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From 2018-11-03 to 2018-11-16

2018-11-15

20:48 Doomsday Engine Revision 9ce794b9 (github): Fixed: Audio system shutdown
Data created by unloaded plugins must also be deleted. skyjake
20:30 Doomsday Engine Revision 148b06a8 (github): Cleanup
skyjake
20:15 Doomsday Engine Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine... skyjake
20:12 Doomsday Engine Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
skyjake
18:32 Doomsday Engine Feature #2280 (Closed): Disable audio in background
skyjake

2018-11-14

21:32 Doomsday Engine Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
If the correct music is already playing, it isn’t an error if the same music is requested to be played. skyjake
21:31 Doomsday Engine Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
Don’t leave temporary files and directories hanging around for no reason. skyjake
19:07 Doomsday Engine Revision c2838d1c (github): Fixed build error
skyjake
18:19 Doomsday Engine Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t...
skyjake
18:17 Doomsday Engine Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
Print a warning about incomplete layout rules. skyjake
18:15 Doomsday Engine Revision 54f8861c (github): Widgets: Cleanup
skyjake
10:25 Doomsday Engine Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
skyjake
10:22 Doomsday Engine Revision 4e2778e9 (github): Cleanup: Version number text
skyjake

2018-11-13

09:10 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Bumped to 2.2. skyjake
09:10 Doomsday Engine Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
05:38 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
(winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
Drako

2018-11-12

20:32 Doomsday Engine Feature #2238 (Resolved): Configure game rules in custom profiles
Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
skyjake
20:29 Doomsday Engine Revision 47475727 (github): UI|Home: Foldable subgroups in profile edit dialog
skyjake
20:28 Doomsday Engine Revision 311ea734 (github): Cleanup
skyjake
09:13 Doomsday Engine Revision 6f0a5508 (github): UI|Widgets: Working on dialog layout
skyjake

2018-11-11

22:10 Doomsday Engine Revision ac627bed (github): UI|Client: Working on game profile options UI
Foldable option groups are not fully functional yet. skyjake
22:10 Doomsday Engine Revision 5742bba0 (github): All Games: Check for gameplay options in profile
Instead of just checking command line options, also check option values in the game profile. skyjake
22:09 Doomsday Engine Revision 0db640a1 (github): libdoomsday: Games may define additional options
A game profile stores values for the options in a Record. skyjake
22:08 Doomsday Engine Revision 8df3e0d2 (github): Widgets|libappfw: Widget improvements
All dialogs now have a scroll indicator enabled by default. skyjake
22:07 Doomsday Engine Revision 45a14fce (github): Widgets|Scripting: Added Widget namespaces
Each Widget can have its own Record of local variables. skyjake
14:30 Doomsday Engine Revision 0314714a (github): Fixed|Widgets: Animation fails to update
A paused animation was incorrectly considered “done”, so an AnimationRule stopped observing it. skyjake
14:28 Doomsday Engine Revision 47aa5f9f (github): Fixed|libdoomsday: Potential crash during startup
The UI shouldn’t be accessing the games while they are being defined/updated. skyjake
14:27 Doomsday Engine Revision 628ab867 (github): UI|Home: Default filter in game data file selection
By default, show all the recognized game data files. skyjake
09:58 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w... skyjake
04:03 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil... Drako
09:57 Doomsday Engine Revision b4209cc8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:57 Doomsday Engine Revision 425f4bf1 (github): libappfw: Updated header file
skyjake
09:46 Doomsday Engine Revision 6f768e1f (github): UI|Home: Showing special tags via Mods tab menu
The Mods tab menu now has a couple of helpful items for showing the predefined tags, such as recognized game data fil... skyjake
09:44 Doomsday Engine Bug #2296 (Resolved): FreeDoom IWAD detection problems
Added detection of FreeDoom 0.11.3. skyjake
08:35 Doomsday Engine Bug #2296: FreeDoom IWAD detection problems
Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version... vermil
03:39 Doomsday Engine Bug #2296 (Closed): FreeDoom IWAD detection problems
freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
Drako
09:44 Doomsday Engine Revision 61c017ba (github): Resources|libdoomsday: Recognized FreeDoom version 0.11.3
IssueID #2296 skyjake
09:28 Doomsday Engine Revision cadd9e2c (github): UI|Client: Improved package list searching
One can now enter any of the hidden tags (such as “gamedata” or “core”) to see those packages, too, even though they ... skyjake

2018-11-10

17:51 Doomsday Engine Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
17:50 Doomsday Engine Feature #2238 (In Progress): Configure game rules in custom profiles
skyjake
17:47 Doomsday Engine Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ... skyjake
16:10 Doomsday Engine Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
A custom game profile can use these with the BFG game modes.
IssueID #2279
skyjake
13:44 Doomsday Engine Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
skyjake

2018-11-09

12:02 Doomsday Engine Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
More play testing should be done before this issue is closed. skyjake
08:21 Doomsday Engine Revision d75ad7de (github): UI|Home: Hovering on profile Play button
Show the action description only when hovering on the action button for clearer causality. skyjake
08:20 Doomsday Engine Revision 1ce44e55 (github): libcore: Friendlier friendly time format
skyjake
08:00 Doomsday Engine Revision a00d371b (github): Fixed|Doom: Inconsistent games IDs
Freedoom and BFG variants of Doom 1 sould also use the “doom1-“ identifier. skyjake
07:46 Doomsday Engine Feature #2295 (New): Support XBOX version of Doom
Drako wrote:
> I did some testing with DOOM.WAD and IWADConverter. I converted doom.wad to the XBOX version. It cont...
skyjake

2018-11-08

22:45 Doomsday Engine Feature #2280 (Resolved): Disable audio in background
skyjake
22:44 Doomsday Engine Revision af6df1af (github): Audio|Client: Option for pausing music when focus lost
Added a new option to Audio Settings for pausing music when window loses focus.
Reorganized the Audio Settings dialo...
skyjake
22:42 Doomsday Engine Revision 1d742fc1 (github): Cleanup
skyjake
22:42 Doomsday Engine Revision 8bdafe87 (github): Widgets|libappfw: Nicer way of creating subheading labels
skyjake
21:28 Doomsday Engine Revision 7e359630 (github): Fixed|UI|Client: Loading a savegame from the Home screen
The selected save item got deselected while the UI was being updated during the busy mode, and the save was not loaded. skyjake
21:14 Doomsday Engine Revision 4b90b9a6 (github): Cleanup: Avoid undefined behavior
Cannot dereference nullptrs. skyjake
21:14 Doomsday Engine Revision 6a05b5e4 (github): Cleanup
skyjake
19:37 Doomsday Engine Feature #2177 (Resolved): Savegames are not completely separated between profiles
skyjake
19:17 Doomsday Engine Revision 5b2ad745 (github): UI|SaveGames: Creating a custom save folder
Older custom profiles naturally don’t yet have a custom save folder, so offer to create one in the context menu.
Als...
skyjake
18:46 Doomsday Engine Revision 5143d824 (github): SaveGame|UI: Custom profiles have their own save folders
Each custom profile is assigned a unique empty save folder when the profile is created.
SaveGames can be queried for...
skyjake
18:42 Doomsday Engine Revision 46154378 (github): Cleanup
skyjake
18:42 Doomsday Engine Revision 759ad135 (github): FS|libcore: Deleting directories; cleanup
DirectoryFeed did not have the ability to delete directories even when requested. skyjake
18:40 Doomsday Engine Revision 3631daba (github): Cleanup|Math: Random number functions
skyjake
18:38 Doomsday Engine Revision 0bedb480 (github): Homepage: Old forums URL
skyjake

2018-11-07

22:32 Doomsday Engine Revision f9aeec0f (github): Cleanup
skyjake
22:23 Doomsday Engine Revision 228b1b06 (github): FS|libcore: Accessing native files
Improved the utility method for accessing a native file anywhere in the file system. It can now create new files in a... skyjake
22:21 Doomsday Engine Revision 84e09e43 (github): libcore|Math: Better random number generator
skyjake
17:35 Doomsday Engine Revision 9cf1e77c (github): Refactor|Cleanup|SaveGames: Determining save folder
GameProfile is now used as the authority when determining where to place save files.
AbstractSession::Profile was re...
skyjake
17:33 Doomsday Engine Revision 6af021cb (github): Cleanup
skyjake
16:56 Doomsday Engine Feature #2177 (In Progress): Savegames are not completely separated between profiles
This should be addressed before the 2.1 release. Basically, every profile needs to have a unique save folder.
The ...
skyjake

2018-11-06

20:26 Doomsday Engine Revision 5884ff42 (github): md2tool|Fixed: Error when reading data from file
The `Load()` function always reported an error if one tried to load zero bytes.
IssueID #2293
skyjake
20:19 Doomsday Engine Bug #2293 (Closed): md2tool fails to read model files
md2tool has a regression where it fails to load a valid MD2 model file:... skyjake
09:24 Doomsday Engine Bug #2285 (In Progress): Extreme lag with LAN discovery of multiple (12) local servers
skyjake
09:24 Doomsday Engine Feature #2279 (New): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
09:24 Doomsday Engine Feature #2247 (Progressed): Upgrade to new FMOD Low Level Programmer API
skyjake

2018-11-05

22:08 Doomsday Engine Revision bcdcf399 (github): Cleanup|All Games: Removed cvar “menu-turningskull”
This is an obsolete alias for “menu-cursor-rotate”. skyjake
22:03 Doomsday Engine Revision 41f630ef (github): libcore: Querying the size of a Record
skyjake
22:03 Doomsday Engine Revision cd0aa851 (github): libdoomsday: Game profiles can contain additional variables
skyjake
21:57 Doomsday Engine Revision 093c0e6b (github): libcore|Info: Converting an Info block to a Record
skyjake
20:08 Doomsday Engine Revision 3f903776 (github): Cleanup|All Games: Common turbo speed multiplier
skyjake
19:15 Doomsday Engine Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
skyjake
19:15 Doomsday Engine Bug #2275 (Closed): [Hexen] SIGSEGV in Mobj_PrivateID when returning from Wastelands to Shadow Wood
skyjake
19:15 Doomsday Engine Bug #2276 (Closed): [HEXEN] SIGABRT when returning from Wastelands to Darkmere through the ?Castle? Portal
skyjake
19:15 Doomsday Engine Bug #2287 (Closed): Macintosh variant of HEXEN.WAD is not recognized
skyjake
19:15 Doomsday Engine Feature #2245 (Closed): Improved UI for data folder configuration
skyjake
19:15 Doomsday Engine Bug #2250 (Closed): Crash on launch when trying to index folders with lots of files, or files with unexpected names/content
skyjake
19:15 Doomsday Engine Bug #2261 (Closed): Mobj cross-references not always fully restored after loading a save
skyjake
19:15 Doomsday Engine Bug #2264 (Closed): Crosshair thickness cannot be changed
skyjake
08:45 Doomsday Engine Bug #2264 (Resolved): Crosshair thickness cannot be changed
I have fixed this bug as part of the DGL shader improvements for 2.1. Lines are now being drawn as quads using a cust... skyjake
19:15 Doomsday Engine Feature #2271 (Closed): Fully customized game profiles (select any WAD as IWAD)
skyjake
08:13 Doomsday Engine Feature #2271 (Resolved): Fully customized game profiles (select any WAD as IWAD)
skyjake
19:15 Doomsday Engine Bug #2005 (Closed): [Doom] Configure Weapon Priority Order Broken
skyjake
19:15 Doomsday Engine Bug #2147 (Closed): [Doom] Doom2/TNT/Plutonia/HacX title loop mistake
skyjake
19:15 Doomsday Engine Bug #2225 (Closed): Some packages are not displayed in package list until tricky editing info file
skyjake
19:15 Doomsday Engine Feature #2226 (Closed): Sorting game profiles in Home
skyjake
19:15 Doomsday Engine Feature #2237 (Closed): Add "Max sound channels" option to Audio Settings
skyjake
19:15 Doomsday Engine Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
skyjake
18:33 Doomsday Engine Bug #1813 (Resolved): Hexen weapons remain smoothed in the Vanilla profile
skyjake
17:30 Doomsday Engine Bug #1813 (In Progress): Hexen weapons remain smoothed in the Vanilla profile
skyjake
19:15 Doomsday Engine Bug #1872 (Closed): Copyright year of Windows binaries incorrect
skyjake
19:07 Doomsday Engine Revision bba7fae1 (github): UI|Home: Tweaked game library item subtitles
skyjake
18:35 Doomsday Engine Revision 32119208 (github): Fixed|Renderer: Weapon psprites always filtered
The material spec for psprites was not using the mag filter parameter consistently.
IssueID #1813
skyjake
11:49 Doomsday Engine Feature #2292: Indication of an options default setting
Yes. Mainly the options menu. vermil
11:32 Doomsday Engine Feature #2292: Indication of an options default setting
To clarify a bit, you are talking about the game's Options menu specifically? skyjake
11:27 Doomsday Engine Feature #2292 (New): Indication of an options default setting
Dday has lot's of options for configuring the map, hud etc etc. But it might be cool if the default/original setting ... vermil
10:13 Doomsday Engine Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
tacgnol wrote:
> But I would say there is something else.
I agree. It is doing a lot of unnecessary work updating t...
skyjake
05:35 Doomsday Engine Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
It helped, I went from 2 FPS to 10 or 23 when I check the FPS counter.
But I would say there is something else.
...
tacgnol
08:43 Doomsday Engine Bug #2263 (Closed): no paths found matching "fx.blur.horizontal"
skyjake
08:29 Doomsday Engine Bug #2269 (Rejected): Failed to load Particle00.tga and Particle23.tga when using jDoom Resource Pack on Fedora 27
I believe this is a bug in jDRP. skyjake
08:28 Doomsday Engine Bug #2270 (Rejected): Failed to locate "Models:LostSoul/Lostsoul_flame.md2" when using jDoom Resource Pack in Ultimate Doom on Fedora 27
I believe this is a bug in jDRP. skyjake
08:26 Doomsday Engine Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Thanks to #2271, one can now set up a custom game using any WAD, so the lack of recognition of the modified IWAD is l... skyjake
08:21 Doomsday Engine Feature #2238 (Closed): Configure game rules in custom profiles
Merged with #2241. skyjake
08:20 Doomsday Engine Feature #2241 (In Progress): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
08:11 Doomsday Engine Revision 883009fc (github): Resources|UI: Custom data file only replaces “gamedata” packages
The packages tagged “core” (such as doomsday.pk3) must still be loaded even though the normal “gamedata” package is r... skyjake

2018-11-04

21:50 Doomsday Engine Feature #2271 (In Progress): Fully customized game profiles (select any WAD as IWAD)
skyjake
21:49 Doomsday Engine Revision f42f390e (github): Widgets|libcore: Finding a parent widget of certain type
skyjake
21:49 Doomsday Engine Revision 6092019f (github): UI|Home|Resources: Custom data file in game profiles
Starting a profile with custom data file doesn’t work yet because the game plugin’s required PK3 isn’t being automati... skyjake
18:06 Doomsday Engine Revision 58ce9545 (github): UI|Home: Added a “Data File” setting to game profiles
skyjake
18:05 Doomsday Engine Revision 0f298bc2 (github): UI|Home: Game subtitles depend on sort mode
skyjake
14:59 Doomsday Engine Revision 96271204 (github): Fixed|Windows: Build failure
skyjake
12:47 Doomsday Engine Bug #2291 (Resolved): If music is not defined in Map Info, should fall back to the default music
skyjake
12:21 Doomsday Engine Bug #2291 (In Progress): If music is not defined in Map Info, should fall back to the default music
skyjake
12:21 Doomsday Engine Bug #2291 (Closed): If music is not defined in Map Info, should fall back to the default music
Older mods may not specify a music ID in Map Info. However, @patchmapinfo.ded@ in the games' definitions makes the as... skyjake
12:47 Doomsday Engine Revision e98b33bd (github): Music|Definitions: Fall back to default music
If a custom Map Info doesn’t specify any music, it should use the map’s default song.
Removed the default songs from...
skyjake
12:09 Doomsday Engine Revision 1402c2b4 (github): FluidSynth: Restored old max gain value
Some music was breaking up with gain 1.0. skyjake
10:39 Doomsday Engine Feature #2237 (Resolved): Add "Max sound channels" option to Audio Settings
skyjake
10:38 Doomsday Engine Revision 288b749a (github): Audio|UI: Set SFX channel count in Audio Settings
The -sfxchan option now just changes the value of Config.audio.channels.
IssueID #2237
skyjake
10:36 Doomsday Engine Revision 92a831ef (github): FS|libcore: Improved API convenience
skyjake

2018-11-03

21:39 Doomsday Engine Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
commit:d5ec468248 may help with this issue. skyjake
21:38 Doomsday Engine Feature #2226 (Resolved): Sorting game profiles in Home
skyjake
21:38 Doomsday Engine Revision dc4482ee (github): UI|Home: Sort options for game library
Games can be sorted based on different criteria. The selected item is retained if the item order changes.
IssueID #2226
skyjake
21:35 Doomsday Engine Revision de93b413 (github): UI|Client: Set profiles’ last played time
skyjake
21:34 Doomsday Engine Revision b770352a (github): libdoomsday: Game profile last played time
skyjake
21:33 Doomsday Engine Revision 6ab15f10 (github): Fixed|libcore: Profile title change notification
skyjake
17:22 Doomsday Engine Revision d5ec4682 (github): UI|Multiplayer: Load game logos asynchronously
Load multiplayer game logos without blocking the UI thread. skyjake
15:02 Doomsday Engine Revision f03c3397 (github): Heretic: Added “mif_spawn_all_firemaces” flag
Map Info flag for disabling the randomness of Firemace spawning. All Firemace map spots will spawn a MT_WMACE unless ... skyjake
13:54 Doomsday Engine Feature #2245 (Resolved): Improved UI for data folder configuration
skyjake
13:49 Doomsday Engine Revision a88fa5d7 (github): Fixed: Missing include
skyjake
13:27 Doomsday Engine Revision f34ecfc8 (github): Fixed|UI|Client: Setting the initial WAD folder
The IWAD folder selected by the user should also be put in Config.resource.packageFolder. skyjake
13:26 Doomsday Engine Revision 2fa7a112 (github): Fixed|Resources: Parsing PWAD readme
The title of the WAD was not always correctly recognized. skyjake
13:25 Doomsday Engine Revision df8e7371 (github): Scripting|libcore: Finding index of value in array
skyjake
10:56 Doomsday Engine Revision 4921c65d (github): UI|Client: Load game logos asynchronously
It may take a little while to load all the icons, and the UI shouldn’t be blocked in the meantime. This was particula... skyjake
10:54 Doomsday Engine Revision 8fcfb358 (github): libcore: Improved async() method
skyjake
10:33 Doomsday Engine Revision a1866d09 (github): UI|Client: Refreshing packages
PackagesWidget and PackagesDialog don’t need their own method for refreshing, because they can just observe the file ... skyjake
10:31 Doomsday Engine Revision 39d7a30a (github): FS|libcore: Querying the file system busy status
skyjake
 

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