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From 2003-03-15 to 2003-03-28

2003-03-27

19:09 Bug #30 (Closed): D'Sparil not teleporting after shooting
Something i've nocticed. D'sparil in Jheretic (but not in
other ports with heretic surport) doesn't teleport if he ...
skyjake
17:27 Feature #1138: Port it to Linux :-)
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user_id=717323
Linux support will most likely be added in version 2.0 (i.e.
at least six months awa...
skyjake
17:24 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
And, against original doom too, but what about the po...
skyjake
17:20 Feature #1149 (Closed): MD3 support
md3 model support, better format for higher res models
and easier to export form the major 3d modeling
programms (3...
noctrun

2003-03-25

16:15 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: NO
Even Ati Rage cards supported Truform via dirvers, bu...
skyjake
16:14 Feature #1145: ATI TRUFORM for models
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user_id=717323
I thought Truform was something that Radeons did in
hardware? I'm using a GeForce2 m...
skyjake
11:44 Feature #1148 (Closed): Display refresh rate settings
The preferred display refresh rate should be
configurable somewhere. Currently refresh rates are
what Windows is ki...
skyjake

2003-03-23

20:25 Bug #28: mouse turning/mouse look jerkiness
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user_id=717323
Now implemented in the 2003-03-23 snapshot.
http://www.doomsdayhq.com/changes.php
skyjake
19:14 Feature #1147 (Closed): Windows NT4?
Is it impossible to support Windows NT4 again (OpenGL)?
I succeeded in running up to Doomsday 1.7.2
(jDoom1.1...
skyjake

2003-03-20

19:06 Feature #1146 (Closed): Ducking
If you can program the ability to load ducking sprites
from a seprate wad, I can making the ducking sprites.
Ther...
skyjake
17:12 Feature #1140: Support for DirectMusic (Creative PCI-64)
Logged In: YES
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How about trying different MIDI devices in the Windows
multimedia options? Software ...
skyjake
01:25 Bug #29 (Closed): jDoom: Server crashes when connecting
On my win2k system i started jdoom with md2 models and
normal deathmatch options. I have dsl as internet
connection...
skyjake

2003-03-19

14:08 Feature #1143: Bots
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With all the Particle effects and tweaking I do with Jdoom,
deathmatches couldnt lo...
papercut2
12:16 Feature #1145 (Closed): ATI TRUFORM for models
Support for MD2 models. I remember an Unreal patch
(or it was Quake 2?) that added Truform support even
without a...
skyjake
07:35 Feature #1144 (Closed): Cvar to disable angle-based wall lighting
As in the original Doom, walls facing a certain
direction get a bit more light. A cvar to control the
intensity of ...
skyjake

2003-03-18

11:51 Bug #28: mouse turning/mouse look jerkiness
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user_id=717323
The amount of 'jerkiness' must vary between mice. It has certainly
never bothered me...
skyjake
00:32 Bug #28 (Closed): mouse turning/mouse look jerkiness
Mouse movement in games is jerky unless there's
some kind of mouse filtering. It'd be great if Doomsday
implemen...
skyjake

2003-03-16

13:52 Revision f53c3f05 (github): Updated for 1.7.8
skyjake
13:31 Revision ff743484 (github): Updated for 1.7.8
skyjake
12:57 Revision 366579be (github): Added a screenshot
skyjake
12:56 Revision 165d2eda (github): Added GPL
skyjake
12:55 Revision c670f845 (github): Table style added
skyjake
12:55 Revision 6ecfd706 (github): Overview, modules info added
skyjake

2003-03-15

23:37 Revision a4e884ff (github): More combined psprite code, but commented out
skyjake
23:36 Revision 56f716fa (github): Psprite drawing uses slightly adjusted tcs
skyjake
23:35 Revision 89067392 (github): Psprite adjustments added
skyjake
23:34 Revision 7e226871 (github): Super shotgun, rocket launcher flash tics fixed
skyjake
23:32 Revision 858ee531 (github): Added CeilPow2
skyjake
12:55 Revision 50d66587 (github): Added more fixes
skyjake
12:53 Revision 457c8b94 (github): Psprite info prep for future work
skyjake
12:52 Revision 3f386436 (github): Fixed player anim problem; some cleanup
skyjake
11:51 Revision 6583a80a (github): Removed obsolete code
skyjake
09:51 Feature #1143 (Rejected): Bots
Deathmatch bots. Co-op bots are more difficult. The
code would need to be shared between jDoom, jHeretic
and jHexen.
skyjake
 

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