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From 2009-11-21 to 2009-12-04

2009-12-04

19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the... jimigrey

2009-12-03

18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
What is the general filename of the save files on the hxndata folder? roflcopter2
17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th... roflcopter2
11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
Without your saved game data there is not much we can do about this. danij
10:59 Bug #831 (Closed): Delayed Messages At Start of Map
Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n... sonicdoommario
09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ... sonicdoommario

2009-12-02

21:23 Revision dd63223c (github): Specify OS X deployment target for CMake.
skyjake
21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs)
Fixed for 1.9.0-beta6.9 danij
20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map
If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h... sonicdoommario
18:10 Revision 0bff5554 (github): Define OS X deployment target for CMake.
skyjake
17:23 Feature #1502: Load any supported image format from WAD lump
Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias...
tolwyn
17:17 Feature #1498: [Hexen] Option for ringing the bell from below
This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid... danij
17:13 Bug #812: -warp and -nomonsters
Fixed for 1.9.0-beta6.8 danij
16:47 Revision 36cd03c4 (github): Fixed encoding issue in vcbuild.bat (was UNIX).
danij
16:47 Revision 5e94abc8 (github): Updated the Windows installer build script.
danij

2009-11-30

17:48 Revision 9e05ad85 (github): Updated Mac Read Me.
skyjake

2009-11-29

17:23 Revision 5a8fa8ed (github): Bump version numbers for Beta 6.8.
skyjake

2009-11-28

19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
danij
18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
danij
18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu... danij
17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
danij

2009-11-27

18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c... danij
15:15 Bug #811: New Resource Doesn't Load
This can be closed. It was related to the Environment Pack for 1.8.x tolwyn
14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
danij

2009-11-26

21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij
21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
vermil

2009-11-21

12:18 Revision 8af8ce9f (github): Removed preparation of lightmap textures for light decorations from Material_Prepare; it is both unnecessary (already handled elsewhere) and undesireable to do it here.
danij
 

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