Project

General

Profile

Activity

From 2009-11-20 to 2009-12-03

2009-12-03

18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
What is the general filename of the save files on the hxndata folder? roflcopter2
17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th... roflcopter2
11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
Without your saved game data there is not much we can do about this. danij
10:59 Bug #831 (Closed): Delayed Messages At Start of Map
Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n... sonicdoommario
09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ... sonicdoommario

2009-12-02

21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs)
Fixed for 1.9.0-beta6.9 danij
20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map
If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h... sonicdoommario
17:23 Feature #1502: Load any supported image format from WAD lump
Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias...
tolwyn
17:17 Feature #1498: [Hexen] Option for ringing the bell from below
This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid... danij
17:13 Bug #812: -warp and -nomonsters
Fixed for 1.9.0-beta6.8 danij

2009-11-27

15:15 Bug #811: New Resource Doesn't Load
This can be closed. It was related to the Environment Pack for 1.8.x tolwyn

2009-11-26

21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij
21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
vermil

2009-11-20

21:29 Bug #817: hexen crashes after choosing character
I get a crash immediately when selecting the "Random" character in the menu. skyjake
19:51 Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij
 

Also available in: Atom