Activity
From 2010-01-09 to 2010-01-22
2010-01-22
- 11:00 Bug #859: cmake cannot find source file [win32]
- I experimented a little with just commenting out the offending lines in cmakelists.txt. The generating completes, and...
- 01:33 Bug #859 (Closed): cmake cannot find source file [win32]
- CMake Error in CMakeLists.txt:
Cannot find source file "sys_cdaudio.c". Tried extensions .c .C .c++ .cc
.cpp .... - 10:59 Bug #858: CmakeLists.txt issues (minor)
- Another small note:
While puttering around with cmake i noticed that some of the Find*.cmake files in doomsday/build... - 00:05 Bug #858: CmakeLists.txt issues (minor)
- Cmake is not fully setup for use on WIN32. On WIN32 you currently have three options:
Use the Visual C++ solution,...
2010-01-21
- 22:22 Bug #858 (Closed): CmakeLists.txt issues (minor)
- -deng_VERSION_REVISION is still set to "beta5"
-The envpaths ZLIBDIR, LIBPNGDIR, and LIBCURLDIR should probablly poi... - 21:56 Feature #1506 (Closed): The ability to scroll the auto map whilst paused
- The ability to scroll the auto map and ones inventory whilst the game is paused.
It may have been a very odd quir... - 21:51 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
- In Heretic, the Maulotaur and D'sparil on foot have the ability to drop off cliffs/ledges of any height, though they ...
2010-01-18
- 16:02 Bug #857: Transparent texture clamp on upper/lower wall sections
- Fixed for 1.9.0-Beta6.10
- 16:02 Bug #857 (Closed): Transparent texture clamp on upper/lower wall sections
- Clamping of transparent textures when used on upper/lower wall sections.
See the attached wad for an example where... - 15:10 Bug #856 (Rejected): Demo playback issues
- If the player starts recording a demo while infine is playing, the demo recorded will crash dday when said infine sto...
2010-01-17
- 04:39 Bug #845: [Heretic] Secret levels fail to load
- Fixed for 1.9.0-beta6.9
2010-01-16
- 21:06 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- "Varius" has reported in forum about a similar problem except that the segment alignment check is stating that 111 fa...
- 01:38 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
- _(originally posted by anonymous SF.net user)_
I found this bug too in hexen's Map 9 (9): CAVES OF CIRCE in dengine ... - 01:32 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
- I don't understand Hexen's save slots. There are six slots that appear on the load menu, yet eight numbered saves, (...
- 01:27 Bug #855 (Closed): [Hexen] P_UnarchiveThinkers: Unknown tClass 107
- Crash on loading game.
*Labels:* jHexen - 01:27 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
- hexen save game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/9ef6/attachment/hex6.hxs
2010-01-15
- 09:25 Bug #850: Crash when loading saved game
- Fixed for 1.9.0-beta6.9
- 09:25 Bug #850: Crash when loading saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/2d83/attachment/hex013.hxs
- 09:25 Bug #850: Crash when loading saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/223f/attachment/hex010.hxs
- 09:22 Bug #850: Crash when loading saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/c5d6/attachment/hex008.hxs
- 09:21 Bug #842: Segmentation Violation Ultimate Doom E2M3
- Fixed for 1.9.0-beta6.9
2010-01-14
- 23:45 Bug #842: Segmentation Violation Ultimate Doom E2M3
- Re-opening as it has not been confirmed that this is the same issue as #2929541
- 23:43 Bug #850: Crash when loading saved game
- Re-opening as it has not been confirmed that this is the same issue as #2929541
- 23:41 Bug #855: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
- doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/58a8606d/82f1/attachment/dooms... - 23:40 Bug #854: [multiple games] crash if loading game from title screen
- doomsday log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/648f/attachment/dooms... - 23:39 Bug #854: [multiple games] crash if loading game from title screen
- Hexen save file slot0 - map13
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/15b9/atta... - 23:39 Bug #854: [multiple games] crash if loading game from title screen
- Hexen save file slot0 - map10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/7d77/atta... - 23:38 Bug #854: [multiple games] crash if loading game from title screen
- Hexen save file slot0 - map08
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/fc9a/atta... - 23:37 Bug #854 (Closed): [multiple games] crash if loading game from title screen
- I've observed this error in both jDoom and jHexen.
Some saved games crash the program when loaded. In both games, ... - 13:12 Bug #854: [multiple games] crash if loading game from title screen
- Hexen save file slot0
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/02060bd7/09cf/attachment/h... - 23:21 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- If one saves a game while a script is moving sectors (another example is the moving ice around the steel key in the G...
- 13:07 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
- I have been informed that the warp command for warping to ExMx maps has been changed to now require a space between t...
- 12:17 Bug #853 (Closed): Console: warp command doesn't work on Doom1 or Heretic
- As the summary states. It appears that the warp console command only recognizes Doom2 MapXX.
*Labels:* Console - 11:49 Bug #803: Monsters see through wall/floor/ceil
- You are indeed correct, the following case was not handled correctly:
LOS from src to dest intersects a linedef bi...
2010-01-12
- 21:11 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- Upon investigation I tracked this down to p_intercept.c #103:
intercepts = Z_Realloc(intercepts, maxIntercepts *... - 21:11 Bug #852 (Closed): [Hexen] Firing wand down large z-depth causes segfault
- At the end of Seven Portals, there's a watery abyss with 4-6 Afrits way down at the bottom. If you use nearby Wings o...
- 18:28 Bug #851: Incorrect blast damage calculation
- This is due to the fact the damage calculation was changed to incorporate the distance along the world up axis. Howev...
2010-01-11
- 17:20 Revision ac7b9f06 (github): Ignore Qt Creator files.
- 14:32 Bug #851: Incorrect blast damage calculation
- I use Doomsday 1.9 beta 6.8 (fresh installation), addons disabled.
- 13:54 Bug #851 (Closed): Incorrect blast damage calculation
- Blast damage is calculated incorrectly.
Test case:
Fire a rocket against a wall. It should do 127-128 damage, as in... - 00:54 Bug #850: Crash when loading saved game
- see bug 2932428
- 00:45 Bug #850: Crash when loading saved game
- jhexen log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d0c28170/32c9/attachment/doomsda... - 00:45 Bug #850 (Closed): Crash when loading saved game
- Loading this saved game throws three "Multiple polyobjs in a single subsector" warnings, then crashes the engine with...
- 00:29 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I'm going to assume that this is the same issue as this: https://sourceforge.net/tracker/?func=detail&aid=2944652&gro...
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