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From 2007-06-05 to 2007-06-18

2007-06-17

22:17 Revision a84340c1 (github): Prepared a control state debugging drawer function, with the cvar "ctl-info".
skyjake
22:16 Revision ec9dee9c (github): Updated Xcode project file.
skyjake
19:34 Revision c833cc6d (github): Sources of the win32 version of the LZSS library, which haven't been committed to the repository prior to this.
skyjake
19:12 Revision 2b770086 (github): Reverted my changes to the vcproj files as for some reason there is no win32 source for the lzss.lib/dll in the tree. Skyjake, what is going on here?
danij
18:51 Revision e305c1bc (github): Reverted the trunk back to rev #4789. Unfortunately, a cross-platform version of the find* files algorithms would be needed to do what yagisan was hoping to achieve and I personally don't have time to do that.
Cross merged my changes with the _MSC_VER stuff and the changes to the vcproj files (which now need updating again). danij
17:19 Revision 62e9642b (github): Updated vcproj files to find external/lzss/src/lzss.c and not link against a pre-built lib. This is a temporary solution as we should instead use the lzss routines offered in zlib (same algo).
Replaced all #ifdef MSVC with #ifdef _MSC_VER as the former was failing in VC++2k5.
Still some linking errors regard...
danij
16:35 Revision aa93b07b (github): MSVC detection and header substitution - take 2
yagisan
16:21 Revision 0c826ba3 (github): MSVC detection and header substitution
yagisan

2007-06-16

16:12 Revision e223cc04 (github): Update The cmake based build scripts - remember it *will* FTBFS until you update the vcbuild/msvc project/xcode project files
yagisan
16:01 Revision e044de13 (github): Import lzss from deng-ng revision 120. This version builds on Linux/OSX/Win32 (Tested with MinGW on Win32), make sure to add these file to the sources list for the main doomsday binary *NOT* as a library. *I still consider this a priority to be re-implemented with zlib* zlib's deflate compression is the same algorithim
yagisan
15:52 Revision a3cee85e (github): Hold on to your knickers lads - you'll need to update your build scripts. lzss being *deleted* in it's current for - that includes win32 binaries - source will FTBFS
yagisan
14:42 Revision e4c1894d (github): These are const strings.
skyjake

2007-06-15

18:45 Bug #456 (Closed): Message font graphics
The message font graphics and full screen hud number graphics cannot be replaced by alternate graphics from within a ... vermil
18:16 Bug #452: doomsday will not start on solaris
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joystick issue fixed in svn. skyjakes patch applied, and future solar...
yagisan
16:47 Bug #455: Particles and partially transparrent textures
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What surface(s) are you using these translucent textures on?
danij
15:35 Bug #455 (Closed): Particles and partially transparrent textures
Not really a "bug"... Particle effects aren't drawn behind partially transparrent hi-res textures.
I imagine this ...
vermil

2007-06-14

10:54 Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
danij
10:50 Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ... danij

2007-06-12

11:15 Revision cb9f8e03 (github): Relicese my code to GPLv2 or later
yagisan
10:46 Revision ebe3e8f8 (github): awesome - FTBFS on *NIX and Win32 :/
yagisan
10:25 Revision 27c78df1 (github): er needs a //
yagisan
10:21 Revision 72d583b6 (github): MinGW warning cleanup
yagisan
09:58 Revision 2f599248 (github): lets see what that win32 build failure message is for lzss.c - considering it came from allegro and they can build it :/
yagisan

2007-06-11

17:13 Bug #454 (Closed): Resource Pack Models Will Not Work
Downloaded the resource pack from the Addons page from www.doomsdayHQ.com.
I make sure to put it in the snowberry/...
windrider687
01:22 Revision 42b3253b (github): Remove unused target in vcbuild.bat
danij
00:32 Revision 2605d165 (github): Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
Updated vcbuild to compile dsA3D.dll danij

2007-06-10

20:59 Revision 85d0266f (github): hopefully win32 path fixups work now
yagisan
18:34 Revision 3bfd1c9c (github): try the obvious first
yagisan
17:40 Revision d743d7f4 (github): Cmake-win32 debugging
yagisan
17:05 Revision e0ea1068 (github): we can't build lzss on win32 - so make sure cmake knows this - even if we use MinGW/MSYS/Cygwin
yagisan
17:03 Revision 755e9499 (github): same fix - version 2 ;)
yagisan
16:49 Revision 45d67e51 (github): attempt to fix a longstanding bug where the x86 assembler code was not activated on x86 builds
yagisan
13:23 Revision b94b2404 (github): time to try a build on Win32/MinGW/MSYS so approximate the Win32 build dir layout
yagisan
12:06 Revision e0dd3a05 (github): Adjust indentation.
skyjake
09:43 Revision 99e7105f (github): Disable a Win32 hack
yagisan
08:36 Revision 0803238a (github): Crudely hack up some random install directories for Win32 - I reallly need to fix this to match the 1.9.0-beta5.1 binaries
yagisan
08:02 Revision 82686f99 (github): Club cmake with a piece of 2 by 4 until it learns to find curl on win32 - that'll teach it
yagisan

2007-06-09

20:13 Revision 0828778b (github): typo demon
yagisan
19:54 Revision e0648563 (github): teach cmake how to find curl on win32
yagisan
13:15 Revision e0babced (github): And if we are on Solaris, don't even bother with SDL joystick
yagisan
13:09 Revision 9e310890 (github): Merge Skyjake's don't init sdl joystick patch if -nojoy is specified from -> https://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732554&group_id=74815 (yes, this log is bigger then that patch)
yagisan

2007-06-08

18:59 Bug #452: doomsday will not start on solaris
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Here's a diff of the original uncompressed release with the one I ma...
skolnick
18:39 Bug #452: doomsday will not start on solaris
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The workaround given by skyjake worked beautifully. Doomsday ran ver...
skolnick
17:07 Bug #452: doomsday will not start on solaris
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help porting to solaris (including patches, buildslaves etc) is certa...
yagisan
16:21 Bug #453: missing doomsday/CMakeLists.txt with beta5.1
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known bug - please use the CMakeLists.txt from either the beta5 sourc...
yagisan
14:47 Bug #453 (Closed): missing doomsday/CMakeLists.txt with beta5.1
deng-1.9.0-beta5.1 doesn't contain doomsday/CMakeLists.txt, compilation with cmake impossible.
*Labels:* Build System
scythewoman
06:48 Revision 6faf0fd4 (github): Teach cmake how to identify Solaris
yagisan

2007-06-07

17:27 Bug #452: doomsday will not start on solaris
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Here's what you asked for, yagisan:
[root@deathstar build]# cmake...
skolnick
06:11 Bug #452: doomsday will not start on solaris
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could you post you cmake diagnostics to this bug - eg, on my linux bo...
yagisan
05:56 Bug #452: doomsday will not start on solaris
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One small thing one could try is to just not initialize SDL joystick s...
skyjake
05:18 Bug #452: doomsday will not start on solaris
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Assigned to myself. Its probably a matter of an ifdef conditional on ...
yagisan
04:14 Bug #452 (Closed): doomsday will not start on solaris
Hi!
I have used doomsday since a long time on linux, and it simply rules. Good work . However, now I am using Sola...
skolnick
09:48 Feature #1449 (Progressed): Setup bindings/controls via taskbar UI
I think it would greatly ease the use of Doomsday for first time users if all the options were done from the control ... harryboam
05:51 Feature #1446: Separate saved games for game profiles and users
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It would make sense to, by default in p_saveg.c, use a savegame direct...
skyjake

2007-06-06

15:57 Feature #1448 (Rejected): .box zip file to automatically extract .box addon
It would be a great help to Doomsday noobs if Doomsday had a special sort of zip file, containing the .box addon fold... harryboam
14:59 Bug #451 (Closed): 3D Model angle not set after "spawnmobj"
After using the ccmd "spawnmobj" to spawn an object in to the game world; if it is represented by a 3D model, the ang... danij

2007-06-05

23:32 Bug #448: FloorAndCeiling special actions only moves floor
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Out of curiosity, which bug was this a duplicate of? I did several sea...
quietust
13:50 Bug #450: plutonia experiment AZTEC crash on save
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Already fixed both issues in svn for 1.9.0-beta6.
danij
05:10 Bug #450 (Closed): plutonia experiment AZTEC crash on save
every now and then actually its quite often i will get segmentation violation and game will crash. in which case i r... stavstav
 

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