Project

General

Profile

Activity

From 2003-03-21 to 2003-04-03

2003-04-03

14:52 Feature #1149: MD3 support
Closing as duplicate (there is a newer RFE for this with more recent information/discussion). danij
00:06 Bug #36 (Closed): Glowing flat lights vs. dynlights
Glowing flat lights aren't rendered into middle textures
which have transparent areas, but if the texture hasn't
...
skyjake

2003-04-02

19:05 Feature #1150 (Rejected): Duke Nukem 3D Support
i read in the FAQ you would have put duke 3d in it now
you can! :D its out!
you can find download links for the ...
skyjake

2003-04-01

10:39 Feature #1149: MD3 support
Logged In: YES
user_id=501315
well, i think painskins are not a problem, artists might create
them when they can ...
noctrun
00:59 Bug #35 (Closed): Improper fog in JHexen
Fog in JHexen functions normally for all monster,
items, and level decorations but the current weapon,
status bars,...
skyjake

2003-03-30

21:27 Bug #34 (Closed): -nohightex disables particle textures
The -nohightex option should only disable the 'normal'
high-resolution textures, which are used as
replacements for...
skyjake
21:07 Bug #33 (Closed): Netgame pausing doesn't work
When the server pauses the game, clients do not pause.
*Labels:* Multiplayer
skyjake
20:49 Bug #31: Disappearing walls when looking up/down
Logged In: YES
user_id=717323
Sounds like a problem with your video card. I haven't
received other reports about t...
skyjake
20:47 Bug #32: No text between hubs
Logged In: YES
user_id=717323
jHexen expects to find the intermission text from the lump
CLUS1MSG. "(not foun...
skyjake
19:03 Bug #32 (Closed): No text between hubs
After beating "Seven Portals" (first hub), I got the
grey Hexen title screen with "(not found)" ...
skyjake

2003-03-29

21:13 Bug #31 (Closed): Disappearing walls when looking up/down
hi skyjake! in jDoom, jHeretic and jHexen sometimes
the wall get invisible if the camera is close to it looking
u...
skyjake
09:40 Feature #1149: MD3 support
_(originally posted by anonymous SF.net user)_
Logged In: NO
But it needs pain skins
skyjake
02:55 Feature #1148: Display refresh rate settings
Logged In: YES
user_id=717323
Added a -refresh command line option.
skyjake

2003-03-27

19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ...
skyjake
17:27 Feature #1138: Port it to Linux :-)
Logged In: YES
user_id=717323
Linux support will most likely be added in version 2.0 (i.e.
at least six months awa...
skyjake
17:24 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
And, against original doom too, but what about the po...
skyjake
17:20 Feature #1149 (Closed): MD3 support
md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
noctrun

2003-03-25

16:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake
16:14 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m...
skyjake
11:44 Feature #1148 (Closed): Display refresh rate settings
The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
skyjake

2003-03-23

20:25 Bug #28: mouse turning/mouse look jerkiness
Logged In: YES
user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
skyjake
19:14 Feature #1147 (Closed): Windows NT4?
Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
skyjake
 

Also available in: Atom