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From 2008-10-01 to 2008-10-14

2008-10-14

03:41 Bug #546: Spider Boss shoots too high
I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th...
mochtroid-x
00:08 Bug #546 (Closed): Spider Boss shoots too high
When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1... jon13
00:01 Bug #544: jDRP models facing wrong direction?
I have seen this too. Linux/SDL. Last version tried (from svn) was a month or two ago. jon13

2008-10-13

11:14 Bug #543: Polyobjs completely missing
DaniJ - I can confirm this bug on Linux -amd64, 64bit build, svn revision 5924 yagisan
09:26 Bug #543: Polyobjs completely missing
SVN Head is working fine for me under Vista. The map loads fine and all polyobjs are present with no warnings.
I s...
danij
09:52 Bug #542: Microphone volume keeps on MUTING!
Doomsday does not use a microphone for any purpose, nor are the settings for which altered.
I would guess this is ...
danij

2008-10-12

23:37 Bug #545 (Closed): Skymodels coords are wrong
When adding skymodels by position deng reads the ded incorrectly: using the info from here http://sjke.org/dew/index.... eunbolt
11:28 Bug #534: Unable to change resolution
Further investigation shows that during AM_LoadData() (called from G_UpdateState during reset), GL_UploadTextureConte... skyjake

2008-10-11

20:17 Bug #544 (Closed): jDRP models facing wrong direction?
The jDRP models seem to face wrong directions - e.g. zombiemen walking backwards, imps walking sideways, enemies poin... mochtroid-x
15:29 Bug #543 (Closed): Polyobjs completely missing
When starting jHexen and MAP01 all the polyobj doors are completely missing. There are warnings in the console:
P_...
skyjake
15:22 Bug #534: Unable to change resolution
To make it crash, I use Ultimate Doom, start E1M1 and then "setres" to a different resolution (windowed mode). skyjake
15:16 Bug #534: Unable to change resolution
I'm seeing this problem in OS X. Seems related to decorations and materials?
Process: Doomsday [25669]
Path:...
skyjake
09:42 Bug #542 (Closed): Microphone volume keeps on MUTING!
when ever i play heretic or doom using ANY version of the doomsday engine, when i exit, and i go to sound settings, a... korndude19883

2008-10-10

22:19 Bug #541 (Closed): Jittery view bobbing
Currently there is a problem with the view bobbing being especially jittery.
*Labels:* Graphics
danij
22:18 Bug #540 (Closed): Alt+Tab disables mouse turning
When the mouse-x axis is used to turn the player, pressing Alt+Tab when in-game to switch between applications will d... danij
22:12 Bug #539 (Closed): Missing plane glow after material change
If a surface changes from a non-glowing to a glowing material, the surface is updated and will glow as expected. Howe... danij
13:45 Bug #518: Characters Have No Sound When Jumping
Is this a bug? Does original Hexen make sounds when the player jumps (other than the landing "umph")? danij
13:41 Bug #534: Unable to change resolution
I have no problems at all with changing resolution or even going from fullscreen to windowed mode using the current s... danij
13:39 Bug #536: Escape key has no effect.
Esc works just fine for me, for both entering and exiting the menu. It isn't set to pause the game by default.
Mor...
danij
13:17 Bug #531: Doom2/Final Doom incorrect screen border flat
Fixed in svn rev #5920 danij
12:47 Bug #537: Rocket and cell ammo switched.
Fixed in svn rev #5919 danij
00:13 Bug #537: Rocket and cell ammo switched.
Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
mochtroid-x
00:13 Bug #537 (Closed): Rocket and cell ammo switched.
The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,... mochtroid-x
12:41 Bug #538: FPS counter stops working.
This is related to the changes to the management of the console font. Displaying the console will reselect the font a... danij
00:17 Bug #538: FPS counter stops working.
Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/...
mochtroid-x
00:17 Bug #538 (Closed): FPS counter stops working.
After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
mochtroid-x

2008-10-09

22:38 Bug #536 (Closed): Escape key has no effect.
While you can bring up the menu with it once Doomsday starts, any other use of esc has no effect - e.g. esc does not ... mochtroid-x
22:31 Bug #535 (Closed): Unable to change mouse settings.
When you attempt to change mouse settings in svn 5018 you are instead greeted with a difficulty selection that begins... mochtroid-x
22:30 Bug #534 (Closed): Unable to change resolution
In svn 5018 you are unable to change to resolution higher than 640x480 without a crash or the screen being extremely ... mochtroid-x

2008-10-07

15:10 Bug #532: Compiler Errors
Fixed in svn. danij
15:09 Bug #533: Deng often crashes on startup
Fixed in svn. danij
13:21 Bug #533: Deng often crashes on startup
Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds.
eunbolt
13:20 Bug #533 (Closed): Deng often crashes on startup
Many times when trying to start deng svn build post beta5 It segfaults.
Here Is a backtrace I did
---------------...
eunbolt

2008-10-05

12:52 Feature #1473: Multiple Dedicated Server Manager
This is unnecessary as multiple instances of Doomsday can be run at once on the server. In this scenario remember to ... danij
12:39 Bug #532: Compiler Errors
This is a known issue that will be resolved imminently. danij

2008-10-04

02:34 Bug #532 (Closed): Compiler Errors
I'm compiling using Visual Studio 9. I'm running Windows XP x86 Professional. I did a checkout of trunk r5905.
Bel...
mrdoommaster

2008-10-02

21:43 Bug #531 (Closed): Doom2/Final Doom incorrect screen border flat
A tiny tiny thing.
In 1.9 Beta5.x, Doom2 and Final Doom are using the same screen border flat as Doom1 (DEMI1_5), ...
vermil
10:56 Feature #1474 (Rejected): Customization options for object shadows
Ability to control the "simple shadow" effect that Dday places under all things when they aren't in a full bright sta... vermil
10:29 Bug #513: Infine control oversights
A follow up on this. Player movement by mouse isn't disabled while they are in interactive mode. vermil
 

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