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From 2009-09-10 to 2009-09-23

2009-09-23

21:38 Bug #785 (Closed): PK3 virtual file mapping directive for /data vs model files
The following issue appears to have come about since the model file hash and the resource locator were combined for 1... danij
15:01 Bug #785: PK3 virtual file mapping directive for /data vs model files
Fixed in branch beta6-ringzero danij
12:25 Bug #784 (Closed): TNT: YKey missing on MAP31
The yellow keycard is missing around this area in Sector 1060 of MAP31 of TNT: Evilution: X: 2739.74, Y: 2109.92, Z:... zoeikon

2009-09-21

12:57 Feature #1499 (New): Flag to disable mobj respawn on specific types
A mobj based flag to disable it from respawning if item or bad guy respawn is turned on (i.e if the player is playing... vermil

2009-09-20

18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k...
roffalcopter
14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of... arclore
01:26 Bug #781: Doom E2M1 to last level
Closing as duplicate. danij

2009-09-19

22:14 Bug #781: Doom E2M1 to last level
It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something. sonicdoommario
22:07 Bug #781: Doom E2M1 to last level
Was it a general fix or a specific fix? If it was specific then it too happens with E3M1. roffalcopter
22:04 Bug #781 (Closed): Doom E2M1 to last level
It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ...
roffalcopter
22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast... roffalcopter
21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom... sonicdoommario
05:15 Bug #779: Bouncing off edges
Fixed for 1.9.0-Beta6.9 danij

2009-09-18

23:33 Bug #773: Hexen Not loading Map
Has anyone been able to figure out why this isn't working? Is there any way that I can resolve it? did I perhaps do s... ipowers
23:32 Bug #773: Hexen Not loading Map
Ok I found it. ipowers
23:25 Bug #773: Hexen Not loading Map
Log File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/8568/attachment/doomsday.out
ipowers
11:06 Bug #773: Hexen Not loading Map
How do I get my log? I can not find it. ipowers
22:19 Bug #779 (Closed): Bouncing off edges
There's a problem which is present in Hexen, and most likely on the other games too (but so far I only played Hexen),... roffalcopter
21:51 Bug #778: Gamepad usability issues
The various issues with the POV hat seem to be due to the way the angle is interpreted within the engine. The symboli... danij
12:26 Bug #769: Warping from map with hub exit to another hub plays anim
Fixed for 1.9.0-beta6.8 danij

2009-09-17

19:01 Bug #778: Gamepad usability issues
_(originally posted by anonymous SF.net user)_
Any progress on this?
skyjake
18:26 Bug #778: Gamepad usability issues
Scratch what I said in my last comment. It would seem that the syntax described in comments within the source does no... danij
16:56 Bug #778 (Progressed): Gamepad usability issues
After hearing several harrowing reports about completely broken joystick/joypad support in Doomsday I decided to pick... danij
17:50 Bug #769: Warping from map with hub exit to another hub plays anim
If you use the map warp cheat from the final level of a hub to go to a later level, the ending text of the hub you h... vermil
17:49 Bug #773: Hexen Not loading Map
I will try it tonight and attach the log to this post.
Thanks for the response and your interest in this issue!
ipowers
17:41 Bug #777: Hexen: possible problem with switches & loading
Yes. This is just an issue with me being an idiot. roffalcopter
01:46 Bug #777: Hexen: possible problem with switches & loading
So this is a non-issue then? Can we close this report? danij

2009-09-16

02:52 Bug #777 (Closed): Hexen: possible problem with switches & loading
So, this isn't the first time something like this happens to me. A while back I posted a bug about the switch before ... roffalcopter

2009-09-10

15:33 Bug #765: [Hexen] Korax teleport order
Fixed for 1.9.0-beta6.8 danij
14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of... vermil
13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r... vermil
09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f... vermil
 

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