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From 2004-02-06 to 2004-02-19

2004-02-19

20:44 Feature #1330 (Closed): Prevention of loading default dde effect deds
In mods like the jDRP it would be very usefull if you
could skip loading the standard Doomsday particle and
light...
danij
12:42 Bug #164 (Closed): Brightness doesn't stay
Found that the brightness does not stay, but gets
much darker between play sessions. That is closing
Jdoom an...
dbuske

2004-02-18

23:12 Bug #163 (Closed): HUD weapons not lit by glowing sectors
Atm HUD weapons are not lit at all by plane glows.
This tends to look slightly odd considering everything
else i...
danij
23:09 Feature #1329 (Closed): Improved specularity with shiny skins
When using the model flags litshiny | specular it would
be possible to vastly improve the effect if there was a
w...
danij
13:37 Feature #1301: Redesigned DED Reader
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And how about that Ded Manager? That needs to be updated
too!
tolwyn
09:24 Feature #1320: Changing the FMOD player to something
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Well, if there is a new version, surely I`ll go testing it. This is,
well, annoying...
xtense
09:01 Feature #1320: Changing the FMOD player to something
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I've never noticed a problem with FMOD. There is a new
release that has some bug fi...
tolwyn

2004-02-17

21:26 Feature #1300: Differentiating variants of monster attacks
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That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a...
danij
21:25 Feature #1317: Leaning
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Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum...
danij
21:23 Feature #1318: Creating Bullet Holes
Closing as duplicate. danij
21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ...
tolwyn
13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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one possible enhancement^2 would be to define alternate
hires textures list. for exa...
pbru

2004-02-16

01:03 Feature #1327 (New): Render extra plane in XG sector
The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to...
danij
00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
danij

2004-02-10

18:20 Feature #1326 (Closed): Communication between XG & InFine
Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta...
danij

2004-02-08

22:03 Feature #1325 (Progressed): Boom line types and sectors
is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ...
resurrection

2004-02-06

16:42 Feature #1145: ATI TRUFORM for models
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No! Dont use TRUFORM globaly. It is slow and ugly !!!
jaquboss
 

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