Activity
From 2009-09-10 to 2009-09-23
2009-09-23
- 21:38 Bug #785 (Closed): PK3 virtual file mapping directive for /data vs model files
- The following issue appears to have come about since the model file hash and the resource locator were combined for 1...
- 15:01 Bug #785: PK3 virtual file mapping directive for /data vs model files
- Fixed in branch beta6-ringzero
- 12:25 Bug #784 (Closed): TNT: YKey missing on MAP31
- The yellow keycard is missing around this area in Sector 1060 of MAP31 of TNT: Evilution: X: 2739.74, Y: 2109.92, Z:...
2009-09-21
- 12:57 Feature #1499 (New): Flag to disable mobj respawn on specific types
- A mobj based flag to disable it from respawning if item or bad guy respawn is turned on (i.e if the player is playing...
2009-09-20
- 18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
- Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k... - 14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of...
- 01:26 Bug #781: Doom E2M1 to last level
- Closing as duplicate.
2009-09-19
- 22:14 Bug #781: Doom E2M1 to last level
- It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something.
- 22:07 Bug #781: Doom E2M1 to last level
- Was it a general fix or a specific fix? If it was specific then it too happens with E3M1.
- 22:04 Bug #781 (Closed): Doom E2M1 to last level
- It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ... - 22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
- I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast...
- 21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
- In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom...
- 05:15 Bug #779: Bouncing off edges
- Fixed for 1.9.0-Beta6.9
2009-09-18
- 23:33 Bug #773: Hexen Not loading Map
- Has anyone been able to figure out why this isn't working? Is there any way that I can resolve it? did I perhaps do s...
- 23:32 Bug #773: Hexen Not loading Map
- Ok I found it.
- 23:25 Bug #773: Hexen Not loading Map
- Log File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/8568/attachment/doomsday.out
- 11:06 Bug #773: Hexen Not loading Map
- How do I get my log? I can not find it.
- 22:19 Bug #779 (Closed): Bouncing off edges
- There's a problem which is present in Hexen, and most likely on the other games too (but so far I only played Hexen),...
- 21:51 Bug #778: Gamepad usability issues
- The various issues with the POV hat seem to be due to the way the angle is interpreted within the engine. The symboli...
- 12:26 Bug #769: Warping from map with hub exit to another hub plays anim
- Fixed for 1.9.0-beta6.8
2009-09-17
- 19:01 Bug #778: Gamepad usability issues
- _(originally posted by anonymous SF.net user)_
Any progress on this? - 18:26 Bug #778: Gamepad usability issues
- Scratch what I said in my last comment. It would seem that the syntax described in comments within the source does no...
- 16:56 Bug #778 (Progressed): Gamepad usability issues
- After hearing several harrowing reports about completely broken joystick/joypad support in Doomsday I decided to pick...
- 17:50 Bug #769: Warping from map with hub exit to another hub plays anim
- If you use the map warp cheat from the final level of a hub to go to a later level, the ending text of the hub you h...
- 17:49 Bug #773: Hexen Not loading Map
- I will try it tonight and attach the log to this post.
Thanks for the response and your interest in this issue! - 17:41 Bug #777: Hexen: possible problem with switches & loading
- Yes. This is just an issue with me being an idiot.
- 01:46 Bug #777: Hexen: possible problem with switches & loading
- So this is a non-issue then? Can we close this report?
2009-09-16
- 02:52 Bug #777 (Closed): Hexen: possible problem with switches & loading
- So, this isn't the first time something like this happens to me. A while back I posted a bug about the switch before ...
2009-09-10
- 15:33 Bug #765: [Hexen] Korax teleport order
- Fixed for 1.9.0-beta6.8
- 14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
- In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of...
- 13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
- In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r...
- 09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
- In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f...
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