Began work on refactoring the game-side map intermissions so that resource loading and other initialization is done in busy mode (no progress bar) with a transition effect to follow.
Fixed DOOM/DOOM64: If the intermission is allowed to play though automatically the Time display is incorrect.
Began work on refactoring the game-side map intermissions so that resource loading and other initialization is done in busy mode (no progress bar) with a transition effect to follow.
Fixed DOOM/DOOM64: If the intermission is allowed to play though automatically the Time display is incorrect.