb1 (github): Added: Smoothing of per-linedef lightlevel angle deltas. Approximated rounded surfaces are lit more realistically when using the DOOM lighting model. Added: CVar "rend-light-wall-angle-smooth" 1= Enable wall angle lightlevel delta smoothing (enabled by default). Changed: Default value for "rend-light-wall-angle" is now 1.2f as the new smoothing makes this less noticeable.
Whilst this smoothing algorithm catches 90% of cases where it should occur there is one case that it does not. The ca... danij

2010-03-01

11:06 Bug #868 (Closed): Console min height after resolution change
After changing the resolution the console min height is not updated. If the console is set to display one line, after... danij
01:19 Revision e5eb6014 (github): Fixed: Crash when attempting to autostart as a camera.
danij

2010-02-28

20:03 Revision b73de6b8 (github): Added (All games): Darken the screen after the users quits from the menu.
A quick new feature to distract from the monotony of the current work in mapcache2. Interestingly this has revealed a... danij
17:15 Revision 181e1c2c (github): Fixed: When autostarting (e.g., using the -warp -loadgame command line options) the screen was not cleared between before beginning the load sequence, resulting in "color smearing".
Todo: Replace the basic screen clear during autostart with something more interesting for the player to look at. It w... danij
16:02 Revision e716f3b3 (github): Fixed: "Monsters see through wall/floor/ceil". (see here http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099)
danij
14:00 Bug #804: Secret credit for non-secret areas - Heretic E3M4
The problem occurs in the FT_LOWERANDCHANGE logic branch of EV_DoFloor.
This is not a trivial problem to fix as th...
danij
03:39 Revision 166afe59 (github): Fixed: "TNT Map30 Cannot be Finished (Stairs)". (see here http://sourceforge.net/tracker/?func=detail&aid=2908023&group_id=74815&atid=542099)
danij
01:46 Revision 5fc85387 (github): Fixed (Heretic): Secret levels fail to load (see here http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099)
danij
01:40 Bug #831: Delayed Messages At Start of Map
Not a bug. The HUD messages are deliberately hidden while the map title is displayed as drawing on over the other loo... danij
01:24 Revision 891d6c57 (github): Fixed: Non-working ambient sounds in Heretic (see here http://sourceforge.net/tracker/?func=detail&aid=2909719&group_id=74815&atid=542099)
danij

2010-02-27

23:47 Bug #846: [Heretic] Some projectiles curve over water
current pushes some projectiles.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d8bbe15c/d8cf/a...
arclore
23:37 Bug #841: Music Slows, Stalls, then Crash
- **status**: pending --> closed
Closing this as obsolete. Might be related to the old memory zone bug.
skyjake
23:27 Revision c2568ad9 (github): Fixed: Crash when attempting to use the -warp command line option
Fixed: Crash when attempting to load saved game before having started a new game (see here http://sourceforge.net/tra... danij
23:23 Bug #835: [Hexen] Death Wryn issue
I have been unable to recreate either issue in the current 1.9.0-Beta6.8 release. danij
21:23 Bug #843: no music in level 1 if I'm using jdep-all pack
This bug concern doom1 and doom evolution.
My config:
Ubuntu karmic
NVIDIA
doomsday 1.9.0-beta6.8
legluondunet
21:22 Bug #851: Incorrect blast damage calculation
Which version of Doomsday are you using? danij
 

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