Fixed a problem with the menu binding class being left active.
Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when starting a new game. This caused the menu binding class to stay active, overriding normal game-class controls.
Fixed a problem with the menu binding class being left active.
Hu_MenuCommand(MCMD_CLOSE) was a no-op if menuActive had already been set to false, which was the case e.g. when starting a new game. This caused the menu binding class to stay active, overriding normal game-class controls.