skyjake's activity
From 2020-01-19 to 2020-02-01
2020-02-01
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20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th...
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17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
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17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
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17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
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17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
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17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
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17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
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17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
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17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
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17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
2020-01-31
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15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
- Add some Light definitions to make the Phoenix Rod flame states a bit dimmer.
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10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
- In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin...
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10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
- If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
2020-01-26
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09:20 Doomsday Engine Bug #2406 (Closed): [Windows] Color adjustments are not being applied
- The color adjustment settings (gamma, brightness, contrast) have no effect.
2020-01-22
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20:32 Doomsday Engine Feature #2405 (Closed): Per-model FOV for rendering psprite models
- Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t...
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06:48 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a... -
06:32 Doomsday Engine Bug #2404 (New): REKKR compatibility issues
- There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma...
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