Activity
From 2009-11-20 to 2009-12-03
2009-12-03
- 18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- What is the general filename of the save files on the hxndata folder?
- 17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
- This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th...
- 11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- Without your saved game data there is not much we can do about this.
- 10:59 Bug #831 (Closed): Delayed Messages At Start of Map
- Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n...
- 09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
- In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ...
2009-12-02
- 21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs)
- Fixed for 1.9.0-beta6.9
- 20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map
- If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h...
- 17:23 Feature #1502: Load any supported image format from WAD lump
- Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias... - 17:17 Feature #1498: [Hexen] Option for ringing the bell from below
- This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid...
- 17:13 Bug #812: -warp and -nomonsters
- Fixed for 1.9.0-beta6.8
2009-11-27
- 15:15 Bug #811: New Resource Doesn't Load
- This can be closed. It was related to the Environment Pack for 1.8.x
2009-11-26
- 21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
- 21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
- A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
2009-11-20
- 21:29 Bug #817: hexen crashes after choosing character
- I get a crash immediately when selecting the "Random" character in the menu.
- 19:51 Bug #816: Hexen Not loading Map
- Glad to hear you fixed the problem, even if you don't know how :)
- 19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
- On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf...
- 19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
- I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine.
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