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normnod

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2008-03-03

17:50 Doomsday Engine Bug #509: Universal Doomsday and Final WADS
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Sorry forgot to note that Doom and Doom2 work fine and system is 10....
17:47 Doomsday Engine Bug #509 (Closed): Universal Doomsday and Final WADS
Actually have checked this in the non-universal version with the same result.
MacBook Pro Core Duo 2Ghz/1Gb RAM
...
17:47 Doomsday Engine Bug #509: Universal Doomsday and Final WADS
Console log text
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7d6ce1db/d5d7/attachment/All%20...

2006-02-26

03:19 Doomsday Engine Feature #1397: Resolutions
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I've tried this but it just puts a bar of background (stone block) texture at the
...

2006-02-22

10:42 Doomsday Engine Bug #242: No 3D models on Mac
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Result of manifest insertion is no start on 10.4.5, see below
Traceback (most rec...

2005-12-10

07:13 Doomsday Engine Feature #1397: Resolutions
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How did I miss that? Thanks for the info I'll look harder next time!

2005-12-09

17:38 Doomsday Engine Feature #1397 (Closed): Resolutions
I've just got myself a widescreen Apple Mac Powerbook G4 15.2" but the
format is not 16:10. I have set it as 1280x8...

2005-07-15

16:15 Doomsday Engine Bug #245 (Closed): [Mac] Window mode (and mouse)
Doomsday takes over the whole screen in window mode, pointer cannot
be moved outside the window so it is impossible...

2005-07-11

16:32 Doomsday Engine Bug #244 (Closed): Bias Grid Lock Up
Game locks up half way through loading Phobos Anomoly in Ultimate
Doom - this is a repeatable problem. This is the ...

2005-07-03

17:25 Doomsday Engine Bug #242 (Closed): No 3D models on Mac
Follow up to khom's post for earlier betas, Snowberry still doesn't
utilise 3D models from JDoom Resource pack, log...

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