Activity
From 2006-08-19 to 2006-09-01
2006-09-01
- 21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Or, on occasion, nothing seems to happen at all. - 03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
- Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir... - 00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
- For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ...
2006-08-30
- 15:06 Bug #347 (Closed): getting stuck in walls (doom1)
- in E2M4, you are able to get stuck in the walls in the
part where there are a group of lost souls crammed
into a ... - 15:06 Bug #347: getting stuck in walls (doom1)
- demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ea1f49a9/2ee6/attachment/ghostbug.lmp
2006-08-29
- 10:43 Bug #330: Crash bug in jdoom with 3d models enabled
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I have had further users confirm this problem. One was under
windows.
It looks li...
2006-08-28
- 20:21 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
- when playing with the jdep-20060601-1.pk3 addon when i
finish every level the par time is set at :05 seconds
just...
2006-08-26
- 13:34 Bug #341: Case sensitive resource loading
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Obviously this can be avoided by sticking the files in pk3/wad. - 05:21 Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in... - 05:07 Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ...
2006-08-24
- 10:36 Bug #344: Saving while dead
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Fixed in SVN for 1.9.0-beta5. - 02:19 Bug #344 (Closed): Saving while dead
- In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re... - 10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
- I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new... - 09:50 Feature #1419: Map Rotates with player
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Not all console commands are intended to be used by players,
and if you really want... - 02:39 Feature #1419 (Closed): Map Rotates with player
- I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour... - 09:45 Feature #1417: Reserved characters in filenames and hires patches.
- - **status**: open --> closed
- 02:55 Feature #1418: Melting Screen effect
- Implemented for 1.9.0-Beta6.9
- 02:27 Feature #1418 (Closed): Melting Screen effect
- In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n... - 02:22 Bug #343: Cyberdemon infights
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I tested and it does in fact do the same for the Spider
Mastermind as well.
2006-08-23
- 18:58 Bug #337: Problem with dedicated host
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Same symptoms, but different route to the gl.Fog() calls. The original report was
a... - 14:28 Bug #337: Problem with dedicated host
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
- 14:26 Bug #337: Problem with dedicated host
- SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb.... - 14:26 Bug #337: Problem with dedicated host
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This bug is still present it seems in svn. Attaching
backtrace and doomsday.out. - 12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
- In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p... - 04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
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In all likelihood these problems have been fixed for beta5. Unfortunately, there
is... - 01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
- I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ... - 01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
- Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms... - 02:50 Bug #343 (Closed): Cyberdemon infights
- In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
2006-08-20
- 08:38 Feature #1147: Windows NT4?
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The most important feature lacking in NT4 support:
DirectInput 3, or some other NT4-... - 05:09 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize
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Fixed in SVN for Doomsday 1.9.0-beta5 - 05:06 Feature #1414: Generate particles when touching a plane
- _(originally posted by anonymous SF.net user)_
This is in my wishlist as well. Maybe you could port some code from R... - 01:17 Feature #1416 (New): [Doom] Invisible "fuzz" effect
- I thought the Fuzz effect in the original doom was
quite interesting, and resembled a "cloaking" type
thing. Unfort...
2006-08-19
- 13:44 Bug #341 (Closed): Case sensitive resource loading
- When loading Hexen ogg's with -musdir, names have to be
exactly HEXEN.ogg (for title music) and Winnowr.ogg
(for MA... - 05:02 Bug #340: Mummy creatures hurt themselves with own skull attack
- demo of mummies injuring themselves.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/4a... - 05:01 Bug #340 (Closed): Mummy creatures hurt themselves with own skull attack
- In heretic, the skulls released by mummy creatures
collide with the hitbox of the mummy that launches it
immediat... - 05:01 Bug #340: Mummy creatures hurt themselves with own skull attack
- jheretic config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/0958/attachment/jhereti...
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