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Bug #242

No 3D models on Mac

Added by normnod almost 19 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2005-07-03
% Done:

100%


Description

Follow up to khom's post for earlier betas, Snowberry still doesn't
utilise 3D models from JDoom Resource pack, log below

Executable: Version 1.9.0-beta1 Jul 2 2005 (DGL).
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /Applications/Games/Doom/DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
W_AddFile: /Users/norm/Library/Application Support/Snowberry/
addons/jDRP.ded
W_AddFile: /Users/norm/Library/Application Support/Snowberry/
addons/jDRP.pk3
W_AddFile: data/jdoom/Auto/AmmoBox.pk3
W_AddFile: data/jdoom/Auto/AmmoClip.pk3
W_AddFile: data/jdoom/Auto/ArachnoShot.pk3
W_AddFile: data/jdoom/Auto/Arachnotron.pk3
W_AddFile: data/jdoom/Auto/ArchVile.pk3
W_AddFile: data/jdoom/Auto/Armor.pk3
W_AddFile: data/jdoom/Auto/Backpack.pk3
W_AddFile: data/jdoom/Auto/BaronFireball.pk3
W_AddFile: data/jdoom/Auto/BaronOfHell.pk3
W_AddFile: data/jdoom/Auto/Barrel.pk3
W_AddFile: data/jdoom/Auto/BerzerkPack.pk3
W_AddFile: data/jdoom/Auto/BFGShot.pk3
W_AddFile: data/jdoom/Auto/BigLamp.pk3
W_AddFile: data/jdoom/Auto/BigStonePillar.pk3
W_AddFile: data/jdoom/Auto/BigTree.pk3
W_AddFile: data/jdoom/Auto/BloodPools.pk3
W_AddFile: data/jdoom/Auto/BossCube.pk3
W_AddFile: data/jdoom/Auto/BrainStem.pk3
W_AddFile: data/jdoom/Auto/Cacodemon.pk3
W_AddFile: data/jdoom/Auto/CacoFireball.pk3
W_AddFile: data/jdoom/Auto/Candelabra.pk3
W_AddFile: data/jdoom/Auto/Candle.pk3
W_AddFile: data/jdoom/Auto/Cell.pk3
W_AddFile: data/jdoom/Auto/CellLarge.pk3
W_AddFile: data/jdoom/Auto/ColonGibs.pk3
W_AddFile: data/jdoom/Auto/ComputerMap.pk3
W_AddFile: data/jdoom/Auto/CyberDemon.pk3
W_AddFile: data/jdoom/Auto/Demon.pk3
W_AddFile: data/jdoom/Auto/EvilEye.pk3
W_AddFile: data/jdoom/Auto/FireCan.pk3
W_AddFile: data/jdoom/Auto/FireStick.pk3
W_AddFile: data/jdoom/Auto/FloatingSkulls.pk3
W_AddFile: data/jdoom/Auto/FormerCommando.pk3
W_AddFile: data/jdoom/Auto/FormerHuman.pk3
W_AddFile: data/jdoom/Auto/FormerSergeant.pk3
W_AddFile: data/jdoom/Auto/GenericModels.pk3
W_AddFile: data/jdoom/Auto/HangByFeet.pk3
W_AddFile: data/jdoom/Auto/HangingLeg.pk3
W_AddFile: data/jdoom/Auto/HangingLegs.pk3
W_AddFile: data/jdoom/Auto/HangNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangNoGuts.pk3
W_AddFile: data/jdoom/Auto/HangNoLeg.pk3
W_AddFile: data/jdoom/Auto/HangtLookDn.pk3
W_AddFile: data/jdoom/Auto/HangtLookUp.pk3
W_AddFile: data/jdoom/Auto/HangtNoBrain.pk3
W_AddFile: data/jdoom/Auto/HangTorso.pk3
W_AddFile: data/jdoom/Auto/HangtSkull.pk3
W_AddFile: data/jdoom/Auto/HeadCandles.pk3
W_AddFile: data/jdoom/Auto/HeadOnAStick.pk3
W_AddFile: data/jdoom/Auto/HeadsOnStick.pk3
W_AddFile: data/jdoom/Auto/HealthPotion.pk3
W_AddFile: data/jdoom/Auto/HeartPillar.pk3
W_AddFile: data/jdoom/Auto/HellKnight.pk3
W_AddFile: data/jdoom/Auto/HUD-BFG.pk3
W_AddFile: data/jdoom/Auto/HUD-Chaingun.pk3
W_AddFile: data/jdoom/Auto/HUD-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/HUD-Fists.pk3
W_AddFile: data/jdoom/Auto/HUD-Pistol.pk3
W_AddFile: data/jdoom/Auto/HUD-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/HUD-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/HUD-Shotgun.pk3
W_AddFile: data/jdoom/Auto/HUD-SuperShotgun.pk3
W_AddFile: data/jdoom/Auto/Imp.pk3
W_AddFile: data/jdoom/Auto/ImpaledTwitcher.pk3
W_AddFile: data/jdoom/Auto/ImpFireball.pk3
W_AddFile: data/jdoom/Auto/Invisibility.pk3
W_AddFile: data/jdoom/Auto/Invulnerability.pk3
W_AddFile: data/jdoom/Auto/Keen.pk3
W_AddFile: data/jdoom/Auto/KeyCards.pk3
W_AddFile: data/jdoom/Auto/LightGoggles.pk3
W_AddFile: data/jdoom/Auto/LightMaps.pk3
W_AddFile: data/jdoom/Auto/LostSoul.pk3
W_AddFile: data/jdoom/Auto/MancFireball.pk3
W_AddFile: data/jdoom/Auto/Mancubus.pk3
W_AddFile: data/jdoom/Auto/Medikit.pk3
W_AddFile: data/jdoom/Auto/MediumLamp.pk3
W_AddFile: data/jdoom/Auto/MegaSphere.pk3
W_AddFile: data/jdoom/Auto/MiscFX.pk3
W_AddFile: data/jdoom/Auto/PainElemental.pk3
W_AddFile: data/jdoom/Auto/Particles.pk3
W_AddFile: data/jdoom/Auto/PlasmaShot.pk3
W_AddFile: data/jdoom/Auto/Player.pk3
W_AddFile: data/jdoom/Auto/PRocket.pk3
W_AddFile: data/jdoom/Auto/RadiationSuit.pk3
W_AddFile: data/jdoom/Auto/Revenant.pk3
W_AddFile: data/jdoom/Auto/RevRocket.pk3
W_AddFile: data/jdoom/Auto/Rocket.pk3
W_AddFile: data/jdoom/Auto/RocketBox.pk3
W_AddFile: data/jdoom/Auto/ShellBox.pk3
W_AddFile: data/jdoom/Auto/Shells.pk3
W_AddFile: data/jdoom/Auto/ShineMaps.pk3
W_AddFile: data/jdoom/Auto/SkullKeys.pk3
W_AddFile: data/jdoom/Auto/SkullPillar.pk3
W_AddFile: data/jdoom/Auto/SmallLamp.pk3
W_AddFile: data/jdoom/Auto/SoulSphere.pk3
W_AddFile: data/jdoom/Auto/Spectre.pk3
W_AddFile: data/jdoom/Auto/SpiderMastermind.pk3
W_AddFile: data/jdoom/Auto/SpinalColumn.pk3
W_AddFile: data/jdoom/Auto/SpiritualArmor.pk3
W_AddFile: data/jdoom/Auto/SSSoldier.pk3
W_AddFile: data/jdoom/Auto/Stalag.pk3
W_AddFile: data/jdoom/Auto/Stalagtite.pk3
W_AddFile: data/jdoom/Auto/Stimpack.pk3
W_AddFile: data/jdoom/Auto/StonePillar.pk3
W_AddFile: data/jdoom/Auto/TallTorch.pk3
W_AddFile: data/jdoom/Auto/TechPillar.pk3
W_AddFile: data/jdoom/Auto/Tree.pk3
W_AddFile: data/jdoom/Auto/W-BFG.pk3
W_AddFile: data/jdoom/Auto/W-Chaingun.pk3
W_AddFile: data/jdoom/Auto/W-Chainsaw.pk3
W_AddFile: data/jdoom/Auto/W-PlasmaRifle.pk3
W_AddFile: data/jdoom/Auto/W-RocketLauncher.pk3
W_AddFile: data/jdoom/Auto/W-Shotgun.pk3
W_AddFile: data/jdoom/Auto/W-SuperShotgun.pk3
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
359 text strings
27 particle generators
22 animation groups
51 surface decorations
69 map infos
12 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
Sfx_InitChannels: 16 channels.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.

As before R_InitModels in no seconds and no 3D, am I doing
something wrong?

Labels: Snowberry

History

#1 Updated by danij about 18 years ago

Logged In: YES
user_id=849456

This isn't actually a bug. Its a flaw in the way that jDRP
1.01 was put together.

This issue can be circumvented by using a Snowberry Addon,
Manifest.

#2 Updated by normnod about 18 years ago

Logged In: YES
user_id=1306766

Result of manifest insertion is no start on 10.4.5, see below

Traceback (most recent call last):
File "/Applications/Games/Doom/Doomsday
Engine.app/Contents/Resources/__boot__.py", line 31, in ?
run('snowberry.py')
File "/Applications/Games/Doom/Doomsday
Engine.app/Contents/Resources/
_boot__.py", line 28, in _run
execfile(path, globals(), globals())
File "/Applications/Games/Doom/Doomsday
Engine.app/Contents/Resources/snowberry.py", line 26, in ?
import language, ui, plugins, profiles
File "ui.pyo", line 39, in ?
File "widgets.pyo", line 37, in ?
File "addons.pyo", line 1521, in ?
File "addons.pyo", line 1307, in loadManifest
File "addons.pyo", line 386, in parseConfiguration
File "cfparser.pyo", line 316, in get
File "cfparser.pyo", line 342, in parseElement
File "cfparser.pyo", line 442, in parseBlockElement
File "cfparser.pyo", line 342, in parseElement
File "cfparser.pyo", line 432, in parseBlockElement
File "cfparser.pyo", line 279, in nextToken
EOFError: out of tokens
2006-02-22 10:35:15.562 Doomsday Engine439 Doomsday Engine
Error
2006-02-22 10:35:15.563 Doomsday Engine439 An unexpected
error has occurred during execution of the main script

EOFError: out of tokens

Allowed Snowberry to install manifest as posted at deng
resources, installs in Manifests folder but prevent
launching next time AND it didn't load the 3D models anyway!

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