Minor tweaks to the routines used for querying the existence of OpenGL extensions.Don't use bit shifts when multiplying/dividing by a power of two in texture.c, leave the decision to optimize up to the compiler.
Further style updates to the drOpengl code.
View differences
Minor tweaks to the routines used for querying the existence of OpenGL extensions.
Don't use bit shifts when multiplying/dividing by a power of two in texture.c, leave the decision to optimize up to the compiler.
Further style updates to the drOpengl code.