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From 2008-07-11 to 2008-07-24

2008-07-24

21:26 Revision 24493ae7 (github): Before we actually support an interactive binding mode within the Doomsday UI, just delete overridden bindings.
skyjake
20:34 Revision 24f5b205 (github): Enhanced P_ToXLine, P_ToXSector and P_ToXSectorOfSubsector so that they don't bother passing a NULL map object ptr to DMU only to be given one back in return.
danij
20:31 Revision 6543f1f9 (github): Fixed bug in XG that prevented xlthinkers and xsthinkers from working due to uninitialized line/sector (respectively) links.
Fixed bug in XG that attempted to switch-swap a material on a line sections even if there was no material to begin with. danij
20:28 Revision 11b8870f (github): Fixed all Sector Type definitions in jDoom6 whose light/color functions included escaped quotes for some bizarre reason.
danij
18:46 Revision 5c2f7c11 (github): Fixed a problem with the menu binding class being left active.
Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when star... skyjake
17:26 Revision 69c2408b (github): Restructured the bindings menu drawing and deletion code to use a common iterator function. Now the deletion works as it should.
skyjake
16:20 Revision 6b9dbae9 (github): Fixed seg fault caused by the echoing of events in B_Responder. All events currently require being associated with a device, so copy the device id from the event being echoed.
danij
16:15 Revision de78d801 (github): Fixed mix up in the return value of P_PointOnLineSide & P_PointOnLinedefSide.
danij
07:08 Bug #526: undefined symbol: isnumber
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Yeah, isdigit would've been better, but like the TODO says I'm going t...
skyjake
07:00 Bug #526 (Closed): undefined symbol: isnumber
yagisan@doomguy:~/.deng$ /opt/deng/bin/doomsday -game jdoom -iwad /home/yagisan/wads/iwads/doom2.wad -wnd
Z_Create: ...
yagisan

2008-07-22

17:41 Revision 8cbbb4c7 (github): Continued working on the bindings menu. Now it's possible to delete bindings, although it doesn't work quite as it should yet.
skyjake
13:22 Revision b29e7327 (github): Fixed Linux segfault when starting with no options.
skyjake
13:10 Revision cb24e308 (github): Seeing what more needs fixing on Linux.
skyjake
13:08 Revision 48e7264b (github): Seeing what needs fixing on Linux.
skyjake
11:43 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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That is just an svn conflict. I committed a version that had the lines...
skyjake
11:36 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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Skyjake
what was this that you added into cmakelists.txt?
<<<<<<...
eunbolt
03:32 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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interesting. I fixed it like this in my copy.
yagisan@doomguy:~/op...
yagisan

2008-07-21

23:48 Bug #525: Cmakelists.txt lines 801-804 need to be removed or commented
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I can confirm that doomsday does now actually build with this change o...
jon13
23:41 Bug #525 (Closed): Cmakelists.txt lines 801-804 need to be removed or commented
Lines 801-804 need to be removed from cmakelists.txt before the release of the next beta because It creates a FTBFS (... eunbolt
18:25 Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve... danij
17:58 Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
danij

2008-07-20

12:50 Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
danij
12:49 Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
danij

2008-07-19

21:07 Revision 6254c5c3 (github): Added the noautolight flag to the armor pickups in jDoom as they looked a bit silly with flashing lights as well as fullbright.
danij

2008-07-16

22:38 Feature #1469 (Rejected): Changing the blood sprite's color
Being able to change the color of the actual blood sprite instead of just the particles that splat to the walls. jheidi
22:38 Feature #1468: Sky layers seperate vertical offset
I have implemented most of the requests in this RFE in the beta6-with-mapcache branch for potential inclusion into 1.... danij

2008-07-14

13:53 Bug #524 (Closed): utf8 problem
Runtime Error
An unexpected error occured during the processing of event tab-selected. Please report this incident t...
skyjake
12:01 Feature #1467: [XG] Incorporate vanilla line/sector types
Original comment as posted by vermil in a similar RFE on this subject:
"The result of a conversation with Dani about...
danij
11:51 Feature #1468 (Closed): Sky layers seperate vertical offset
With sky layers you can set a separate horizontal offset for each layer. But for vertical offsetting, there is only a... vermil
11:48 Bug #522: flat changing sky issue
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Interestingly, this bug doesn't seem to occur if the sky has a 2nd l...
vermil
03:35 Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w...
danij
00:41 Revision ba15dbec (github): Continued working on the controls and bindings.
A special mode was added to the engine called "symbolic echo", which will cause input events to be converted to textu... skyjake

2008-07-13

15:31 Revision a22c3161 (github): Fixed FTBFS issue in jHexen with gcc.
danij

2008-07-11

20:33 Bug #523: lightref_original doesn't work for coloured lighting
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Well, as we discussed via PM at New Doom very recently, resulting in...
vermil
19:56 Bug #523: lightref_original doesn't work for coloured lighting
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Can you give me a step by step (or better yet, an example) to allow me...
danij
19:38 Bug #523 (Closed): lightref_original doesn't work for coloured lighting
Seems referencing a sectors original colored lighting doesn't work (Dday's documentation and the Src state/show it sh... vermil
17:57 Feature #1467: [XG] Incorporate vanilla line/sector types
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Rather than do that I think it would make more sense to add to XG the ...
danij
16:17 Feature #1467 (New): [XG] Incorporate vanilla line/sector types
Ability to use Line/Sector_type to change the function of a line or sector action to one of the original games types.... vermil
16:51 Feature #1465: [XG] "Player needs object X" message
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The problem with this is where do you draw the line? We could easily g...
danij
16:22 Revision 7b537965 (github): Commonized P_CheckAmmo.
danij
15:46 Feature #1464: Stereo sound support
Closing as duplicate. danij
15:23 Feature #1466 (Rejected): Multiplayer map select limitation
The level select option in the multiplayer map select option is always 1-32, regardless of whether there is actually ... vermil
15:15 Revision f226a90d (github): Fixed (all games): If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_NOCHANGE. However, P_CheckAmmo was then changing the psprite to the downstate regardless of the fact that no weapon would subsequently be raised afterwards (leaving the player running around with no weapon in view and no means to change weapon again even after collecting more ammo).
danij
14:03 Revision c41a293c (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
danij
13:44 Revision 1ba9a4bf (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
danij
11:46 Bug #427: Gamcrash by no ammo
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This has since been fixed, in svn for 1.9.0-beta6.
However, there r...
danij
11:12 Bug #428: Bug in stairs in MAP03:Guardian of Ice
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Fixed in svn for 1.9.0-beta6
danij
 

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