Activity
From 2003-03-18 to 2003-03-31
2003-03-30
- 21:27 Bug #34 (Closed): -nohightex disables particle textures
- The -nohightex option should only disable the 'normal'
high-resolution textures, which are used as
replacements for... - 21:07 Bug #33 (Closed): Netgame pausing doesn't work
- When the server pauses the game, clients do not pause.
*Labels:* Multiplayer - 20:49 Bug #31: Disappearing walls when looking up/down
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Sounds like a problem with your video card. I haven't
received other reports about t... - 20:47 Bug #32: No text between hubs
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jHexen expects to find the intermission text from the lump
CLUS1MSG. "(not foun... - 19:03 Bug #32 (Closed): No text between hubs
- After beating "Seven Portals" (first hub), I got the
grey Hexen title screen with "(not found)" ...
2003-03-29
- 21:13 Bug #31 (Closed): Disappearing walls when looking up/down
- hi skyjake! in jDoom, jHeretic and jHexen sometimes
the wall get invisible if the camera is close to it looking
u... - 09:40 Feature #1149: MD3 support
- _(originally posted by anonymous SF.net user)_
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But it needs pain skins - 02:55 Feature #1148: Display refresh rate settings
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Added a -refresh command line option.
2003-03-27
- 19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
- Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ... - 17:27 Feature #1138: Port it to Linux :-)
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Linux support will most likely be added in version 2.0 (i.e.
at least six months awa... - 17:24 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
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And, against original doom too, but what about the po... - 17:20 Feature #1149 (Closed): MD3 support
- md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
2003-03-25
- 16:15 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
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Even Ati Rage cards supported Truform via dirvers, bu... - 16:14 Feature #1145: ATI TRUFORM for models
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I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m... - 11:44 Feature #1148 (Closed): Display refresh rate settings
- The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
2003-03-23
- 20:25 Bug #28: mouse turning/mouse look jerkiness
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Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
- 19:14 Feature #1147 (Closed): Windows NT4?
- Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
2003-03-20
- 19:06 Feature #1146 (Closed): Ducking
- If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther... - 17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
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How about trying different MIDI devices in the Windows
multimedia options? Software ... - 01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
- On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
2003-03-19
- 14:08 Feature #1143: Bots
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With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo... - 12:16 Feature #1145 (Closed): ATI TRUFORM for models
- Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a... - 07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
- As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
2003-03-18
- 11:51 Bug #28: mouse turning/mouse look jerkiness
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The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me... - 00:32 Bug #28 (Closed): mouse turning/mouse look jerkiness
- Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemen...
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