Activity
From 2003-05-08 to 2003-05-21
2003-05-21
- 18:32 Bug #47: jDoom: Bullet puffs in face
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Happens without shooting up or down. I think it happe... - 08:47 Feature #1156 (Closed): Smart Filtering (sprites, other graphics)
- A technique like this could be utilized to make the
fonts and sprites look a bit sharper. It remains to be
seen how...
2003-05-20
- 22:14 Bug #47 (Closed): jDoom: Bullet puffs in face
- Sometimes while shooting up or down with mouselook,
bullet puffs end up in your face (player view) instead of
in ... - 20:44 Feature #1155: 3D model for the sky
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user_id=717323
Isn't this pretty much how Unreal did the sky? - 20:43 Bug #46 (Closed): Hi res for skies, doom or doom2, not both
- For some reason in both DOOM games, the sky texture
name is SKYx (denotes 1-3), which means you can
have either h... - 20:35 Bug #36: Glowing flat lights vs. dynlights
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user_id=763563
What about secrets where the light of a soulsphere spills
through the wall-door it'...
2003-05-19
- 22:44 Feature #1155: 3D model for the sky
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user_id=717323
If the sky 3D model was sufficiently detailed and large, it
could be used to present... - 22:43 Feature #1153: Customizable intermissions
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user_id=717323
InFine scripts would be very good. - 16:29 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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user_id=602719
one possible enhancement^2 would be to define alternate
hires textures list. for exa... - 16:05 Feature #1138: Port it to Linux :-)
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=5668
excellent , looking forward to it :)
2003-05-18
- 21:15 Feature #1155 (Closed): 3D model for the sky
- It would be neat to be able to replace the default sky
sphere with a 3D model. The accuracy of MD2 models is
insu... - 17:45 Feature #1152: Support for Wolfenstein Spear of Destiny
- _(originally posted by anonymous SF.net user)_
Logged In: NO
for a wolf3d sourcemod goto http://wolfgl.narod.ru/
... - 14:24 Bug #31: Disappearing walls when looking up/down
- Logged In: YES
user_id=717323
I'm closing this -- the problem is most likely specific to your
video card.
- 14:23 Bug #25: Translucent Cacodemons
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user_id=717323
I'm closing this -- can't reproduce it.
- 14:14 Bug #45 (Closed): Sound:Ext ignored
- The Sound:Ext key is ignored, if the key is added to a
previous Sound definition using a 'patch' definition. The
... - 01:45 Bug #42: jDoom crashes with some PWADs
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user_id=763563
I've had jDoom crash on me on really LARGE Slige maps
when loading
2003-05-17
- 22:22 Feature #1154 (Closed): Crosshair color alpha
- The crosshair should have an alpha color component. It
should be set with the console command "crosshair color... - 10:10 Feature #1153 (New): Customizable intermissions
- The placement of the intermission 'splats' and arrows
should be configurable with definition files. Values,
perhaps.
2003-05-16
- 02:48 Feature #1145: ATI TRUFORM for models
- Closing as out of date. There are better ways to do this now.
- 02:46 Feature #1151: Strife support
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user_id=717323
Supporting Strife would be cool, but since no one seems to
know what happened to its...
2003-05-12
- 11:44 Bug #44 (Closed): 60 Hz Bug - cannot be forced to run with higher frequences!
- Hi i think there is a graphic problem.
Introduction:
Using Windows 2000 or Xp the OS will often switch to
60 Hz...
2003-05-10
- 08:11 Bug #43: jDoom doesn't render the objects in 3D
- Logged In: YES
user_id=717323
Have you installed the jDoom 3D model pack? (about 9 Mb) It
can be downloaded here:
... - 03:06 Bug #43 (Closed): jDoom doesn't render the objects in 3D
- The game loads fine... same thing happening in both
ultimate doom and doom II... I load a game, all the
character...
2003-05-08
- 22:01 Bug #42 (Closed): jDoom crashes with some PWADs
- When I load a PWAD file created by WADED 1.42, jDoom
crashes, however older versions of Doomsday have
worked fine... - 22:01 Bug #42: jDoom crashes with some PWADs
- _(originally posted by anonymous SF.net user)_
Test file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu...
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