Activity
From 2008-10-10 to 2008-10-23
2008-10-23
- 17:48 Bug #550: Mana icon's not displayed in full screen hud
- Fixed in svn for 1.9.0-beta6
- 16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
- The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
2008-10-22
- 23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
- revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i... - 23:33 Bug #549: Sound causes Deng to freeze on linux
- backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/... - 15:58 Bug #548 (Closed): Jittery object Z position smoothing
- When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This...
- 15:52 Bug #435: JHeretic: Firemace problems
- Fixed in svn for 1.9.0-beta6
- 05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
- Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac...
2008-10-19
- 13:39 Bug #534: Unable to change resolution
- Revision 5944: Fixed memory zone corruption due to out-of-bounds access of content->buffer. This occurred when textur...
2008-10-18
- 16:55 Bug #523: lightref_original doesn't work for coloured lighting
- Fixed in svn for 1.9.0-beta6
- 16:13 Bug #528: A possible resource loading bug in Beta5
- Fixed in svn for 1.9.0-beta6
- 01:20 Bug #493: Plane move issue
- This and a lot of the other current issues with XG since the switch to DMU is due to the fact that the dummy linedef ...
- 00:22 Bug #488: end level xg class bug
- Fixed in svn for 1.9.0-beta6
2008-10-16
- 21:17 Bug #545: Skymodels coords are wrong
- ok, nevermind, forget about the last followup/comment I added. fixed positioning was my fault.
The offset order is... - 03:03 Bug #545: Skymodels coords are wrong
- I think the whole offset part is broken.
It offset's the model from the camera and not the 0,0,0 map coords
-----... - 03:27 Bug #536: Escape key has no effect.
- "You can bring up the menu when you first start the game..."
should be:
"You can bring up the menu when you fir... - 03:26 Bug #536: Escape key has no effect.
- When I said pause, I meant how in single player it would pause the game and bring up the menu. You can bring up the m...
2008-10-14
- 03:41 Bug #546: Spider Boss shoots too high
- I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th... - 00:08 Bug #546 (Closed): Spider Boss shoots too high
- When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1...
- 00:01 Bug #544: jDRP models facing wrong direction?
- I have seen this too. Linux/SDL. Last version tried (from svn) was a month or two ago.
2008-10-13
- 11:14 Bug #543: Polyobjs completely missing
- DaniJ - I can confirm this bug on Linux -amd64, 64bit build, svn revision 5924
- 09:26 Bug #543: Polyobjs completely missing
- SVN Head is working fine for me under Vista. The map loads fine and all polyobjs are present with no warnings.
I s... - 09:52 Bug #542: Microphone volume keeps on MUTING!
- Doomsday does not use a microphone for any purpose, nor are the settings for which altered.
I would guess this is ...
2008-10-12
- 23:37 Bug #545 (Closed): Skymodels coords are wrong
- When adding skymodels by position deng reads the ded incorrectly: using the info from here http://sjke.org/dew/index....
- 11:28 Bug #534: Unable to change resolution
- Further investigation shows that during AM_LoadData() (called from G_UpdateState during reset), GL_UploadTextureConte...
2008-10-11
- 20:17 Bug #544 (Closed): jDRP models facing wrong direction?
- The jDRP models seem to face wrong directions - e.g. zombiemen walking backwards, imps walking sideways, enemies poin...
- 15:29 Bug #543 (Closed): Polyobjs completely missing
- When starting jHexen and MAP01 all the polyobj doors are completely missing. There are warnings in the console:
P_... - 15:22 Bug #534: Unable to change resolution
- To make it crash, I use Ultimate Doom, start E1M1 and then "setres" to a different resolution (windowed mode).
- 15:16 Bug #534: Unable to change resolution
- I'm seeing this problem in OS X. Seems related to decorations and materials?
Process: Doomsday [25669]
Path:... - 09:42 Bug #542 (Closed): Microphone volume keeps on MUTING!
- when ever i play heretic or doom using ANY version of the doomsday engine, when i exit, and i go to sound settings, a...
2008-10-10
- 22:19 Bug #541 (Closed): Jittery view bobbing
- Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics - 22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
- When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d...
- 22:12 Bug #539 (Closed): Missing plane glow after material change
- If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe...
- 13:45 Bug #518: Characters Have No Sound When Jumping
- Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")?
- 13:41 Bug #534: Unable to change resolution
- I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s...
- 13:39 Bug #536: Escape key has no effect.
- Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor... - 13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
- Fixed in svn rev #5920
- 12:47 Bug #537: Rocket and cell ammo switched.
- Fixed in svn rev #5919
- 00:13 Bug #537: Rocket and cell ammo switched.
- Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... - 00:13 Bug #537 (Closed): Rocket and cell ammo switched.
- The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,...
- 12:41 Bug #538: FPS counter stops working.
- This is related to the changes to the management of the console font. Displaying the console will reselect the font a...
- 00:17 Bug #538: FPS counter stops working.
- Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/... - 00:17 Bug #538 (Closed): FPS counter stops working.
- After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
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