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skyjake's activity

From 2020-01-19 to 2020-02-01

2020-02-01

20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake

2020-01-31

15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake

2020-01-26

09:20 Doomsday Engine Bug #2406 (Closed): [Windows] Color adjustments are not being applied
The color adjustment settings (gamma, brightness, contrast) have no effect. skyjake

2020-01-22

20:32 Doomsday Engine Feature #2405 (Closed): Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t... skyjake
06:48 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a...
skyjake
06:32 Doomsday Engine Bug #2404 (New): REKKR compatibility issues
There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
skyjake
 

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