Activity
From 2009-11-18 to 2009-12-01
2009-11-27
- 15:15 Bug #811: New Resource Doesn't Load
- This can be closed. It was related to the Environment Pack for 1.8.x
2009-11-26
- 21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
- 21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
- A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
2009-11-20
- 21:29 Bug #817: hexen crashes after choosing character
- I get a crash immediately when selecting the "Random" character in the menu.
- 19:51 Bug #816: Hexen Not loading Map
- Glad to hear you fixed the problem, even if you don't know how :)
- 19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
- On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf...
- 19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
- I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine.
2009-11-19
- 17:45 Bug #827: [Win32] Fullscreen toggle access violation
- udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/... - 14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz
- Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai...
- 13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
- Fixed for the upcoming Doomsday v1.9.9
- 13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
- Fixed for 1.9.0-beta6.8
- 13:02 Bug #154: Masked texture lines
- Fixed for 1.9.0-beta6.8
2009-11-18
- 14:39 Bug #790: [DEH] Max Health and Max Armor do not work
- Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l...
- 11:29 Bug #790: [DEH] Max Health and Max Armor do not work
- Fixed for 1.9.0-beta6.8
- 11:03 Bug #790: [DEH] Max Health and Max Armor do not work
- I've since found out how this works though there is no mention of it in the docs.
- 10:57 Bug #790: [DEH] Max Health and Max Armor do not work
- The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat...
- 10:25 Bug #790: [DEH] Max Health and Max Armor do not work
- Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a...
- 13:57 Bug #825 (Closed): XG: Damage class if health below
- If the player activates a damage class XG line that heals them and their health is above the maximum amount specified...
- 13:04 Bug #791: Odd map exit behaviour with switches
- Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda... - 08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
- Fixed for 1.9.0-beta6.8
- 07:26 Bug #824: Double press input events
- It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n...
- 06:28 Bug #824 (Closed): Double press input events
- Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ...
- 03:36 Bug #803: Monsters see through wall/floor/ceil
- I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,... - 02:51 Bug #788: Momentary pause during looped MIDI playback
- Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins?
- 02:13 Bug #788: Momentary pause during looped MIDI playback
- Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor...
- 01:38 Bug #625: Doomsday captures all keypresses
- I don't think there is anything we can do about this. It sounds like an SDL issue to me.
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