Activity
From 2009-08-22 to 2009-09-04
2009-09-04
- 14:52 Bug #759 (Closed): Dynamic lights on unpegged walls
- In beta6.6, if a texture used on the side(s) of a lowering/raising platform features dynamic light(s), whether the li...
- 14:52 Bug #759: Dynamic lights on unpegged walls
- Fixed for 1.9.0-beta6.9
- 03:46 Bug #759: Dynamic lights on unpegged walls
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/659e4eca/2c0d/attachment/Test.wad
- 09:27 Revision 54d120de (github): Fixed jHeretic/jHexen: "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099).
- 07:32 Revision 7aca0389 (github): * Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
- 06:38 Revision 40dba242 (github): Removed arbitrary unnecessary comment.
- 06:28 Bug #705: Heretic/HeXen: Minor inventory glitches
- The remaining alignment issues have been fixed for 1.9.0-beta6.7
- 06:25 Revision de13de91 (github): Fixed: "Erratic Ultimate Doom Exit Behavior" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2850396&group_id=74815&atid=542099).
- 04:44 Bug #667: HeXenDK Abattoir clipping bug
- This issue should now be fixed as of 1.9.0-beta6.6 but if not, reopen this tracker item and we'll investigate further.
- 00:29 Revision d41ef3e9 (github): Fixed: Scrolling plane textures not working jHeretic.
- I can't explain how the lack of this feature could have gone unnoticed. Looking back through our source history it wo...
2009-09-03
- 22:04 Bug #758 (Closed): Erratic Ultimate Doom Exit Behavior
- I was running through a few levels in Ultimate Doom, and I have gotten strange/inconsistent behavior when exiting.
... - 10:39 Bug #758: Erratic Ultimate Doom Exit Behavior
- The same problem was present in jHeretic also but both have since been fixed.
- 20:17 Bug #730: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
- Seems to work precisely the same as in the original Heretic for me (I've just a side by side comparison using DOSBox)...
- 18:01 Revision 6f2be0c6 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 17:55 Revision 19e479a6 (github): Fixed: "Bullets not visible in map cheat" (see here http://sourceforge.net/tracker/?func=detail&aid=2830466&group_id=74815&atid=542099).
- 17:52 Bug #737: Dehacked Files Crash Doomsday
- I'm going to assume that this problem is now resolved as the submitter has since shown that they can play this mod in...
- 14:56 Bug #740: Bullets not visible in map cheat
- Fixed for 1.9.0-beta6.7
- 13:39 Revision 00a1ca4f (github): Fixed: "SND_INFO error when changing difficulty on MP setup" (see here http://sourceforge.net/tracker/?func=detail&aid=2849463&group_id=74815&atid=542099).
- 13:28 Revision 2fdb7653 (github): Fixed: "Gun-Triggered Switches Inactive in PWADs" (see here http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2849319&group_id=74815).
- 13:03 Bug #756: Shoots after loading a saved game with a click
- When loading a game, I can't reproduce this. However, when saving, it will fire the weapon if the fire button is used...
- 10:29 Bug #755: Time on Intermission Screen Shows 2 Seconds
- Fixed for 1.9.0-beta6.9
2009-09-02
- 23:04 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Fixed for 1.9.0-beta6.7
- 21:32 Bug #754: Gun-Triggered Switches Inactive in PWADs
- Alrighty:
Alien Vendetta
Map06:
X: 371.042
Y: 4594.66
Z: 32
You should be facing northeast (on unrotated au... - 18:34 Bug #754 (Closed): Gun-Triggered Switches Inactive in PWADs
- With the release of beta 6.6, switches that are activated by gunfire no longer seem to work in PWADs. I have tried th...
- 21:36 Bug #757: SND_INFO error when changing difficulty on MP setup
- Fixed for 1.9.0-beta6.7
- 21:30 Bug #757 (Closed): SND_INFO error when changing difficulty on MP setup
- So, when you're setting up a match for Multiplayer (which I unfortunately couldn't play because of another error whic...
- 20:54 Revision 8d836845 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 20:52 Revision 58c0dc02 (github): Continued work on improving the LOS algorithm (will be needed to fix several outstanding bugs).
- * Parameterized internal logic to a set of flags specified with a new function paramater.
* LS_PASSLEFT: Ray may cros... - 20:25 Bug #756 (Closed): Shoots after loading a saved game with a click
- When I save or load a game, if I confirm my save/load with a click, then after the game is loaded/menu goes away afte...
- 18:54 Bug #755 (Closed): Time on Intermission Screen Shows 2 Seconds
- On the intermission screen, if you don't press a button while the game is tallying kills/items/secret, the time shows...
- 06:46 Revision 3a9220d4 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 06:44 Revision 5458e12b (github): Version bump plugins.
- 06:40 Revision c3fd8be9 (github): Updated dependency paths in vcconfig-example.bat
- 06:39 Revision a2011c3f (github): Updated version number in win32 installer build script setup.iss
- 02:54 Feature #1496: Aspect correct scaling of UI and HUD elements/interfaces
- - **status**: open --> closed
- **milestone**: Next Release --> Version 1.9
- 02:18 Feature #1498 (Rejected): [Hexen] Option for ringing the bell from below
- I found another bug here, actually I had found it earlier but forgot to mention it. You know the bell on Winnowing Ha...
2009-09-01
- 23:05 Bug #753: [Hexen] Invincible Afrits
- - **labels**: jHexen Gameplay --> Hexen
- 06:09 Revision a3269488 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
- 06:04 Revision cdf0f58a (github): Fixed jHexen: "Clip through a wall if an object is near". (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2799048&group_id=74815&atid=542099)
- 04:22 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Working with eunbolt over ICQ we've managed to track the segfault here:
engine/portable/src/cl_world.c #100:
... - 02:55 Bug #696: [jHeretic] Clip through a wall if an object is near.
- I have confirmed this problem to be present in jHexen but I am yet to replicate it in jHeretic.
In jHexen this iss... - 01:04 Revision ff4fa746 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 01:02 Revision 7d22927f (github): Fixed: "Getting stuck behind moved surfaces after reloading level" (see here http://sourceforge.net/tracker/?func=detail&aid=2847962&group_id=74815&atid=542099).
- 00:21 Revision 1663dd2a (github): Fixed jDoom64: No max armor limit.
- 00:21 Revision d14c3a9d (github): Fixed: "Dragonskin Bracers don't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2847965&group_id=74815&atid=542099).
2009-08-31
- 23:15 Revision e69a838a (github): Fixed minor issue in GL_LoadRawTex which assumed raw textures to always be 320x200. If a given lump was smaller (as is the case with the automap background in jHexen) this would result in a memcpy source overflow (innocous because the destination buffer was always big enough to retain it).
- 23:06 Revision 11ec72c8 (github): Fixed file encoding yet again.
- 22:50 Bug #613: [InFine] Inadvertent background animation
- This is a side effect of the new global materials system introduced in 1.9.0-beta6. As materials are animated automat...
- 21:18 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
- You are right, I actually didn't see my armor go up with all the pieces I got on that battle on the secret level beca...
- 19:31 Bug #752: Dragonskin Bracers don't work (possibly other armor too)
- There appears to be nothing wrong with HUD armor display nor the collection of armor items from the map (for example,...
- 19:27 Bug #752 (Closed): Dragonskin Bracers don't work (possibly other armor too)
- So I tried using a Dragonskin Bracers before that big fight with the Wendigos on the Seven Portals, however it didn't...
- 19:34 Bug #753 (New): [Hexen] Invincible Afrits
- On that huge pit @ Guardian of Fire, where there's a switch to unlock Bright Crucible, I wasn't able to kill the Afri...
- 19:21 Bug #751 (Closed): Getting stuck behind moved surfaces after reloading level
- Here's how it goes: say you break some windows (I'm not sure how it works on this game, but on some other games I've ...
- 15:24 Feature #1413: Map Names
- Logged In: YES
user_id=849456
Please do not post duplicate feature requests. I have
already responded to this requ... - 15:21 Feature #1434: No vsync option anywhere
- Logged In: YES
user_id=849456
Originator: NO
Not a bug. Moving to feature requests. - 11:03 Revision 7bad4646 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 11:01 Revision 6cbcefea (github): Fixed: Non-working model particles.
- 09:55 Revision 6262628a (github): Fixed: Minor issues with tracking players entering/leaving the void.
- 09:51 Revision 956639f0 (github): Split the "point in subsector" sub-algorithm from R_IsPointInSector2 into a new function named R_IsPointInSubsector
- 09:47 Revision 362056ae (github): Fixed: Line specials triggered by line attacks could be activated if used on onesided linedefs and hitting them from on the wrong side. For example, shooting at switches from behind (when outside the map).
- Changed: It is now possible to use line attacks from outside the map to hit targets within.
2009-08-30
- 16:47 Revision 79b0d6da (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 16:46 Revision 4dcfc9d9 (github): Fixed Windows Vista/7: Non-working music volume controls.
- Fixed Windows: "SDL_mixer: Music volume and balance" (see here http://sourceforge.net/tracker/?func=detail&aid=271912...
- 15:17 Revision f365cfca (github): Fixed line endings (damn you VS!).
- 15:09 Revision 2d9cae7d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 15:07 Revision 9b5a8cd6 (github): Fixed: "sdl_mixer + external sound files getting cut short" (see here http://sourceforge.net/tracker/?func=detail&aid=2847211&group_id=74815&atid=542099).
- 13:51 Bug #652: Music volume and balance
- These issues should now be fixed for 1.9.0-beta6.6
- 13:13 Revision cfea8e99 (github): Updated DED Version directive in jHeretic's maps.ded to ver 6.
- 13:08 Revision c52b9a53 (github): Fixed encoding of jHeretic's maps.ded (was using nix style line breaks).
- 11:58 Bug #751: Getting stuck behind moved surfaces after reloading level
- I can confirm this same issues occurs with pretty much every twosided linedef that changes blocking status dynamicall...
- 10:29 Bug #744: Linux 32bit Heretic & Hexen Segfault
- from the current git pull as of 11:28am gmt using bet6.6 from git
hexen does not crash anymore but heretic still does... - 09:31 Bug #750 (Closed): sdl_mixer + external sound files getting cut short
- while using Per Kristian's high quality sound effects pack. sounds get cut short.
only one channel is used and usin... - 07:56 Revision 6116e142 (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 07:41 Revision b8b97ccc (github): Fixed: "Mus_Start: Couldn't open dd-buffered-song for writing(...)" implemented a basic two file rotation scheme to avoid file locking problem (see here http://sourceforge.net/tracker/?func=browse&group_id=74815&atid=542099).
- 06:01 Revision 3adcf94d (github): Merge branch '1.9.0-beta6' of //DANIEL-NAS/deng/git/my_master into 1.9.0-beta6
- 05:54 Revision 5eab7a06 (github): Fixed jHeretic/jHexen: "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&atid=542099#).
- 05:10 Revision 1b55f6c5 (github): Changed jHeretic: Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8".
- 04:43 Bug #749: [All games] In helpscreens "any key" no longer advances.
- Fixed for 1.9.0-Beta6.10
- 04:20 Revision d7cb7670 (github): Fixed: Changing control bindings for inventory prev/next and view size -/+ via the controls menu did not apply the "repeat" qualifier to the new bindings.
- 04:13 Revision c4743809 (github): Fixed: Added missing default event bindings for viewsize -/+ (minus, equals).
- 03:06 Bug #705: Heretic/HeXen: Minor inventory glitches
- Most of these issues have now been fixed for 1.9.0-beta6.6
The minor visual offset issue with the inventory use fl... - 01:15 Bug #705: Heretic/HeXen: Minor inventory glitches
- > In Heretic, when you use an artefact, no blue flash graphic appears
> briefly in the place of the hud icon for sai... - 00:45 Bug #705: Heretic/HeXen: Minor inventory glitches
- > In both Heretic and HeXen, the scroll inventory left key can't
> be held down to scroll like the scroll inventory ...
2009-08-29
- 11:17 Revision 5fbafda2 (github): Removed extraneous comment in last commit.
- 11:06 Revision 7d557a9c (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
- 10:52 Revision 627125dc (github): Fixed: "No intermission screen after map30" (see here: http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099).
- Changed: "After" InFine scripts are now executed after any intermission rather than before it.
Added: New Map Info fl... - 09:08 Revision 2aaf76b8 (github): Changed jDoom: Amended in-menu label for compatibility option "PE LIMITED TO 20 LOST SOULS" to "PE LIMITED TO 21 LOST SOULS".
- 08:46 Revision 59de1309 (github): Fixed: Ignore all lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip are now playable (thanks go to entryway and the prboom-plus changelog for the tip off).
- 07:53 Bug #743: No intermission screen after map30
- Fixed for 1.9.0-beta6.6
- 04:47 Revision 264a6923 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
- 04:16 Revision 1bd686c6 (github): Fixed: "Skill menu plays two sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099).
- 01:49 Bug #727: [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Fixed for 1.9.0-beta6.6
- 01:10 Bug #749 (Closed): [All games] In helpscreens "any key" no longer advances.
- When viewing the help screens accessible via the menu or the F1 shortcut (default) it is no longer possible to advanc...
- 00:22 Bug #738: WFALL Textures inanimate in PWAD
- Fixed for 1.9.0-beta6.6
- 00:12 Revision 7e81e172 (github): Fixed: "WFALL Textures inanimate in PWAD" (see here: http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099).
2009-08-24
- 19:27 Revision dea0ecf5 (github): Version bump to beta6.6.
- 19:26 Revision 72db1fb7 (github): Fixed handling of -file/-iwad and -def/-defs.
- 18:48 Revision e335d031 (github): Housekeeping.
- 16:38 Bug #698: 1.9.0-beta6.3 - Segmentation Violation
- Still occurs? Is it repeatable in a clean installation?
- 16:33 Bug #737: Dehacked Files Crash Doomsday
- This may be now resolved as the issue with -file/-def options (evident in the startup messages above) has been fixed ...
2009-08-23
- 22:43 Revision 6ceaad37 (github): Server no longer dies.
- The culprit was calling ThinkerRemove on non-thinker_t objects.
- 20:11 Revision de475c84 (github): libdeng uses de::Log entries instead of its own console output.
- Trying to figure out why the server dies...
- 12:55 Revision 4d935e80 (github): Further observer convenience.
- 12:40 Revision 385e835f (github): Log output to file.
- - Added config variable deng.log.file.
- LogBuffer writer entries to the output file when flushing.
- Fixed issue wit... - 10:47 Revision ad21425f (github): Refined observer utilities.
- The macros now allow conveniently defining single-method interfaces.
2009-08-22
- 19:50 Revision b2fb3b1c (github): Do not delete log entries before they're flushed.
- 19:33 Revision 4657d657 (github): Logging.
- All messages must be logged using de::Log. It will route them optionally
to the standard output and/or output file(s)...
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