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skyjake's activity

From 2020-01-19 to 2020-02-01

2020-02-01

20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake
17:02 Doomsday Engine Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
17:02 Doomsday Engine Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
17:01 Doomsday Engine Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
17:01 Doomsday Engine Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
skyjake
11:29 Doomsday Engine Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
skyjake

2020-01-31

19:06 Doomsday Engine Revision 22aa6a9e (github): Scripting: Added player methods
- App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375
skyjake
19:04 Doomsday Engine Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
skyjake
15:23 Doomsday Engine Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:25 Doomsday Engine Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
skyjake
10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake

2020-01-28

15:39 Doomsday Engine Revision 5eee4d39 (github): UI: Update copyright year
skyjake
15:27 Doomsday Engine Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
skyjake
09:39 Doomsday Engine Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
skyjake

2020-01-26

09:20 Doomsday Engine Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Doomsday Engine Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:32 Doomsday Engine Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
06:20 Doomsday Engine Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
Zero-area images are invalid. skyjake

2020-01-20

22:38 Doomsday Engine Revision 062de727 (github): Client: Importing a Gloom map
skyjake
22:37 Doomsday Engine Revision 9e4c69f1 (github): Cleanup
skyjake
 

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