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From 2009-05-06 to 2009-05-19

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan

2009-05-14

20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro... pingosimon
18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij

2009-05-11

13:34 Bug #687: Missing Texture of rail
Closing as duplicate. danij
13:33 Bug #686: No music played
Closing as duplicate. danij
10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m... hexenfan
09:05 Bug #689: Post map infine broken and intermission not working above 32
Whoops, I meant to write "(even if it is present)" above. vermil
08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
vermil

2009-05-10

18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
vermil
18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha... vermil

2009-05-09

15:46 Bug #688 (Closed): Hexen: Stuck while entering a portal in Seven Portals
Hey all,
If you try to enter the first portal in the second level in Hexen (after activating the switch and and goin...
hexenfan

2009-05-08

14:52 Bug #687 (Closed): Missing Texture of rail
So, the problem is that the texture of rail in Doom1,2,TNT and plutonia is missing. I tryed everything as a change re... martin2412
08:39 Bug #686: No music played
doomsday.out for OpenAL, DSound and SDL
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/385089b2...
zoleg06
08:39 Bug #686 (Closed): No music played
1.9.0 b6.2
No midi or external (ogg or mp3) music played with OpenAL and DSound driver; the same music (menu music) ...
zoleg06
06:22 Bug #683: Snowberry: Crash at startup with every Universal Binary
It sounds more like a bug in wxPython... Let's see if upgrading to the latest version of wxPython helps. I'll do that... skyjake
01:21 Bug #683: Snowberry: Crash at startup with every Universal Binary
I fixed it. I deleted many font entries in the libwx_macud-2.8.0.dylib file, inside the engine os x package, leaving... luismercado

2009-05-07

10:46 Bug #664: Heretic Maulotaur attack behaviour incorrect
After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M... danij
09:20 Bug #664: Heretic Maulotaur attack behaviour incorrect
There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ... danij
09:05 Bug #664: Heretic Maulotaur attack behaviour incorrect
// From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-...
danij
07:45 Bug #664: Heretic Maulotaur attack behaviour incorrect
I'm afraid I must dispute your response.
The floor fire flames do not move/slide eastward on the floor in the orig...
vermil
10:37 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a... danij
10:30 Bug #685 (Closed): Map cheat behaviour change
In Beta6.2 the map cheat goes 0,1,2,1,0. It should go 0,1,2,0.
In short entering the map cheat once all lines and ...
vermil
10:17 Bug #684: Sprites moving up if their bottom intersects the floor

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/a9aa/attachment/GZDoom.jpg
vermil
10:16 Bug #684: Sprites moving up if their bottom intersects the floor

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/2797/attachment/Doomsday.JPG
vermil
10:15 Bug #684 (New): Sprites moving up if their bottom intersects the floor
Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upw... vermil
08:58 Bug #683: Snowberry: Crash at startup with every Universal Binary
But I have the font installed (Lucida Grande). I tried to change all the instances of Lucida Grande in "osx-appearanc... luismercado
06:51 Bug #683: Snowberry: Crash at startup with every Universal Binary
Which version of OS X are you using? Do you have a PowerPC or an Intel Mac?
Judging by that crash report, it looks...
skyjake
07:27 Feature #1582: Player actions while game is paused
This isn't a bug. Pausing a game should mean just that, its paused. danij
01:59 Revision 0f7a67c7 (github): Fixed: Icon of Sin explosions spawned via A_BrainExplode appear far east of where they should be.
danij

2009-05-06

22:48 Bug #683 (Closed): Snowberry: Crash at startup with every Universal Binary
I cant use any of the Universal Binaries of the engine (1.9.0.beta 5 onwards). Beta 4 works, but it is slow.
Any g...
luismercado
22:18 Bug #664: Heretic Maulotaur attack behaviour incorrect
Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn...
danij
21:13 Bug #664: Heretic Maulotaur attack behaviour incorrect
In Beta6.2 at least, I've got another couple of bugs to throw in here regarding the Maulotaurs ground flame.
The f...
vermil
22:13 Feature #1582: Player actions while game is paused
To elaborate a bit. All automap controls not related to player movement should still be usable while paused (i.e. fol... vermil
21:05 Feature #1582 (New): Player actions while game is paused
In Beta6.2, when you pause the game, you lose all control.
However in the original games, you could still toggle t...
vermil
21:23 Feature #1581: Melee attacks affected by looking up/down
- **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
...
danij
20:36 Revision 7b55d498 (github): Updated version number.
skyjake
20:36 Revision 09d884d4 (github): There is no malloc.h on the Mac. I believe stdlib.h and string.h should define it on all platforms (it's the standard, right?).
skyjake
18:12 Bug #682 (Closed): Dying on Multiplayer Coop Problem
When you die on Multiplayer game, mode cooperative, and you try to respawn, you will get a video error and you have t... xrdvx
16:59 Feature #1492 (Closed): Ability for end level xg class to skip the intermission
As the summary suggests.
*Labels:* XG
vermil
16:19 Revision 913509a7 (github): Minor version number bump, all plugins.
danij
14:43 Revision b421061e (github): Fixed capitalization in status message.
danij
14:29 Revision 7f3c661a (github): Fixed (dsDirectSound): EAX support broken.
danij
 

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