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From 2009-09-07 to 2009-09-20

2009-09-20

18:06 Bug #783 (Closed): Heretic crash & slowdown (possibly related to melee)
Two cases in which this happened:
On the level before The Cathedral, on Episode 1, I took my time on that level to k...
roffalcopter
14:46 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
I've done some experimentation and I think I've isolated the source. Off the ruins area, near the portal to Caves of... arclore
01:26 Bug #781: Doom E2M1 to last level
Closing as duplicate. danij

2009-09-19

22:14 Bug #781: Doom E2M1 to last level
It was a general fix. It had something to do with the Ultimate Doom maps files being way out of whack or something. sonicdoommario
22:07 Bug #781: Doom E2M1 to last level
Was it a general fix or a specific fix? If it was specific then it too happens with E3M1. roffalcopter
22:04 Bug #781 (Closed): Doom E2M1 to last level
It's not new that Doom has been jumping from E2M1 right back to the start of it (E1M9 too).
However, for me E2M1 is ...
roffalcopter
22:09 Bug #782 (Closed): [Hexen] Saved games: Segment [107] failed alignment check
I just recently reinstalled doomsday engine to add jDoom which I didn't have installed, I had a save game on the Wast... roffalcopter
21:01 Bug #780 (Closed): BLODGR1-4 Textures Inanimate
In Doom II, the BLODGR1-4 textures are hardcoded to be animated by default, even though there are no textures in Doom... sonicdoommario
05:15 Bug #779: Bouncing off edges
Fixed for 1.9.0-Beta6.9 danij

2009-09-18

23:33 Bug #773: Hexen Not loading Map
Has anyone been able to figure out why this isn't working? Is there any way that I can resolve it? did I perhaps do s... ipowers
23:32 Bug #773: Hexen Not loading Map
Ok I found it. ipowers
23:25 Bug #773: Hexen Not loading Map
Log File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/776360ad/8568/attachment/doomsday.out
ipowers
11:06 Bug #773: Hexen Not loading Map
How do I get my log? I can not find it. ipowers
22:19 Bug #779 (Closed): Bouncing off edges
There's a problem which is present in Hexen, and most likely on the other games too (but so far I only played Hexen),... roffalcopter
21:51 Bug #778: Gamepad usability issues
The various issues with the POV hat seem to be due to the way the angle is interpreted within the engine. The symboli... danij
12:26 Bug #769: Warping from map with hub exit to another hub plays anim
Fixed for 1.9.0-beta6.8 danij

2009-09-17

19:01 Bug #778: Gamepad usability issues
_(originally posted by anonymous SF.net user)_
Any progress on this?
skyjake
18:26 Bug #778: Gamepad usability issues
Scratch what I said in my last comment. It would seem that the syntax described in comments within the source does no... danij
16:56 Bug #778 (Progressed): Gamepad usability issues
After hearing several harrowing reports about completely broken joystick/joypad support in Doomsday I decided to pick... danij
17:50 Bug #769: Warping from map with hub exit to another hub plays anim
If you use the map warp cheat from the final level of a hub to go to a later level, the ending text of the hub you h... vermil
17:49 Bug #773: Hexen Not loading Map
I will try it tonight and attach the log to this post.
Thanks for the response and your interest in this issue!
ipowers
17:41 Bug #777: Hexen: possible problem with switches & loading
Yes. This is just an issue with me being an idiot. roffalcopter
01:46 Bug #777: Hexen: possible problem with switches & loading
So this is a non-issue then? Can we close this report? danij

2009-09-16

02:52 Bug #777 (Closed): Hexen: possible problem with switches & loading
So, this isn't the first time something like this happens to me. A while back I posted a bug about the switch before ... roffalcopter

2009-09-10

15:33 Bug #765: [Hexen] Korax teleport order
Fixed for 1.9.0-beta6.8 danij
14:21 Bug #776 (Closed): HeXen: Unused Wings of Wrath not taken between hubs
In Beta6.6, you are correctly stripped of an active Wing's of Wrath pickup between hubs. However any unused Wing's of... vermil
13:40 Bug #775 (Closed): HeXen: Dormant foes waking up after loading saved game
In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of r... vermil
09:46 Bug #774 (Closed): General: Mobjs overlapping more than one sector
In Beta6.6 on the Dragon Chapel in HeXen, the candles above the slime pool at the back of the main hall fall to the f... vermil

2009-09-09

22:25 Bug #773: Hexen Not loading Map
Works fine for me. Can you run Doomsday with the highest level of verbose log messaging output and then attach your d... danij
22:25 Bug #773 (Closed): Hexen Not loading Map
System:
dell Inspiron 2200 1.5 Ghz 1.24 Gb RAM. Integrated video.
To reproduce just try to play Hexen using Hexen...
ipowers
18:00 Bug #764: HeXen: End game trigger doesn't work
Fixed for 1.9.0-beta6.8 danij
09:44 Bug #764 (Closed): HeXen: End game trigger doesn't work
I think the summary says it all. The exit portals in both HeXen and HeXen DK are infunctional in Beta6.6.
*Labels:...
vermil
17:58 Bug #772 (Closed): HeXen: Poly object clipping
In Beta6.6, it is possible to clip inside moving poly objects under certain circumstances. The player then becomes st... vermil
17:53 Bug #765: [Hexen] Korax teleport order
Aplogies, I got 2nd left and 2nd right the wrong way round in my original comment.
It's actually 2nd Right, 2nd Le...
vermil
17:26 Bug #765: [Hexen] Korax teleport order
Perhaps it has been around for a while and simply not noticed.
D'sparil from Heretic teleports randomly.
Howeve...
vermil
09:48 Bug #765 (Closed): [Hexen] Korax teleport order
In Beta6.6, the first time Korax teleports, he teleports to the wrong location.
In Beta6.6 his cycle is 2nd Middle...
vermil
17:51 Bug #771 (Closed): HeXen: Destroying pot's
In Beta 6.6, pot's don't make their shattering sound when they are destroyed or spawn their broken pieces.
*Labels...
vermil
17:23 Bug #766: [Hexen] Unknown thing warnings
Fixed for 1.9.0-beta6.8 danij
09:50 Bug #766 (Closed): [Hexen] Unknown thing warnings
On certain maps of HeXen in Beta6.6 (i.e Map08: Darkmere and Map31: Dark Crucible) unknown thing errors for things 30... vermil
10:20 Bug #770: HeXen: Herisarch's mana cubes
I've done some investigation into this problem and it appears this is merely a symptom of larger problem which as yet... danij
10:19 Bug #770 (Closed): HeXen: Herisarch's mana cubes
In Beta6.6, the Heresiarch’s mana cubes randomly disappear and re-appear, either individually or all at once.
Apol...
vermil
10:05 Bug #769 (Closed): Warping from map with hub exit to another hub plays anim
In HeXen, using Beta6.6, if you use the map cheat on a map which features post map text, to warp to a higher map, sai... vermil
09:56 Bug #768 (Closed): [Hexen] Death Wyvern movement broken
As the summary suggests. In Beta6.6, the Wyvern seems to mysteriously lose/gain height.
As in he should remain at ...
vermil
09:54 Bug #767 (Closed): HeXen: mobj_t* converted to int! Not 64-bit compatible
It is my understanding that Dday is currently not fully 64bit compatible.
But whenever a Cleric player in HeXen fi...
vermil

2009-09-08

19:44 Bug #761: Switch doesn't open up before Caves of Circe
The area in question is: Shadow Wood (setmap 7) near x:642 y:683
There is a sand coloured stair case in one corner...
danij
11:50 Bug #763 (Closed): Segmenation Violation in Guardian of Fire (MAP04)
I get a Segmentation violation in Hexen MAP04 (Guardian of Fire) after crossing a certain line, after you entered the... xxmiltenxx
11:50 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)
This is caused by a problem in the node builder. In current release versions, the node builder will produce a degener... danij
07:21 Bug #763: Segmenation Violation in Guardian of Fire (MAP04)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2805f79e/44cd/attachment/doomsday.out
xxmiltenxx
07:24 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
Heretic E5M2 Save Game File
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/ab10/attach...
chessla
02:20 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
01:40 Bug #762: Swamp Key panel doesn't light up after hitting switch
According to the Hexen walkthrough; this is the correct behaviour. danij

2009-09-07

21:11 Bug #762 (Closed): Swamp Key panel doesn't light up after hitting switch
Well, I just finished hitting all the switches on Shadow Wood, and to my surprise, the first panel on the left, the g... roffalcopter
00:21 Bug #761 (Closed): Switch doesn't open up before Caves of Circe
So, I was doing my mage playthrough which I started after getting my fighter one corrupted, and when I got to that bi... roffalcopter
 

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