Activity
From 2006-09-26 to 2006-10-09
2006-10-07
- 13:33 Bug #378: Heretic - Stairs fail to activate
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This has already been fixed in SVN. Please look through the
existing bugs before sub... - 04:26 Bug #378 (Closed): Heretic - Stairs fail to activate
- In Heretic, in the Citadel and Cathedral levels, there
are stairs that are triggered by switches; both fail to
acti... - 13:33 Bug #377: HERETIC - segmentation violation on game load
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This has already been fixed in SVN. Please look through the
existing bugs before sub... - 04:03 Bug #377: HERETIC - segmentation violation on game load
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Same here. Also using 1.9.0-beta4, and problem does not
occur with Doom 2. (I could... - 03:59 Bug #377 (Closed): HERETIC - segmentation violation on game load
- If I load a game from the main menu, Heretic crashes
and I get a "segmentation violation" error message.
this do... - 11:24 Feature #1430 (New): Particle generator decorations (e.g., particles from a wall)
- Let particles be generated from walls.
This could mean fire effects on textures like "FIREMAG1"
2006-10-06
- 14:48 Bug #376 (Closed): [Hexen MP] Weapons for all player classes
- In multiplayer cooperative mode only weapons that
appear on maps are the ones for the class of the person
who hosts...
2006-10-03
- 15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate. - 05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
- I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works...
2006-10-01
- 15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
2006-09-30
- 20:17 Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo... - 06:38 Feature #1425 (Closed): Disable auto dyn lights on sprites in command line/Snowberry
- Automatic dynamic lights are a boon to the normal Doom
iwads, but can be distracting in many total and partial
conv... - 19:52 Feature #1424: Snowberry: Center window on screen (Windows)
- Snowberry is to be phased out and replaced by internal/runtime configuration.
- 16:12 Bug #370: DOOM64TC: HOM in E1M01
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Closing as it doesn't appear to be a problem in Doomsday. - 08:14 Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
- IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ... - 08:12 Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
- After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ... - 07:00 Feature #1429 (Closed): Support for Freedoom
- I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the... - 06:58 Feature #1428 (Closed): Support for Chex Quest
- I doubt this will be taken seriously, but here it is.
It shouldn't take many changes to jDoom to create a
jChex. ... - 06:52 Feature #1427 (Closed): Support for HACX
- Compatability with the HACX expansion for Doom II has
improved in recent versions of jDoom, but there are
still pro... - 06:42 Feature #1426 (Closed): Disable automatic translucency in command line/Snowberry
- Automatic translucency on sprites can have strange and
distracting effects in pwads that change Doom too
thoroughly...
2006-09-27
- 01:05 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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I don't recall this ever happening before. I know Zdoom says
stuff like this. If yo... - 00:59 Bug #347: getting stuck in walls (doom1)
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Seen it before. The thing about objects going over top or
below other objects seems... - 00:56 Feature #1422: Double sided linedef will not tile more than 128 pixels high
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Originator: NO
Duplicate
2006-09-26
- 13:57 Feature #1147: Windows NT4?
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Assigning to myself. NT4 support should be possible once we
move to common routines...
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