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From 2009-11-18 to 2009-12-01

2009-11-27

15:15 Bug #811: New Resource Doesn't Load
This can be closed. It was related to the Environment Pack for 1.8.x tolwyn

2009-11-26

21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o... danij
21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
vermil

2009-11-20

21:29 Bug #817: hexen crashes after choosing character
I get a crash immediately when selecting the "Random" character in the menu. skyjake
19:51 Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij

2009-11-19

17:45 Bug #827: [Win32] Fullscreen toggle access violation
udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/...
danij
14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz
Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai... danij
13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
Fixed for the upcoming Doomsday v1.9.9 danij
13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
Fixed for 1.9.0-beta6.8 danij
13:02 Bug #154: Masked texture lines
Fixed for 1.9.0-beta6.8 danij

2009-11-18

14:39 Bug #790: [DEH] Max Health and Max Armor do not work
Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l... danij
11:29 Bug #790: [DEH] Max Health and Max Armor do not work
Fixed for 1.9.0-beta6.8 danij
11:03 Bug #790: [DEH] Max Health and Max Armor do not work
I've since found out how this works though there is no mention of it in the docs. danij
10:57 Bug #790: [DEH] Max Health and Max Armor do not work
The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat... vermil
10:25 Bug #790: [DEH] Max Health and Max Armor do not work
Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a... vermil
13:57 Bug #825 (Closed): XG: Damage class if health below
If the player activates a damage class XG line that heals them and their health is above the maximum amount specified... vermil
13:04 Bug #791: Odd map exit behaviour with switches
Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda...
vermil
08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Fixed for 1.9.0-beta6.8 danij
07:26 Bug #824: Double press input events
It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n... danij
06:28 Bug #824 (Closed): Double press input events
Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ... danij
03:36 Bug #803: Monsters see through wall/floor/ceil
I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,...
vermil
02:51 Bug #788: Momentary pause during looped MIDI playback
Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins? skyjake
02:13 Bug #788: Momentary pause during looped MIDI playback
Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor... danij
01:38 Bug #625: Doomsday captures all keypresses
I don't think there is anything we can do about this. It sounds like an SDL issue to me. danij
 

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