Activity
From 2007-06-19 to 2007-07-02
2007-07-02
- 23:13 Revision cfcc7a9e (github): Fixes to busy mode when in dedicated mode; deferred GL task sub-system is not needed so don't init and prevent it from being accessed.
- The -dedicated switch was not being checked early enough, check before entering busy mode for startup.
The automap i... - 14:57 Revision a1d3652f (github): Minor tweaks to the routines used for querying the existence of OpenGL extensions.
- Don't use bit shifts when multiplying/dividing by a power of two in texture.c, leave the decision to optimize up to t...
- 13:22 Bug #459 (Closed): Level music and "before" infine scripts
- If a level has a "Before" infine script attached to it the level music is started twice, once at the start of the "Be...
- 12:54 Revision f4257ba8 (github): Cleanup and updated style of drOpenGL. Re-jigged things slightly under win32.
- TODO: Under WIN32, OpenGL extension function pointers are only valid for the pixel format in effect for the rendering...
- 12:45 Revision 87086b16 (github): Consistent line endings.
- 12:44 Revision 1638e69e (github): Created a VS8 project for the debug renderer (temporary). Minor changes to the debug renderer to fix compilation issues with my recent additions. Now compiles OK.
- 12:15 Revision 861c5dff (github): Updated the debug renderer with the newly added exported routines.
- Todo: Move the debug layer into the engine as a compile-time wrapper?
- 12:14 Revision c6323ab3 (github): Updated the debug renderer with the newly added exported routines.
- Todo: Move the debug layer into the engine as a compile-time wrapper?
2007-07-01
- 16:15 Revision cff34b65 (github): Fix portability issue with clientIDs (ident_t is now a typedef of uint32_t).
- 15:13 Revision 09d330f5 (github): wadlump_t->size should be unsigned. Take 2.
- 15:10 Revision 43712654 (github): wadlump_t->size should be unsigned.
- 15:07 Revision c4cae669 (github): Fixed a couple of 64bit portability issues. Thanks to Ray Chason (chasonr) for the patch.
- 14:37 Revision 1adae48a (github): More tweaks to the window behaviour under WIN32. Fixed a OGL stack underflow error caused by code left behind after removing the startup window.
- 13:33 Revision 1bb39d15 (github): Attempt at fixing a segfault in the particle generator management after an engine "reset". The generator definitions are re-read during the reset and so ptcgen_t->def ptrs are invalid. Currently, only damage and type generators are updated. Map generators are simply destroyed as we have no means to identify them once the definitions have been re-read. Flat triggered generators are simply destroyed as they will be respawned anyway within a few tics by P_CheckPtcPlanes().
- TODO: This doesn't seem to be working. The segfault is prevented but it appears that all generators are being destroy...
- 10:47 Revision 7230c9e8 (github): Added plugins/<game>/include/g_ctrl.h.
- Fixed a build issue with the menu due to Doom64TC and WolfTC defining __JDOOM__ also.
- 10:13 Revision 113564ce (github): Fixed a couple of build issues with gcc.
2007-06-30
2007-06-29
- 18:51 Revision ab882e72 (github): add missing include to fix error reported by buildbot -> dd_uinit.h:51: error: expected specifier-qualifier-list before ‘lt_dlhandle’
- 11:40 Revision c55f341f (github): Forgot to increase the item count for the gameplay menu in order to make the new option visible.
- 11:31 Revision 6548a34e (github): Added compatibility option for the HUD OUCH face fix, both in the menu and via the cvar "hud-face-ouchfix".
- 10:38 Revision b63a9c49 (github): Moved loaded library handles inside application_t under unix, fixed references to missing symbol 'windowIDX'.
- Now its just a matter of filling in those stubs...
- 10:25 Revision 8f5227b2 (github): Added stubs for the needed unix window management code.
2007-06-28
- 15:21 Revision e03acdf1 (github): Continued with improvements to the start up procedure under win32.
- Relocated pixel format stuff to DD_CreateWindow() as it should only be set once in a device context's life (not each ...
- 11:05 Bug #458 (Closed): it crashes
- i got beta v1.9.0-beta 3 when install jHRP1.01 it crashes this is what i get
[E1M2: The Dungeons
Author: Raven Soft... - 00:48 Revision 0a4a98e8 (github): Completed removal of the old start up window.
- Implemented a wrapper for window management. Currently, only the required system window code has been implemented for...
2007-06-27
- 23:44 Revision 22fd53b8 (github): Minor change to the OUCH face fix.
- 00:54 Bug #457: JDoom moving sector issues
- Logged In: YES
user_id=849456
Originator: NO
Thank you for the bug report. However, this issue has already been sub...
2007-06-26
- 21:37 Bug #457: JDoom moving sector issues
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((correction: the second paragraph should say 'crushing ceiling', NO... - 21:34 Bug #457 (Closed): JDoom moving sector issues
- Ultimate Doom:
The map E2M2 contains the following issues when played using Doomsday v1.9.0-beta5 -
1. The movi...
2007-06-25
- 19:51 Revision eb39ad5d (github): Don't error if UnregisterClass() returns false, according to the MSDN docs it will fail if multiple instances of the app are running.
- 18:23 Revision 0995338b (github): delete this - it's header is gone
- 18:11 Revision 2318a4aa (github): Removed old win32 startup window as no-longer used.
- Win32:
The COM library must be initialized/uninitialized for each thread that uses it. Now that DirectInput init happ... - 17:48 Revision 49016639 (github): Fix a few DG_Init() to DG_CreateContext() renames missed in the unix build *looks at danij*. Will check the buildbots later to see if I missed any
- 16:33 Revision 4c1d6547 (github): drOpenGL: Added a DG_Init() function to be called when the plugin is first loaded and renamed the existing DG_Init() to DG_CreateContext().
- Reorganized the drOpenGL project file so that I can see/edit the Unix-specific code.
Cleaned up the win32 code for c... - 15:34 Revision 0a5942f7 (github): Bumped DGL_VERSION_NUM and removed the "-gl" command line option.
- 15:22 Revision 72e5a20f (github): Removed drD3D from vcbuild.bat
- 15:19 Revision d416bd0f (github): Moved drD3D project file and vcbuild src list file into the attic.Moved drD3D project file and vcbuild src list file into the attic. Removed the drD3D project from the Doomsday vs8 solution.
- 15:17 Revision 37170476 (github): Moved drD3D project file and vcbuild src list file into the attic. Removed the drD3D project from the Doomsday vs8 solution.
- 15:09 Revision ee72c121 (github): Moved drD3D into the attic.
- 13:04 Bug #406: Snowberry initialization error - game doesn't boot
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Originator: NO
i got same problem but i don't get err mesage it just disapears when ...
2007-06-21
2007-06-20
- 21:04 Revision aa60a26f (github): Corrected problem with endmsg (variables shouldn't be declared in headers). Also fixed some naming issues with enums in p_saveg.c.
- 17:50 Revision 5637b7e3 (github): Fixed build errors thrown up under Feisty and when building with MinGW under Win32. Thanks for the heads up yagisan.
- 15:45 Revision ffb59965 (github): Fixed issues with runtime textures (flats and patches) not being cleared after a texreset.
- Implemented runtime interfaces to control the bpp mode and whether the window runs full screen (cvars, ccmds and cont...
2007-06-19
- 12:49 Revision 98326063 (github): Improved the way Doomsday interacts with the Windows environment; manipulate the process priority level and ignore captured input if the window loses focus (task switching (ALT+Tab) now works much better under XP). The window can now be closed with the ALT+F4 hotkey also.
- Centralized (normal) engine shutdown so that DD_GameLoop() does now end when var appShutdown == true and the various ...
- 09:54 Bug #206: WIN32 - Alt+Tab Triggering
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Fixed in svn for 1.9.0-beta6. - 06:33 Revision 97a7ced3 (github): Fixed issue with the menu not being drawn behind the Doomsday Control Panel when not in-game.
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