Activity
From 2009-11-02 to 2009-11-15
2009-11-15
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21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw
- It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo...
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13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
- Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved.
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21:00 Bug #818: Plutonia 2 Dehacked Not Read
- Fixed for 1.9.0-beta6.8
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17:43 Bug #818: Plutonia 2 Dehacked Not Read
- Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in...
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11:48 Bug #818: Plutonia 2 Dehacked Not Read
- Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu...
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08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read
- Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de...
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17:13 Bug #816: Hexen Not loading Map
- Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current... -
13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100)
- On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker...
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12:46 Bug #817: hexen crashes after choosing character
- After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a... -
12:09 Bug #817: hexen crashes after choosing character
- In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the...
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11:57 Bug #817: hexen crashes after choosing character
- I still get the crash
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08:44 Bug #817: hexen crashes after choosing character
- The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
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2009-11-14
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22:51 Bug #817 (Closed): hexen crashes after choosing character
- using latest git hexen crashes after choosing character
gdb backtrace pointed at P_LoadACScripts()
gdb trace
htt... -
22:36 Bug #816: Hexen Not loading Map
- Okay, I renamed these files. Nothing :(
In dosbox these files work (but very ugly in dosbox :) and cca. a year ago w... -
21:53 Bug #816: Hexen Not loading Map
- According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali...
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18:26 Bug #816: Hexen Not loading Map
- Thank you, but doesn't work :(
I use:
/usr/local/bin/doomsday -game jhexen -iwad ~/wads/hexen22.wad -userdir ~... -
17:46 Bug #816: Hexen Not loading Map
- You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e...
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17:45 Bug #816 (Closed): Hexen Not loading Map
- Hello!
Same as bug #2855572, but that closed. This version is beta 1.9.0-beta6.7. (the last one in the Sourceforge).... -
17:45 Bug #816: Hexen Not loading Map
- 20M wad file out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/9bf4/attachment/jhex22... -
16:00 Bug #816: Hexen Not loading Map
- Hexen11 out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/ad16/attachment/jhex11.out
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22:10 Bug #772: HeXen: Poly object clipping
- All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9
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15:35 Bug #772: HeXen: Poly object clipping
- Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
... -
20:36 Feature #1501 (Rejected): Non-64-pixel flats
- It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different...
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20:31 Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
- There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda...
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14:37 Bug #764: HeXen: End game trigger doesn't work
- Just realized that I didn't make it clear that I was talking about the exit portals on the final maps above.
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14:23 Bug #684: Sprites moving up if their bottom intersects the floor
- Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099
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14:23 Bug #548: Jittery object Z position smoothing
- Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099
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13:28 Bug #813: autoexec.cfg
- Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co... -
13:12 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- @skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t...
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12:51 Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
- Fixed for 1.9.0-beta6.8
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12:21 Bug #781: Doom E2M1 to last level
- Already taken care of and fixed for beta 6.7.
https://sourceforge.net/tracker/?func=detail&aid=2850396&group_id=7481... -
11:31 Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
- Fixed for 1.9.0-beta6.8
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11:15 Bug #765: [Hexen] Korax teleport order
- Opening by request from Vermil.
Looking at the code, the order of Korax teleport destinations is predefined and de...
2009-11-13
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22:00 Bug #815: deng grabs mouse in linux (maybe mac?)
- Fixed for 1.9.0-beta6.8.
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21:48 Bug #770: HeXen: Herisarch's mana cubes
- I meant "couldn't" instead of "could" above.
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21:23 Bug #813: autoexec.cfg
- You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ... -
21:04 Bug #813: autoexec.cfg
- You're right it works.
Either I had syntax wrong and confused this report as a bug, or... ? Please delete. It is wor... -
19:13 Bug #765: [Hexen] Korax teleport order
- There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
2009-11-12
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23:32 Bug #815 (Closed): deng grabs mouse in linux (maybe mac?)
- when loading deng with -nomouse when entering the control panel, then exiting the control panel deng grabs the mouse ...
2009-11-09
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13:43 Bug #811: New Resource Doesn't Load
- Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ...
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01:46 Bug #811 (Closed): New Resource Doesn't Load
- When moving from level to level, or screen to screen, the music does not change to the correct "resource." When a PWA...
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13:22 Bug #678: Automap: Rotation angle smoothing
- Fixed for 1.9.0-beta6.8
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09:48 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
- The Cooperative and Deathmatch requirement flags in XG don't actually check wheter the gamemode is Deathmatch or Coop...
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03:17 Bug #798: Invisible Objects seen on Automap
- Fixed for 1.9.0-beta6.8
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02:47 Bug #797: Blank map titles no longer blank
- Fixed for 1.9.0-beta6.8
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02:26 Bug #421: Heretic: "shivering" dropped items
- Fixed for 1.9.0-beta6.8
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01:49 Bug #813 (Closed): autoexec.cfg
- This file is NOT automatically executed at start up.
*Labels:* Startup -
01:47 Bug #812 (Closed): -warp and -nomonsters
- When the -nomonsters is used with the -warp command in snowberry startup (command line is correct), The map starts wi...
2009-11-08
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19:16 Bug #771: HeXen: Destroying pot's
- Fixed for 1.9.0-beta6.8
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18:25 Bug #770: HeXen: Herisarch's mana cubes
- Fixed for 1.9.0-beta6.8
The problem was that after spawning the cubes their position was never again set. Therefor... -
18:03 Bug #770: HeXen: Herisarch's mana cubes
- The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac...
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17:36 Bug #770: HeXen: Herisarch's mana cubes
- The reason why only the cubes are occluded yet the spinning balls are not continues to allude me.
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14:19 Bug #770: HeXen: Herisarch's mana cubes
- I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b...
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10:42 Bug #703: HeXen: Maulotaur charge attack
- Fixed for 1.9.0-beta6.8
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08:14 Bug #736: Player acceleration and movement
- That fixed it. The games are controlling much more like their vanilla cousins now.
2009-11-07
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14:24 Bug #736: Player acceleration and movement
- Separated sidestepping and turning controls for beta6.8.
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09:23 Bug #736: Player acceleration and movement
- That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ...
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11:32 Bug #768: [Hexen] Death Wyvern movement broken
- There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv...
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11:16 Bug #777: Hexen: possible problem with switches & loading
- OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had...
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10:34 Bug #772: HeXen: Poly object clipping
- I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex... -
10:15 Bug #788: Momentary pause during looped MIDI playback
- Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th...
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10:03 Bug #794: Monsters get stuck within each other
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
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07:14 Bug #802: [Doom 2]Unable to load saved game
- Save file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
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05:20 Bug #803: Monsters see through wall/floor/ceil
- Same for me, also in Heretic in all the maps.
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05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Fixed for 1.9.0-beta6.8
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03:47 Bug #805: Heretic pod generator and pod placement
- Fixed in svn for 1.9.0-beta6.8
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03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4
- Fixed for 1.9.0-beta6.8
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01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high
- screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4... -
00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
- Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099
2009-11-06
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23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
- Fixed for 1.9.0-beta6.8
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23:02 Bug #806: Heretic pod generator and pod placement
- This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission -
17:56 Bug #736: Player acceleration and movement
- How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ...
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14:23 Bug #736: Player acceleration and movement
- Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head.
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14:21 Bug #541: Jittery view bobbing
- View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa...
2009-11-02
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18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
- Hi,
I keep getting this error:
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/loc...
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