Feature #1338
Particles that inflict damage
0%
Description
I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interesting for weapons and other stuff
purposes to alternate with classical weapons
projectiles and models some new behavior with
pre-existing particles types.
Labels: Scripting
History
#1 Updated by skyjake about 11 years ago
In practice this would require the particle logic to make hit tests against mobjs, which may be difficult to pull off performance-wise.
#2 Updated by skyjake about 11 years ago
- Tags set to Particles, Gameplay
- Subject changed from Damaging particles to Particles that inflict damage
#3 Updated by danij about 11 years ago
I personally think this should be ignored because it would result in dependencies between the playsim and graphics systems that would be very difficult to integrate with the gameside playsim logic. Also, given the need to vary the number of particles in a view-dependent way this would logically demand that a particle which can be collided with must still be spawned. Not to mention that in a network game we'd either have to communicate the collision outcome on client side back to the server or perform particle collision detection on server side.
In short I think this is not the right approach. If the player should be damaged by a particle generator then the existing mobj mechanism must be used in order to integrate it in a multiplayer game. Thus, there is no benefit to this feature (simply spawn both particles and "damaging but invisible mobjs").
#4 Updated by skyjake about 11 years ago
- Status changed from New to Rejected