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From 2018-11-17 to 2018-11-30

2018-11-30

05:38 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear... Drako

2018-11-29

10:42 Doomsday Engine Revision b49a17be (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# doomsday/sdk/libcore/src/core/loop.cpp
skyjake
10:33 Doomsday Engine Revision 715033dc (github): Performance: Fire the event loop more frequently
The maximum frame rate was being limited by how often the event loop was triggering updates. skyjake
10:31 Doomsday Engine Revision 06f5d6cc (github): Performance|Widgets: Tuning widget text updates
Don’t check the text lines for reallocation if we know that nothing has changed. skyjake

2018-11-28

11:07 Doomsday Engine Revision 4cda39e4 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into stable
# Conflicts:
# distrib/autobuild.py
# doomsday/apps/client/include/ui/clientrootwidget.h
# doomsday...
skyjake

2018-11-27

22:12 Doomsday Engine Revision b1befc66 (github): GL|Fixed: Lines are not being drawn
Don’t batch lines and triangles together. Line vertices use a special additional offset to account for the line thick... skyjake
21:50 Doomsday Engine Revision 43520e23 (github): GL|Performance: Improved draw batching
Primitives with compatible GL types can be inserted in one batch. skyjake
21:48 Doomsday Engine Revision a37319bf (github): Windows|libappfw: Update font sizes according the UI scaling
skyjake
20:58 Doomsday Engine Revision 9d88eaf2 (github): GL|Performance: DGL batches draw calls when possible
DGL is the OpenGL 1 emulation layer used by the “classic” renderer and the game-side graphics code.
To reduce the nu...
skyjake
20:53 Doomsday Engine Revision 44ac5821 (github): libgui|Shaders: Defines, program validation, cleanup
GLShaderBank can be given a set of predefined symbols to include in shaders.
GLUniform now has arrays for ints and 2...
skyjake
20:49 Doomsday Engine Revision f0a0d699 (github): Cleanup
skyjake
20:49 Doomsday Engine Revision 7d719f69 (github): liblegacy: Improved const usage in API
skyjake

2018-11-26

22:19 Doomsday Engine Revision 6a38c1c5 (github): UI|libdoomsday: Error loading game logos
The background thread loading the logo was sometimes accessing the wrong catalog. skyjake

2018-11-25

19:02 Doomsday Engine Revision 3a6b3986 (github): Materials|World: More efficient animating of materials
Only animate materials that are known to have something to animate. skyjake
19:00 Doomsday Engine Revision e9491393 (github): UI|Client: Changed “Now playing” button colors
skyjake
18:56 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
I agree with you, it should be included. However, if there is ever going to be a "pure vanilla option" that title sho... Drako
15:53 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
Are you suggesting the title should be removed?
The title "American's Legacy" is "an unofficial one":https://doomw...
skyjake
15:50 Doomsday Engine Bug #2283 (Closed): Pink Demons become Spectres
skyjake
15:50 Doomsday Engine Bug #2285 (Closed): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
15:49 Doomsday Engine Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:30 Doomsday Engine Bug #2141 (Resolved): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
skyjake
15:49 Doomsday Engine Bug #2044 (Closed): [HeXen] Pig mode weapon switching should be inactive
skyjake
15:43 Doomsday Engine Bug #849 (Resolved): Sound effects lower pitch and longer at higher frequencies
Testing with 2.1 and the FMOD low-level API all SFX frequencies, including 32 kHz, seem to be working as intended. skyjake
15:25 Doomsday Engine Revision 231c030a (github): UI|Home|Multiplayer: Use server IDs to detect duplicates
The UI prefers to show the LAN version of the server.
IssueID #2141
skyjake
15:09 Doomsday Engine Revision 6556afa1 (github): Server|Network|API|Web: Added server instance IDs
A random ID number is given to each running server so clients can detect duplicate servers.
IssueID #2141
skyjake
15:08 Doomsday Engine Revision 0404a29a (github): Scripting|libcore: Improved handling of int/uint numbers
Added semantic flags for integers and unsigned integers so they can be converted better into text. skyjake
12:26 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
According to "Doom Wiki":https://doomwiki.org/wiki/No_Rest_for_the_Living, the Doom II endgame comes after map 8, so ... skyjake
12:22 Doomsday Engine Revision f9cee51e (github): Doom: Endgame of No Rest for the Living
IssueID #1575 skyjake

2018-11-24

21:14 Doomsday Engine Revision ef8e5bcc (github): Fixed|Music|Definitions: Music pack compatibility issues
Make sure Music defs overwrite contents from the earlier ones. Music IDs can't be fully trusted because music definit... skyjake
20:37 Doomsday Engine Bug #2082 (Resolved): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
Applied a fix, although the processing of MAPINFO and SNDINFO with regard to DED definitions feels bug-prone. This st... skyjake
18:22 Doomsday Engine Bug #2082: External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
I tested WAV and MP3 with the latest unstable 2.1, and from an audio standpoint there is now no problem playing back ... skyjake
20:35 Doomsday Engine Revision f9565d40 (github): Fixed|Music: Defined external music file ignored
The way Hexen loads the MAPINFO and SNDINFO lumps was causing custom music definitions to be ignored.
The MAPINFO tr...
skyjake
17:21 Doomsday Engine Revision 196e80ef (github): Fixed|Hexen: Disable all weapon switching when morphed
IssueID #2044 skyjake
17:20 Doomsday Engine Bug #2044 (Resolved): [HeXen] Pig mode weapon switching should be inactive
skyjake
02:09 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
It seems that the No Rest for the Living finale text should be added somewhere - see C6TEXT from https://github.com/s... Drako
01:41 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
It is possible to downgrade heretic 1.3 to 1.0 https://www.doomworld.com/idgames/utils/exe_edit/herdwngr and then pat... Drako

2018-11-23

14:30 Doomsday Engine Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
11:41 Doomsday Engine Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing. skyjake
08:34 Doomsday Engine Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Doomsday Engine Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol

2018-11-22

21:53 Doomsday Engine Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w... skyjake
21:51 Doomsday Engine Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server... skyjake
21:48 Doomsday Engine Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice. skyjake
19:26 Doomsday Engine Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ...
skyjake
18:44 Doomsday Engine Bug #974 (Resolved): [Heretic] No map def for E4M1
skyjake
03:37 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M... Drako
18:44 Doomsday Engine Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
IssueID #974 skyjake

2018-11-20

21:08 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
Should be simple enough to fix this. skyjake
20:54 Doomsday Engine Bug #974: [Heretic] No map def for E4M1
There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr...
Drako
20:04 Doomsday Engine Revision 18149403 (github): Doom: Retain order of hardcoded Text definitions
skyjake
17:55 Doomsday Engine Revision 3c583309 (github): Fixed|Doom: Incorrect music in MAP09 of TNT Evilution
skyjake
17:50 Doomsday Engine Revision 143ae916 (github): Fixed|Doom: Missing finale after E4M8 (BFG Edition)
There was no E4M8 finale animation defined for doom1-bfg.
Also, the “title” sequence should be the same for doom1-ul...
skyjake
17:21 Doomsday Engine Revision 9b5e8efe (github): Doom: Added a fallback music definition for MAP33
skyjake
17:15 Doomsday Engine Revision e8d8bfae (github): Fixed|Doom: E1M8 had the incorrect music lump
skyjake
15:49 Doomsday Engine Feature #2298 (New): Upgrade Assimp to latest 4.x version
There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well. skyjake
15:46 Doomsday Engine Feature #1676 (Closed): FluidSynth for Windows
skyjake
10:10 Doomsday Engine Revision 5939d042 (github): Builder|Web: Purge unstable builds after 4 weeks
skyjake
10:10 Doomsday Engine Revision c3b1ffbb (github): Builder|Web: Manually removing a build from the database
skyjake
09:43 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Merged. skyjake
04:59 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have created a pull request to incorporate the above changes to master Drako
09:42 Doomsday Engine Revision 08bc80ad (github): Merge pull request #20 from DrakoPensulo/master
Correct names of maps 31 and 32 in the BFG edition of Doom skyjake
04:43 Doomsday Engine Revision 49bfadc6 (github): Correct names of MAPs 31-32
Drako
04:39 Doomsday Engine Revision 572e0a0e (github): Add strings for Doom 2 BFG maps 31-33 names
Drako

2018-11-19

19:28 Doomsday Engine Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
Model frame interpolation links were set up incorrectly.
IssueID #2283
skyjake
19:27 Doomsday Engine Bug #2283 (Resolved): Pink Demons become Spectres
This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio... skyjake
15:18 Doomsday Engine Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
Automatic .pack rebuilding is on its way. skyjake
09:43 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i...
skyjake
02:07 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better... Drako

2018-11-18

19:18 Doomsday Engine Revision d73b06ed (github): FS|Packages: Unload package if source file changes
If the source file of a loaded package changes or is deleted altogether, the package gets automatically unloaded. skyjake
19:18 Doomsday Engine Revision 1199b8ca (github): Fixed|Renderer: Improved field of view
The field of view is now specified as the horizontal FOV without any extra special cases. This fixes a problem with v... skyjake
19:15 Doomsday Engine Revision 4dca6fec (github): Renderer|VR: Fixed row-interleaved stereo rendering
skyjake
19:15 Doomsday Engine Revision f36c41da (github): Fixed|libcore: Improved perspective matrix
skyjake
15:03 Doomsday Engine Revision 18f59f99 (github): UI|Cleanup: Cleanup and minor tweaks
skyjake
13:30 Doomsday Engine Revision 017cbc0b (github): Build failure
skyjake
12:30 Doomsday Engine Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
commit:ec4aee38bd handles image sizing in this situation. skyjake
08:07 Doomsday Engine Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
skyjake
08:06 Doomsday Engine Bug #2297: UI confused when window moved between screens that have different pixel density
There is a remaining issue with UI images having the wrong sizes after the pixel ratio change. skyjake
07:36 Doomsday Engine Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix... skyjake
12:30 Doomsday Engine Revision ec4aee38 (github): UI|Client|Tests: Point/pixel conversions and image sizing
skyjake
12:29 Doomsday Engine Revision 32a94dc6 (github): Widgets|libappfw: Improved point/pixel conversions
There is now a clear way to convert between points and pixels.
LabelWidget’s override size for images is a Rule so i...
skyjake
12:28 Doomsday Engine Revision be44767e (github): libgui|Image: Image point ratio parameter
An Image can specify a ratio for converting image pixels to layout points.
“@2x” images will automatically get a 0.5...
skyjake
12:07 Doomsday Engine Revision 8171ba4f (github): Widgets|libcore: Added a rule pair utility
skyjake
08:06 Doomsday Engine Bug #2293 (Closed): md2tool fails to read model files
skyjake
08:06 Doomsday Engine Bug #2296 (Closed): FreeDoom IWAD detection problems
skyjake
08:05 Doomsday Engine Feature #2238 (Closed): Configure game rules in custom profiles
skyjake
08:05 Doomsday Engine Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
skyjake
07:42 Doomsday Engine Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
skyjake
08:05 Doomsday Engine Feature #2177 (Closed): Savegames are not completely separated between profiles
skyjake
08:04 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks for the MAPINFO update, I've included it in the next build of 2.1. skyjake
05:35 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ... Drako
08:03 Doomsday Engine Revision bfad5c63 (github): Fixed|Doom: Added missing secret exit for MAP33 (BFG Edition)
IssueID #1575 skyjake
07:45 Doomsday Engine Feature #2295: Support XBOX version of Doom
See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18 skyjake
07:40 Doomsday Engine Revision e5af53c7 (github): libgui|UI: Changing window pixel ratio
GLWindow will notify observers when the pixel ratio changes.
Renamed the term “DPI factor” to “pixel ratio”.
IssueI...
skyjake
07:38 Doomsday Engine Revision 09a3f959 (github): Cleanup
skyjake
07:37 Doomsday Engine Revision adff2f60 (github): Scripting|libcore: Accessing native/imported modules
A more convenient API. skyjake
06:24 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis... Drako

2018-11-17

21:11 Doomsday Engine Revision 0976a77f (github): Windows|Fixed: Build failure
skyjake
20:58 Doomsday Engine Revision ae8c1544 (github): Fixed: Build failure
skyjake
20:54 Doomsday Engine Revision 11751714 (github): UI|Home: Visual tweak
skyjake
20:53 Doomsday Engine Revision 470a5999 (github): Fixed|Widgets: LabelWidget font size change
skyjake
20:12 Doomsday Engine Revision 60220f05 (github): UI|Client: UI style reloading; cleanup
There were certain hard-coded lengths that were converted to use Rules, so updating them is easier/possible.
ClientS...
skyjake
20:10 Doomsday Engine Revision 7c0c84e6 (github): Widgets|libappfw: UI style reloading
If the DPI changes, the UI style needs to be updated. The length rules use a common DPI factor so they don’t need to ... skyjake
19:58 Doomsday Engine Revision 514e8870 (github): libgui: Font refresh; GLWindow observes screen change
FontBank can now reload fonts based on the fonts definitions. The Font objects will not be recreated. The existing fo... skyjake
19:54 Doomsday Engine Revision def6a210 (github): Widgets|libcore: Common DPI rule; waiting for assets
skyjake
19:19 Doomsday Engine Revision 7642f1e8 (github): Scripting|libcore: “import” overwrites existing variable
skyjake
 

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