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Bug #199

Built in glBSP doesn't support dummy sector tricks

Added by danij about 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2004-10-17
% Done:

100%


Description

The built in version of glBSP doesn't seem to support
dummy sector tricks (for common sector over sector
effects) at all! This results in some wads looking very
bad indeed where the renderer is being given bad info
from the gl nodes and drawings that arn't supposed to
be there.

If bsp-build is set to 0 everything looks ok apart from
the thin sectors used to contain the effect causing
a "hole" to be rendered. If these could be detected and
not drawn it would look much better.

Labels: Graphics

History

#1 Updated by danij about 20 years ago

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user_id=849456

Related to #743780

#2 Updated by danij over 18 years ago

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With the combination of upgrading MapLoader.dll to glBSP
v2.20 and the new self-referencing hack handling code (in
SVN) - the issues I was specifically referring to are now fixed.

For Doomsday 1.9.0

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