Bug #199
Built in glBSP doesn't support dummy sector tricks
Description
The built in version of glBSP doesn't seem to support
dummy sector tricks (for common sector over sector
effects) at all! This results in some wads looking very
bad indeed where the renderer is being given bad info
from the gl nodes and drawings that arn't supposed to
be there.
If bsp-build is set to 0 everything looks ok apart from
the thin sectors used to contain the effect causing
a "hole" to be rendered. If these could be detected and
not drawn it would look much better.
Labels: Graphics
History
#1 Updated by danij about 20 years ago
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Related to #743780
#2 Updated by danij over 18 years ago
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With the combination of upgrading MapLoader.dll to glBSP
v2.20 and the new self-referencing hack handling code (in
SVN) - the issues I was specifically referring to are now fixed.
For Doomsday 1.9.0