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From 2010-01-09 to 2010-01-22

2010-01-22

11:00 Bug #859: cmake cannot find source file [win32]
I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and... arclore
01:33 Bug #859 (Closed): cmake cannot find source file [win32]
CMake Error in CMakeLists.txt:
Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
.cpp ....
arclore
10:59 Bug #858: CmakeLists.txt issues (minor)
Another small note:
While puttering around with cmake i noticed that some of the Find*.cmake files in doomsday/build...
arclore
00:05 Bug #858: CmakeLists.txt issues (minor)
Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:
Use the Visual C++ solution,...
danij

2010-01-21

22:22 Bug #858 (Closed): CmakeLists.txt issues (minor)
-deng_VERSION_REVISION is still set to "beta5"
-The envpaths ZLIBDIR, LIBPNGDIR, and LIBCURLDIR should probablly poi...
arclore
21:56 Feature #1506 (Closed): The ability to scroll the auto map whilst paused
The ability to scroll the auto map and ones inventory whilst the game is paused.
It may have been a very odd quir...
vermil
21:51 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
In Heretic, the Maulotaur and D'sparil on foot have the ability to drop off cliffs/ledges of any height, though they ... vermil

2010-01-18

16:02 Bug #857: Transparent texture clamp on upper/lower wall sections
Fixed for 1.9.0-Beta6.10 danij
16:02 Bug #857 (Closed): Transparent texture clamp on upper/lower wall sections
Clamping of transparent textures when used on upper/lower wall sections.
See the attached wad for an example where...
vermil
15:10 Bug #856 (Rejected): Demo playback issues
If the player starts recording a demo while infine is playing, the demo recorded will crash dday when said infine sto... vermil

2010-01-17

04:39 Bug #845: [Heretic] Secret levels fail to load
Fixed for 1.9.0-beta6.9 danij

2010-01-16

21:06 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
"Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 fa... danij
01:38 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
_(originally posted by anonymous SF.net user)_
I found this bug too in hexen's Map 9 (9): CAVES OF CIRCE in dengine ...
skyjake
01:32 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
I don't understand Hexen's save slots. There are six slots that appear on the load menu, yet eight numbered saves, (... arclore
01:27 Bug #855 (Closed): [Hexen] P_UnarchiveThinkers: Unknown tClass 107
Crash on loading game.
*Labels:* jHexen
arclore
01:27 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
hexen save game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/9ef6/attachment/hex6.hxs
arclore

2010-01-15

09:25 Bug #850: Crash when loading saved game
Fixed for 1.9.0-beta6.9 danij
09:25 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/2d83/attachment/hex013.hxs
danij
09:25 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/223f/attachment/hex010.hxs
danij
09:22 Bug #850: Crash when loading saved game

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/c5d6/attachment/hex008.hxs
danij
09:21 Bug #842: Segmentation Violation Ultimate Doom E2M3
Fixed for 1.9.0-beta6.9 danij

2010-01-14

23:45 Bug #842: Segmentation Violation Ultimate Doom E2M3
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
23:43 Bug #850: Crash when loading saved game
Re-opening as it has not been confirmed that this is the same issue as #2929541 danij
23:41 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/82f1/attachment/dooms...
arclore
23:40 Bug #854: [multiple games] crash if loading game from title screen
doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/648f/attachment/dooms...
arclore
23:39 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map13
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/15b9/atta...
arclore
23:39 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/7d77/atta...
arclore
23:38 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0 - map08
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/fc9a/atta...
arclore
23:37 Bug #854 (Closed): [multiple games] crash if loading game from title screen
I've observed this error in both jDoom and jHexen.
Some saved games crash the program when loaded. In both games, ...
arclore
13:12 Bug #854: [multiple games] crash if loading game from title screen
Hexen save file slot0
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/09cf/attachment/h...
arclore
23:21 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
If one saves a game while a script is moving sectors (another example is the moving ice around the steel key in the G... vermil
13:07 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
I have been informed that the warp command for warping to ExMx maps has been changed to now require a space between t... vermil
12:17 Bug #853 (Closed): Console: warp command doesn't work on Doom1 or Heretic
As the summary states. It appears that the warp console command only recognizes Doom2 MapXX.
*Labels:* Console
vermil
11:49 Bug #803: Monsters see through wall/floor/ceil
You are indeed correct, the following case was not handled correctly:
LOS from src to dest intersects a linedef bi...
danij

2010-01-12

21:11 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
Upon investigation I tracked this down to p_intercept.c #103:
intercepts = Z_Realloc(intercepts, maxIntercepts *...
danij
21:11 Bug #852 (Closed): [Hexen] Firing wand down large z-depth causes segfault
At the end of Seven Portals, there's a watery abyss with 4-6 Afrits way down at the bottom. If you use nearby Wings o... arclore
18:28 Bug #851: Incorrect blast damage calculation
This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev... danij

2010-01-11

14:32 Bug #851: Incorrect blast damage calculation
I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled. gobhuo
13:54 Bug #851 (Closed): Incorrect blast damage calculation
Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in...
gobhuo
00:54 Bug #850: Crash when loading saved game
see bug 2932428 arclore
00:45 Bug #850: Crash when loading saved game
jhexen log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/32c9/attachment/doomsda...
arclore
00:45 Bug #850 (Closed): Crash when loading saved game
Loading this saved game throws three "Multiple polyobjs in a single subsector" warnings, then crashes the engine with... arclore
00:29 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro... danij
 

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