Activity
From 2006-09-26 to 2006-10-09
2006-10-09
- 20:53 Revision 182f7b71 (github): Add Module At Once options for jDoom, jHeretic and jHexen.
- 20:39 Revision 64ff66a6 (github): These are more correctly known as lump groups
- 17:51 Revision ee7cea1b (github): Add file encoding and copyright info to the output. Results as always at http://www.dengine.net/audit
- 15:19 Revision 0c0d7f10 (github): Fix error: previous declaration of 'numSources' was here
- 15:06 Revision e8aad7d6 (github): Fix error: previous declaration of 'groups' was here
- 14:50 Revision c6a7d8f7 (github): Fix error: conflicting types for 'blockSize'
- 14:09 Revision cad963e0 (github): Fix error: conflicting types for 'freezeRLs'
- 13:55 Revision 0bef87a3 (github): Convert to UTF-8
- 13:45 Revision b9a4987f (github): Create a Module-At-Once build option. OFF by default. The purpose of this is to enable the compiler to see the whole source for a particular module and as such, make better choices when optimising. It no doubt will also help shake out bugs too
- 11:25 Revision aa45bb3d (github): Remove semi-function profile option
- 11:13 Revision 1c8d5b02 (github): cleanups
- 10:46 Revision 985caf5e (github): Finalise CFLAGS: Explain why chosen. Perhaps, Win32 and OSX might be interested in the rational and implement something similar for their packages
2006-10-08
- 20:31 Revision 09de61b1 (github): More rules file cleanup. Dump a truckload of warnings on suspect code. Try to extract every last bit of performce we can from gcc
- 20:14 Revision 23b1f93e (github): Fixed GCC compiler warnings.
- 19:46 Revision 5656a3df (github): Fixed compilation warnings.
- 19:10 Revision bf4df569 (github): Began dividing con_main.c into smaller chunks. We now have con_data.c which implements the various console databases (cvars, ccmds, knownwords, aliases) and rend_console.c which contains the console drawing routines.
- Since the various console databases were already being sorted I replaced their search mechanisms with those using a b...
- 19:03 Revision 35de1c0b (github): Optimization: Rendpolys are no longer allocated on the stack each and every time they are needed. Added a rendpoly allocation mechanism which allows the same rendpolys to be re-used whenever possible.
- Number of vertices are also allocated dynamically at this time, this meant I was able to remove the RL_MAX_POLY_SIDES...
- 18:54 Revision 6f9a3ee0 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks and optimizations.
- 18:34 Revision 6248c948 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks to reduce per-frame processing work.
- 18:29 Revision 31daa1f3 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks. Updated style.
- 18:27 Revision 47c2e478 (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc). Minor tweaks. Updated style.
- 18:24 Revision be28d66a (github): Cleanup. Added function headers. Fixed issue of returned false positives when searching for nodes when a substring matches.
- 18:21 Revision 1c5d886a (github): Cleanup. Use the memory allocator wrappers (e.g. M_Malloc).
2006-10-07
- 17:42 Revision 2bda0b6c (github): fix bug report script. Start dragging the package kicking and screaming towards the beta5 release
- 13:33 Bug #378: Heretic - Stairs fail to activate
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This has already been fixed in SVN. Please look through the
existing bugs before sub... - 04:26 Bug #378 (Closed): Heretic - Stairs fail to activate
- In Heretic, in the Citadel and Cathedral levels, there
are stairs that are triggered by switches; both fail to
acti... - 13:33 Bug #377: HERETIC - segmentation violation on game load
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This has already been fixed in SVN. Please look through the
existing bugs before sub... - 04:03 Bug #377: HERETIC - segmentation violation on game load
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Same here. Also using 1.9.0-beta4, and problem does not
occur with Doom 2. (I could... - 03:59 Bug #377 (Closed): HERETIC - segmentation violation on game load
- If I load a game from the main menu, Heretic crashes
and I get a "segmentation violation" error message.
this do... - 11:24 Feature #1430 (New): Particle generator decorations (e.g., particles from a wall)
- Let particles be generated from walls.
This could mean fire effects on textures like "FIREMAG1" - 08:48 Revision 9d047732 (github): Shove my CFLAGS down Cmakes throat
2006-10-06
- 19:27 Revision b26cce43 (github): zip is no longer a build dep
- 19:24 Revision 10e4f95f (github): remove typos that prevent building
- 18:28 Revision fe1fa371 (github): No - really make timidity a hard dependency this time.
- 18:25 Revision ae0be93b (github): Whoops, must not forget the packaging hooks or the jpacks will break before the snowberry migration. Not good :( fix up some thinkos in the reportbug script. Make timidity a hard dependency as per http://forums.newdoom.com/showthread.php?t=31639
- 14:48 Bug #376 (Closed): [Hexen MP] Weapons for all player classes
- In multiplayer cooperative mode only weapons that
appear on maps are the ones for the class of the person
who hosts...
2006-10-03
- 23:09 Revision 094527d1 (github): Cleanup (standardise global variable naming convention). Minor tweaks.
- 19:02 Revision 31b964a9 (github): Cleanup. Minor tweaks. Moved conditional tests outside of glBegin()...glEnd() statement blocks.
- 15:58 Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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Already fixed for 1.9.0-beta5. Deleting as duplicate. - 05:08 Bug #375 (Closed): trigger #7 (switch once - raise stairs) doesn't work
- I encountered this bug when playing Heretic. But I
did not test it on Doom, though I do not know whether
it works... - 00:02 Revision 45d20b07 (github): Minor tweak (read; fudge) to Rend_SpriteLighter(). There was a problem with lights having a huge range of influence in Z dimension. Now the results suggest lights which are spherical instead of elipsical (is that a word?).
2006-10-02
- 19:39 Revision de683318 (github): Fixed lighting problem on HUD sprites due to wrapping light values (bytes were used in calculations).
- 02:14 Revision 617dc733 (github): Cleanup.
2006-10-01
- 23:59 Revision 028a75b8 (github): Cleanup (standardise global variable naming convention).
- 18:39 Revision 98b15a21 (github): HUD sprites are now lit similarly to world sprites.
- 15:42 Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows.... - 14:26 Revision e521ed4a (github): Fixed BUG #899948 HUD weapons not lit by glowing sectors (only models atm).
- 13:28 Revision d97fbe72 (github): Fixed plane glows not working on models.
- 02:19 Revision f794849e (github): Updated jHeretic and jHexen to use per-player inventory cursor vars (added to player_t). Done in preparation for multiple local player support.
2006-09-30
- 23:28 Revision 7b10e4e1 (github): Removed unreferenced local and relocated a comment.
- 23:16 Revision 86ca3ba8 (github): Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
- 22:41 Revision bf7eb661 (github): Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs.
- This does not affect mobjs which have explicit light definitions.
- 20:17 Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo... - 06:38 Feature #1425 (Closed): Disable auto dyn lights on sprites in command line/Snowberry
- Automatic dynamic lights are a boon to the normal Doom
iwads, but can be distracting in many total and partial
conv... - 19:52 Feature #1424: Snowberry: Center window on screen (Windows)
- Snowberry is to be phased out and replaced by internal/runtime configuration.
- 16:12 Bug #370: DOOM64TC: HOM in E1M01
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Closing as it doesn't appear to be a problem in Doomsday. - 08:14 Bug #374 (Closed): jDoom64: No monsters in E1M33, E1M35
- IIRC and judging by the screenshots on Doom Depot,
monsters are supposed to spawn-in in these maps, but
there's no ... - 08:12 Bug #373 (Closed): jDoom64: Broken behaviour in E1M12
- After killing the imps and the demons and entering the
first temple, lots of mancubi spawn in and you get
stuck in ... - 07:00 Feature #1429 (Closed): Support for Freedoom
- I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the... - 06:58 Feature #1428 (Closed): Support for Chex Quest
- I doubt this will be taken seriously, but here it is.
It shouldn't take many changes to jDoom to create a
jChex. ... - 06:52 Feature #1427 (Closed): Support for HACX
- Compatability with the HACX expansion for Doom II has
improved in recent versions of jDoom, but there are
still pro... - 06:42 Feature #1426 (Closed): Disable automatic translucency in command line/Snowberry
- Automatic translucency on sprites can have strange and
distracting effects in pwads that change Doom too
thoroughly... - 05:40 Revision a3ffea78 (github): Remove all traces of FMOD. The libary is not GPL compatible and based on the poll results here http://forums.newdoom.com/showthread.php?t=31200 indicate that it is unused. sdl_mixer supports .mp3, .ogg, .mid, .mod and plain sdl supports .wav. cd audio support is unknown, but no one claimed to use it.
- 00:52 Revision f7dc405b (github): Renamed ccmd "listmobjs" to "listmobjtypes" as this more accurately reflects its purpose.
- 00:51 Revision eb714c2e (github): Moved registration of ccmds and cvars not related to the console out of con_main.c and into the respective *_Register routine.
- Renamed ccmd "actions" to "listactions" for consistency.
2006-09-27
- 22:28 Revision 9d753e50 (github): Update deng to a svn snapshort to ease transition to 1.9.0.beta5. Removed shellscript doghouse. rework bug reporting scripts. Untested. It built, but very likely needs testing and refining - I'm not sure it even used the CFLAGS I specified.
- 01:05 Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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I don't recall this ever happening before. I know Zdoom says
stuff like this. If yo... - 00:59 Bug #347: getting stuck in walls (doom1)
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Seen it before. The thing about objects going over top or
below other objects seems... - 00:56 Feature #1422: Double sided linedef will not tile more than 128 pixels high
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Originator: NO
Duplicate
2006-09-26
- 13:57 Feature #1147: Windows NT4?
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Assigning to myself. NT4 support should be possible once we
move to common routines...
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