Activity
From 2009-09-07 to 2009-09-20
2009-09-20
- 18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
- Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k... - 14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of...
- 01:26 Bug #781: Doom E2M1 to last level
- Closing as duplicate.
2009-09-19
- 22:14 Bug #781: Doom E2M1 to last level
- It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something.
- 22:07 Bug #781: Doom E2M1 to last level
- Was it a general fix or a specific fix? If it was specific then it too happens with E3M1.
- 22:04 Bug #781 (Closed): Doom E2M1 to last level
- It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ... - 22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
- I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast...
- 21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
- In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom...
- 05:15 Bug #779: Bouncing off edges
- Fixed for 1.9.0-Beta6.9
2009-09-18
- 23:33 Bug #773: Hexen Not loading Map
- Has anyone been able to figure out why this isn't working? Is there any way that I can resolve it? did I perhaps do s...
- 23:32 Bug #773: Hexen Not loading Map
- Ok I found it.
- 23:25 Bug #773: Hexen Not loading Map
- Log File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/8568/attachment/doomsday.out
- 11:06 Bug #773: Hexen Not loading Map
- How do I get my log? I can not find it.
- 22:19 Bug #779 (Closed): Bouncing off edges
- There's a problem which is present in Hexen, and most likely on the other games too (but so far I only played Hexen),...
- 21:51 Bug #778: Gamepad usability issues
- The various issues with the POV hat seem to be due to the way the angle is interpreted within the engine. The symboli...
- 12:26 Bug #769: Warping from map with hub exit to another hub plays anim
- Fixed for 1.9.0-beta6.8
2009-09-17
- 19:01 Bug #778: Gamepad usability issues
- _(originally posted by anonymous SF.net user)_
Any progress on this? - 18:26 Bug #778: Gamepad usability issues
- Scratch what I said in my last comment. It would seem that the syntax described in comments within the source does no...
- 16:56 Bug #778 (Progressed): Gamepad usability issues
- After hearing several harrowing reports about completely broken joystick/joypad support in Doomsday I decided to pick...
- 17:50 Bug #769: Warping from map with hub exit to another hub plays anim
- If you use the map warp cheat from the final level of a hub to go to a later level, the ending text of the hub you h...
- 17:49 Bug #773: Hexen Not loading Map
- I will try it tonight and attach the log to this post.
Thanks for the response and your interest in this issue! - 17:41 Bug #777: Hexen: possible problem with switches & loading
- Yes. This is just an issue with me being an idiot.
- 01:46 Bug #777: Hexen: possible problem with switches & loading
- So this is a non-issue then? Can we close this report?
2009-09-16
- 02:52 Bug #777 (Closed): Hexen: possible problem with switches & loading
- So, this isn't the first time something like this happens to me. A while back I posted a bug about the switch before ...
2009-09-10
- 15:33 Bug #765: [Hexen] Korax teleport order
- Fixed for 1.9.0-beta6.8
- 14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
- In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of...
- 13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
- In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r...
- 09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
- In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f...
2009-09-09
- 22:25 Bug #773: Hexen Not loading Map
- Works fine for me. Can you run Doomsday with the highest level of verbose log messaging output and then attach your d...
- 22:25 Bug #773 (Closed): Hexen Not loading Map
- System:
dell Inspiron 2200 1.5 Ghz 1.24 Gb RAM. Integrated video.
To reproduce just try to play Hexen using Hexen... - 18:00 Bug #764: HeXen: End game trigger doesn't work
- Fixed for 1.9.0-beta6.8
- 09:44 Bug #764 (Closed): HeXen: End game trigger doesn't work
- I think the summary says it all. The exit portals in both HeXen and HeXen DK are infunctional in Beta6.6.
*Labels:... - 17:58 Bug #772 (Closed): HeXen: Poly object clipping
- In Beta6.6, it is possible to clip inside moving poly objects under certain circumstances. The player then becomes st...
- 17:53 Bug #765: [Hexen] Korax teleport order
- Aplogies, I got 2nd left and 2nd right the wrong way round in my original comment.
It's actually 2nd Right, 2nd Le... - 17:26 Bug #765: [Hexen] Korax teleport order
- Perhaps it has been around for a while and simply not noticed.
D'sparil from Heretic teleports randomly.
Howeve... - 09:48 Bug #765 (Closed): [Hexen] Korax teleport order
- In Beta6.6, the first time Korax teleports, he teleports to the wrong location.
In Beta6.6 his cycle is 2nd Middle... - 17:51 Bug #771 (Closed): HeXen: Destroying pot's
- In Beta 6.6, pot's don't make their shattering sound when they are destroyed or spawn their broken pieces.
*Labels... - 17:23 Bug #766: [Hexen] Unknown thing warnings
- Fixed for 1.9.0-beta6.8
- 09:50 Bug #766 (Closed): [Hexen] Unknown thing warnings
- On certain maps of HeXen in Beta6.6 (i.e Map08: Darkmere and Map31: Dark Crucible) unknown thing errors for things 30...
- 10:20 Bug #770: HeXen: Herisarch's mana cubes
- I've done some investigation into this problem and it appears this is merely a symptom of larger problem which as yet...
- 10:19 Bug #770 (Closed): HeXen: Herisarch's mana cubes
- In Beta6.6, the Heresiarch’s mana cubes randomly disappear and re-appear, either individually or all at once.
Apol... - 10:05 Bug #769 (Closed): Warping from map with hub exit to another hub plays anim
- In HeXen, using Beta6.6, if you use the map cheat on a map which features post map text, to warp to a higher map, sai...
- 09:56 Bug #768 (Closed): [Hexen] Death Wyvern movement broken
- As the summary suggests. In Beta6.6, the Wyvern seems to mysteriously lose/gain height.
As in he should remain at ... - 09:54 Bug #767 (Closed): HeXen: mobj_t* converted to int! Not 64-bit compatible
- It is my understanding that Dday is currently not fully 64bit compatible.
But whenever a Cleric player in HeXen fi...
2009-09-08
- 19:44 Bug #761: Switch doesn't open up before Caves of Circe
- The area in question is: Shadow Wood (setmap 7) near x:642 y:683
There is a sand coloured stair case in one corner... - 11:50 Bug #763 (Closed): Segmenation Violation in Guardian of Fire (MAP04)
- I get a Segmentation violation in Hexen MAP04 (Guardian of Fire) after crossing a certain line, after you entered the...
- 11:50 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
- This is caused by a problem in the node builder. In current release versions, the node builder will produce a degener...
- 07:21 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2805f79e/44cd/attachment/doomsday.out
- 07:24 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- Heretic E5M2 Save Game File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/ab10/attach... - 02:20 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 01:40 Bug #762: Swamp Key panel doesn't light up after hitting switch
- According to the Hexen walkthrough; this is the correct behaviour.
2009-09-07
- 21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
- Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g...
- 00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
- So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi...
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