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From 2009-08-08 to 2009-08-21

2009-08-16

18:12 Revision ee110729 (github): Added GameObject and refactored de::Map's construction.
skyjake
15:41 Revision f8f48134 (github): Documentation updates.
skyjake

2009-08-15

11:42 Revision 311a6fb0 (github): Thinkers and Objects in Map, (de)serializing.
skyjake

2009-08-14

17:25 Revision 2601a90a (github): Added Thinker as base class for Object.
Thinker will automatically keep executing a function called "thinker" in
the thinker's private namespace (if it exists).
skyjake
08:15 Bug #748 (Closed): Mus_Start: Couldn't open dd-buffered-song for writing(...)
Original thread - http://dengine.net/forums/viewtopic.php?f=7&t=97
Using and enabling a music addon works for title ...
jonusc

2009-08-13

22:53 Revision aff6bf15 (github): Fixed jDoom exports.
skyjake
22:16 Revision 0807f379 (github): jDoom compiles and links.
skyjake

2009-08-12

23:55 Bug #744: Linux 32bit Heretic & Hexen Segfault
Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
eunbolt

2009-08-11

21:37 Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt... danij
21:37 Bug #747 (Closed): warnings require fixes
its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
sergepavlovsky

2009-08-10

08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed. mittens
01:12 Revision a19d04c2 (github): Continuing: C++ transformation / mobj_s class / mobjs are no longer thinkers.
skyjake

2009-08-09

22:05 Revision 0a36d34e (github): Switch to C++ compilation for libdeng. Games are still C, and don't build.
skyjake
16:26 Revision bde552f8 (github): Serializing Animator.
skyjake
14:14 Revision baa18a1a (github): test_archive: use replaceFile() so that rerunning the test doesn't fail.
skyjake
13:09 Bug #746 (Closed): Model Particles not rendered
Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR... zoeikon
12:17 Revision 3985fe49 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
skyjake
11:44 Revision c5c1abdf (github): Fixed Win32 build.
- Windows can't remove files if they are open, so they need to be closed first.
- Client's LocalServer wasn't adapted...
skyjake

2009-08-08

21:41 Revision 147069c4 (github): Adjusted documentation and comments.
skyjake
19:47 Revision 1597fbc2 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
skyjake
19:46 Revision 1fb5dad2 (github): Removed excess colons.
skyjake
17:34 Revision 62acb949 (github): Const assignment. Fixed Variable read-only mode.
Also, improved API documentation. skyjake
10:08 Bug #745: [Render hack] Deep water tricks not supported
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre... danij
08:43 Bug #745: [Render hack] Deep water tricks not supported
Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
sonicdoommario
08:42 Bug #745: [Render hack] Deep water tricks not supported
Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
sonicdoommario
08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th... sonicdoommario
09:23 Revision 211b3cb4 (github): Debugged script control flow and nested try/catch.
skyjake
00:36 Revision 28dbb761 (github): Trying out semicolons.
skyjake
00:22 Revision 00cab19f (github): try/catch statements with test cases.
Exceptions in scripts are the same as the C++ libdeng2 exceptions.
One can catch any C++ libdeng2 error in a script u...
skyjake
 

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