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From 2003-03-19 to 2003-04-01

2003-04-01

10:39 Feature #1149: MD3 support
Logged In: YES
user_id=501315
well, i think painskins are not a problem, artists might create
them when they can ...
noctrun
00:59 Bug #35 (Closed): Improper fog in JHexen
Fog in JHexen functions normally for all monster,
items, and level decorations but the current weapon,
status bars,...
skyjake

2003-03-30

21:27 Bug #34 (Closed): -nohightex disables particle textures
The -nohightex option should only disable the 'normal'
high-resolution textures, which are used as
replacements for...
skyjake
21:07 Bug #33 (Closed): Netgame pausing doesn't work
When the server pauses the game, clients do not pause.
*Labels:* Multiplayer
skyjake
20:49 Bug #31: Disappearing walls when looking up/down
Logged In: YES
user_id=717323
Sounds like a problem with your video card. I haven't
received other reports about t...
skyjake
20:47 Bug #32: No text between hubs
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user_id=717323
jHexen expects to find the intermission text from the lump
CLUS1MSG. "(not foun...
skyjake
19:03 Bug #32 (Closed): No text between hubs
After beating "Seven Portals" (first hub), I got the
grey Hexen title screen with "(not found)" ...
skyjake

2003-03-29

21:13 Bug #31 (Closed): Disappearing walls when looking up/down
hi skyjake! in jDoom, jHeretic and jHexen sometimes
the wall get invisible if the camera is close to it looking
u...
skyjake
09:40 Feature #1149: MD3 support
_(originally posted by anonymous SF.net user)_
Logged In: NO
But it needs pain skins
skyjake
02:55 Feature #1148: Display refresh rate settings
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user_id=717323
Added a -refresh command line option.
skyjake

2003-03-27

19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ...
skyjake
17:27 Feature #1138: Port it to Linux :-)
Logged In: YES
user_id=717323
Linux support will most likely be added in version 2.0 (i.e.
at least six months awa...
skyjake
17:24 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
And, against original doom too, but what about the po...
skyjake
17:20 Feature #1149 (Closed): MD3 support
md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
noctrun

2003-03-25

16:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake
16:14 Feature #1145: ATI TRUFORM for models
Logged In: YES
user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m...
skyjake
11:44 Feature #1148 (Closed): Display refresh rate settings
The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
skyjake

2003-03-23

20:25 Bug #28: mouse turning/mouse look jerkiness
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user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
skyjake
19:14 Feature #1147 (Closed): Windows NT4?
Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
skyjake

2003-03-20

19:06 Feature #1146 (Closed): Ducking
If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther...
skyjake
17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
Logged In: YES
user_id=717323
How about trying different MIDI devices in the Windows
multimedia options? Software ...
skyjake
01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
skyjake

2003-03-19

14:08 Feature #1143: Bots
Logged In: YES
user_id=1566636
With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo...
papercut2
12:16 Feature #1145 (Closed): ATI TRUFORM for models
Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a...
skyjake
07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
skyjake
 

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