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Revision a016e1e7

Added by danij over 14 years ago

When in a transition is in progress do not call the play tickers (in DD_Ticker).

Whilst in busy mode the deui bindcontext is now active. This prevents game-context input events from accumulating while busy. If a transition is in effect the deui bindcontext remains active until it ends else it deactivates when the busy worker thread returns. A bit of a kludge? Instead of using the deui context should we instead have a special-case "ignore all" context (not a real context, nothing can be bound to it)?

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