Revision 0a36d34e
Added by skyjake over 15 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- external
- libdeng
- CMakeLists.txt (diff)
- api
- portable
- include
- de_misc.h (diff)
- def_data.h (diff)
- m_linkedlist.h (diff)
- m_mus2midi.h (diff)
- m_vector.h (diff)
- p_object.h (diff)
- rend_bias.h (diff)
- ui_main.h (diff)
- src
- b_command.c
- b_command.cc
- b_context.c
- b_context.cc
- b_device.c
- b_device.cc
- b_main.c
- b_main.cc
- b_util.c
- b_util.cc
- bsp_edge.cc (diff)
- bsp_intersection.c
- bsp_intersection.cc
- bsp_main.c
- bsp_main.cc
- bsp_map.c
- bsp_map.cc
- bsp_node.c
- bsp_node.cc
- bsp_superblock.c
- bsp_superblock.cc
- cl_frame.c
- cl_frame.cc
- cl_main.c
- cl_main.cc
- cl_mobj.c
- cl_mobj.cc
- cl_oldframe.c
- cl_oldframe.cc
- cl_oldworld.c
- cl_oldworld.cc
- cl_player.c
- cl_player.cc
- cl_sound.c
- cl_sound.cc
- cl_world.c
- cl_world.cc
- con_bar.c
- con_bar.cc
- con_buffer.c
- con_buffer.cc
- con_busy.c
- con_busy.cc
- con_config.c
- con_config.cc
- con_data.c
- con_data.cc
- con_main.c
- con_main.cc
- dam_blockmap.c
- dam_blockmap.cc
- dam_file.c
- dam_file.cc
- dam_main.c
- dam_main.cc
- dd_help.c
- dd_help.cc
- dd_input.c
- dd_input.cc
- dd_loop.c
- dd_loop.cc
- dd_main.c
- dd_main.cc
- dd_pinit.c
- dd_pinit.cc
- dd_plugin.c
- dd_plugin.cc
- dd_wad.c
- dd_wad.cc
- dd_wrapper.cc (diff)
- dd_zip.c
- dd_zip.cc
- def_data.c
- def_data.cc
- def_main.c
- def_main.cc
- def_read.c
- def_read.cc
- dgl_common.c
- dgl_common.cc
- dgl_draw.c
- dgl_draw.cc
- dgl_texture.c
- dgl_texture.cc
- edit_bias.c
- edit_bias.cc
- edit_map.c
- edit_map.cc (diff)
- gl_defer.c
- gl_defer.cc
- gl_draw.c
- gl_draw.cc
- gl_font.c
- gl_font.cc
- gl_hq2x.c
- gl_hq2x.cc
- gl_main.c
- gl_main.cc
- gl_pcx.c
- gl_pcx.cc
- gl_png.c
- gl_png.cc
- gl_tex.c
- gl_tex.cc
- gl_texmanager.c
- gl_texmanager.cc
- gl_tga.c
- gl_tga.cc
- m_args.cc (diff)
- m_bams.c
- m_bams.cc
- m_binarytree.c
- m_binarytree.cc
- m_decomp64.c
- m_decomp64.cc
- m_filehash.c
- m_filehash.cc
- m_fixed.c
- m_fixed.cc
- m_gridmap.c
- m_gridmap.cc
- m_huffman.c
- m_huffman.cc
- m_linkedlist.c
- m_linkedlist.cc
- m_md5.c
- m_md5.cc
- m_misc.c
- m_misc.cc
- m_mus2midi.c
- m_mus2midi.cc
- m_nodepile.c
- m_nodepile.cc
- m_stack.c
- m_stack.cc
- m_string.c
- m_string.cc
- m_vector.c
- m_vector.cc
- net_buf.c
- net_buf.cc
- net_demo.c
- net_demo.cc
- net_event.c
- net_event.cc
- net_main.c
- net_main.cc
- net_msg.c
- net_msg.cc
- net_ping.c
- net_ping.cc
- p_bmap.c
- p_bmap.cc
- p_cmd.c
- p_cmd.cc
- p_control.c
- p_control.cc
- p_data.c
- p_data.cc
- p_dmu.c
- p_dmu.cc
- p_intercept.c
- p_intercept.cc
- p_linedef.c
- p_linedef.cc
- p_maputil.c
- p_maputil.cc
- p_material.c
- p_material.cc
- p_materialmanager.cc (diff)
- p_mobj.c
- p_mobj.cc
- p_objlink.c
- p_objlink.cc
- p_particle.c
- p_particle.cc
- p_plane.c
- p_plane.cc
- p_players.c
- p_players.cc
- p_polyob.c
- p_polyob.cc
- p_sector.c
- p_sector.cc
- p_seg.c
- p_seg.cc
- p_sidedef.c
- p_sidedef.cc
- p_sight.c
- p_sight.cc
- p_subsector.c
- p_subsector.cc
- p_surface.c
- p_surface.cc
- p_think.c
- p_think.cc
- p_ticker.c
- p_ticker.cc
- p_vertex.c
- p_vertex.cc
- r_data.c
- r_data.cc
- r_draw.c
- r_draw.cc
- r_extres.c
- r_extres.cc
- r_lgrid.c
- r_lgrid.cc
- r_lumobjs.cc (diff)
- r_main.c
- r_main.cc
- r_model.c
- r_model.cc
- r_shadow.cc (diff)
- r_sky.c
- r_sky.cc
- r_things.cc (diff)
- r_util.c
- r_util.cc
- r_world.c
- r_world.cc
- rend_bias.cc (diff)
- rend_clip.c
- rend_clip.cc
- rend_console.c
- rend_console.cc
- rend_decor.c
- rend_decor.cc
- rend_dyn.c
- rend_dyn.cc
- rend_fakeradio.c
- rend_fakeradio.cc
- rend_halo.c
- rend_halo.cc
- rend_list.c
- rend_list.cc
- rend_main.c
- rend_main.cc
- rend_model.c
- rend_model.cc
- rend_particle.c
- rend_particle.cc
- rend_shadow.c
- rend_shadow.cc
- rend_sky.c
- rend_sky.cc
- rend_sprite.c
- rend_sprite.cc
- s_cache.c
- s_cache.cc
- s_environ.c
- s_environ.cc
- s_logic.c
- s_logic.cc
- s_main.c
- s_main.cc
- s_mus.c
- s_mus.cc
- s_sfx.c
- s_sfx.cc
- s_wav.c
- s_wav.cc
- sv_frame.c
- sv_frame.cc
- sv_main.c
- sv_main.cc
- sv_missile.c
- sv_missile.cc
- sv_pool.c
- sv_pool.cc
- sv_sound.c
- sv_sound.cc
- sys_audiod_dummy.c
- sys_audiod_dummy.cc
- sys_audiod_sdlmixer.c
- sys_audiod_sdlmixer.cc
- sys_direc.c
- sys_direc.cc
- sys_filein.c
- sys_filein.cc
- sys_input.c
- sys_input.cc
- sys_master.c
- sys_master.cc
- sys_network.c
- sys_network.cc
- sys_opengl.c
- sys_opengl.cc
- sys_sock.c
- sys_sock.cc
- sys_system.c
- sys_system.cc
- sys_timer.c
- sys_timer.cc
- tab_tables.c
- tab_tables.cc
- ui_main.c
- ui_main.cc
- ui_mpi.c
- ui_mpi.cc
- ui_panel.c
- ui_panel.cc
- include
- unix
- src
- dd_uinit.cc (diff)
- sys_audiod_loader.c
- sys_audiod_loader.cc
- sys_console.c
- sys_console.cc
- sys_findfile.c
- sys_findfile.cc
- sys_mixer.c
- sys_mixer.cc
- sys_path.c
- sys_path.cc
- sys_sdl_window.c
- sys_sdl_window.cc
- src
- libdeng2
- plugins
Switch to C++ compilation for libdeng. Games are still C, and don't build.