Activity
From 2006-02-22 to 2006-03-07
2006-03-07
- 23:32 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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Note to self:
This issue is now "half" fixed.
The remaining glitch is a product o... - 23:24 Bug #52: [Render hack] Fake/see-through bridges
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The majority of these issues are now resolved however there
is one particularly comm... - 23:19 Bug #199: Built in glBSP doesn't support dummy sector tricks
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With the combination of upgrading MapLoader.dll to glBSP
v2.20 and the new self-refe...
2006-03-04
- 07:53 Bug #253: Lock up when loading MAP28 of Eternal.wad
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Fixed for Doomsday 1.9.0
2006-02-28
- 05:19 Feature #1398: No Blood?
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Not easily no. There are more than a few things to consider.
Are you suggesting a ...
2006-02-26
- 03:19 Feature #1397: Resolutions
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I've tried this but it just puts a bar of background (stone block) texture at the
... - 03:17 Feature #1398: No Blood?
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I mean, when you shoot something, blood splats on the
ground, walls, etc.
2006-02-25
- 20:55 Feature #1399 (New): XG plane movers vs. normal doors
- On normal doors, the monsters trigger the door, wait
for the door to open and walk through when the door has
raised...
2006-02-22
- 10:42 Bug #242: No 3D models on Mac
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Result of manifest insertion is no start on 10.4.5, see below
Traceback (most rec... - 05:11 Bug #242: No 3D models on Mac
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This isn't actually a bug. Its a flaw in the way that jDRP
1.01 was put together.
... - 05:13 Bug #233: Addon options applied when addon not active
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I believe this was fixed in Snowberry 1.1 (I cannot reproduce). - 04:40 Bug #262: Light + Halo not centered to sprite correctly
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Fixed for 1.9.0.
Improved algorithm to clip 100% alpha regions from the src
buffe...
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