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From 2005-02-02 to 2005-02-15

2005-02-15

19:05 Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
I encountered this while creating the jDRP Demon &
Spectre models.
When using the selector mechanism - If the mod...
danij

2005-02-14

21:36 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Glad to hear it's not just me. :)
I don't know if skyjake was ever able to reprod...
zachkeene
01:20 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
_(originally posted by anonymous SF.net user)_
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I have the exact same problem playing...
skyjake

2005-02-11

22:52 Feature #1366: Hires Patches & the fullscreen HUD
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Ah good. I couln't find mention of this anywhere in any of
the documentation though,...
danij

2005-02-10

11:35 Bug #169: Corpses squished under ceilings
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Oh well, your the boss :-)
danij
08:09 Bug #169: Corpses squished under ceilings
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Demos are not affected at all, because the current demo format is
just a recorded d...
skyjake

2005-02-09

18:20 Bug #169: Corpses squished under ceilings
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The way prBoom deals with this is by adding compatibility
options so that a user can...
danij

2005-02-08

18:38 Bug #215: Player Melee attacks are infinetly tall
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In the function that deals the punch damage a simple test was
added that discards t...
skyjake
02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
danij

2005-02-07

19:03 Bug #213: x86_64 Compiling Issues
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If you need someone to test compile on a 64bit cpu I'm on Fedora Core 3
X86_64. I ...
axodious

2005-02-06

22:27 Bug #177: Reqieum WAD no longer works
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The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this.
danij
19:58 Bug #214 (Closed): Models not rendered if the sector they are in isn't vissible
Atm if a large model is close to the edge of a sector
and that sector isn't vissible the model isn't
renderered unt...
danij

2005-02-05

09:54 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Correction: I meant fade out to dest colour as src alpha
decreases.
danij
09:50 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Unfortunetly the new sub2 blending mode doesn't fix the problem.
Download the Invi...
danij
06:55 Bug #213: x86_64 Compiling Issues
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A lot of these issues are to do with the menu code assuming
a void pointer is the sa...
danij

2005-02-04

10:22 Bug #213 (Closed): x86_64 Compiling Issues
I know you do not currently have a 64bit CPU, but I thought I would
try to get this going anyway because I really l...
axodious
 

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