Activity
From 2004-03-30 to 2004-04-12
2004-04-12
- 16:44 Feature #1341 (Rejected): Soft edges for sector lighting
- ok here's an idea of mine for an a bit more realistic look
i hope i can get the idea acroos well in english
as ... - 13:30 Feature #1340 (Closed): Easier way to load detail textures
- I think it would better if there was some data\details\
directory where the detail textures can be loaded.
Curre...
2004-04-11
- 10:40 Feature #1339 (Closed): External images in an InFine script
- I think it is needed to allow use of external images
(pcx/png/tga) within an Infine script.
Although you can curr...
2004-04-07
- 09:14 Bug #171 (Closed): pauses when entering new area
- I'm running doomsday 1.7.14 on an amd 2800 xp with an
ati radeon 9600 xt. When I enter a new room on any
Iwad or...
2004-04-04
- 10:25 Feature #1308: Splitscreen multiplayer
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Double the rendering, and you'd need an extra kb and mouse X_X
2004-04-02
- 11:35 Feature #1338 (Rejected): Particles that inflict damage
- I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interes...
2004-04-01
- 16:12 Bug #170 (Closed): XG Wind bug
- When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
2004-03-31
- 22:27 Feature #1337 (Closed): Smooth changes
- Dynamic lights:
Currently dynamic light changes are instant.
I think there should be a flag that enables a smooth... - 17:00 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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I disagree, I' a huge fan of the particle effects, as long
as your able to take the... - 16:40 Bug #169: Corpses squished under ceilings
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This bug is also present in the original Doom/2.exe.
These "ghosts" are a well docu...
2004-03-30
- 12:57 Bug #169 (Closed): Corpses squished under ceilings
- When there's a squished monster and an archvile comes
to raise it, the monster is not solid, so it can't be killed ...
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