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From 2008-10-10 to 2008-10-23

2008-10-23

17:48 Bug #550: Mana icon's not displayed in full screen hud
Fixed in svn for 1.9.0-beta6 danij
16:23 Bug #550 (Closed): Mana icon's not displayed in full screen hud
The Mana icon's in the full screen hud aren't displayed in the top left corner in 1.9 Beta5.x.
You just see the nu...
vermil

2008-10-22

23:33 Bug #549 (Closed): Sound causes Deng to freeze on linux
revision 5954.
Music does not play at all.
If music is disabled and sound is not, it does not freeze.
If sound i...
eunbolt
23:33 Bug #549: Sound causes Deng to freeze on linux
backtrace log from earlier svn version
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e532fc7f/...
eunbolt
15:58 Bug #548 (Closed): Jittery object Z position smoothing
When object position smoothing is enabled their currently seems to be a problem resulting in jittery Z movement. This... danij
15:52 Bug #435: JHeretic: Firemace problems
Fixed in svn for 1.9.0-beta6 danij
05:08 Bug #547 (Closed): Tiny flats thrashing the materials/texture systems
Currently there is a problem where tiny flats cause constant thrashing of the material/texture systems due to the fac... danij

2008-10-19

13:39 Bug #534: Unable to change resolution
Revision 5944: Fixed memory zone corruption due to out-of-bounds access of content->buffer. This occurred when textur... skyjake

2008-10-18

16:55 Bug #523: lightref_original doesn't work for coloured lighting
Fixed in svn for 1.9.0-beta6 danij
16:13 Bug #528: A possible resource loading bug in Beta5
Fixed in svn for 1.9.0-beta6 danij
01:20 Bug #493: Plane move issue
This and a lot of the other current issues with XG since the switch to DMU is due to the fact that the dummy linedef ... danij
00:22 Bug #488: end level xg class bug
Fixed in svn for 1.9.0-beta6 danij

2008-10-16

21:17 Bug #545: Skymodels coords are wrong
ok, nevermind, forget about the last followup/comment I added. fixed positioning was my fault.
The offset order is...
eunbolt
03:03 Bug #545: Skymodels coords are wrong
I think the whole offset part is broken.
It offset's the model from the camera and not the 0,0,0 map coords
-----...
eunbolt
03:27 Bug #536: Escape key has no effect.
"You can bring up the menu when you first start the game..."
should be:
"You can bring up the menu when you fir...
mochtroid-x
03:26 Bug #536: Escape key has no effect.
When I said pause, I meant how in single player it would pause the game and bring up the menu. You can bring up the m... mochtroid-x

2008-10-14

03:41 Bug #546: Spider Boss shoots too high
I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th...
mochtroid-x
00:08 Bug #546 (Closed): Spider Boss shoots too high
When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1... jon13
00:01 Bug #544: jDRP models facing wrong direction?
I have seen this too. Linux/SDL. Last version tried (from svn) was a month or two ago. jon13

2008-10-13

11:14 Bug #543: Polyobjs completely missing
DaniJ - I can confirm this bug on Linux -amd64, 64bit build, svn revision 5924 yagisan
09:26 Bug #543: Polyobjs completely missing
SVN Head is working fine for me under Vista. The map loads fine and all polyobjs are present with no warnings.
I s...
danij
09:52 Bug #542: Microphone volume keeps on MUTING!
Doomsday does not use a microphone for any purpose, nor are the settings for which altered.
I would guess this is ...
danij

2008-10-12

23:37 Bug #545 (Closed): Skymodels coords are wrong
When adding skymodels by position deng reads the ded incorrectly: using the info from here http://sjke.org/dew/index.... eunbolt
11:28 Bug #534: Unable to change resolution
Further investigation shows that during AM_LoadData() (called from G_UpdateState during reset), GL_UploadTextureConte... skyjake

2008-10-11

20:17 Bug #544 (Closed): jDRP models facing wrong direction?
The jDRP models seem to face wrong directions - e.g. zombiemen walking backwards, imps walking sideways, enemies poin... mochtroid-x
15:29 Bug #543 (Closed): Polyobjs completely missing
When starting jHexen and MAP01 all the polyobj doors are completely missing. There are warnings in the console:
P_...
skyjake
15:22 Bug #534: Unable to change resolution
To make it crash, I use Ultimate Doom, start E1M1 and then "setres" to a different resolution (windowed mode). skyjake
15:16 Bug #534: Unable to change resolution
I'm seeing this problem in OS X. Seems related to decorations and materials?
Process: Doomsday [25669]
Path:...
skyjake
09:42 Bug #542 (Closed): Microphone volume keeps on MUTING!
when ever i play heretic or doom using ANY version of the doomsday engine, when i exit, and i go to sound settings, a... korndude19883

2008-10-10

22:19 Bug #541 (Closed): Jittery view bobbing
Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics
danij
22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d... danij
22:12 Bug #539 (Closed): Missing plane glow after material change
If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe... danij
13:45 Bug #518: Characters Have No Sound When Jumping
Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")? danij
13:41 Bug #534: Unable to change resolution
I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s... danij
13:39 Bug #536: Escape key has no effect.
Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor...
danij
13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
Fixed in svn rev #5920 danij
12:47 Bug #537: Rocket and cell ammo switched.
Fixed in svn rev #5919 danij
00:13 Bug #537: Rocket and cell ammo switched.
Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
mochtroid-x
00:13 Bug #537 (Closed): Rocket and cell ammo switched.
The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,... mochtroid-x
12:41 Bug #538: FPS counter stops working.
This is related to the changes to the management of the console font. Displaying the console will reselect the font a... danij
00:17 Bug #538: FPS counter stops working.
Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/...
mochtroid-x
00:17 Bug #538 (Closed): FPS counter stops working.
After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
mochtroid-x
 

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