Activity
From 2004-03-25 to 2004-04-07
2004-04-07
- 09:14 Bug #171 (Closed): pauses when entering new area
- I'm running doomsday 1.7.14 on an amd 2800 xp with an
ati radeon 9600 xt. When I enter a new room on any
Iwad or...
2004-04-04
- 10:25 Feature #1308: Splitscreen multiplayer
- Logged In: YES
user_id=763563
Double the rendering, and you'd need an extra kb and mouse X_X
2004-04-02
- 11:35 Feature #1338 (Rejected): Particles that inflict damage
- I would be interesting to have an additional flag &
parameters for Particles to inflige damage.
It would be interes...
2004-04-01
- 16:12 Bug #170 (Closed): XG Wind bug
- When I make a wind sector that affects only objects
touching the floor, it's buggy.
Reproduction of the bug:
...
2004-03-31
- 22:27 Feature #1337 (Closed): Smooth changes
- Dynamic lights:
Currently dynamic light changes are instant.
I think there should be a flag that enables a smooth... - 17:00 Feature #1168: Real decals: bulletholes, blastmarks, etc.
- Logged In: YES
user_id=1566636
I disagree, I' a huge fan of the particle effects, as long
as your able to take the... - 16:40 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=849456
This bug is also present in the original Doom/2.exe.
These "ghosts" are a well docu...
2004-03-30
- 12:57 Bug #169 (Closed): Corpses squished under ceilings
- When there's a squished monster and an archvile comes
to raise it, the monster is not solid, so it can't be killed ...
2004-03-27
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