Project

General

Profile

Activity

From 2017-04-16 to 2017-04-29

2017-04-29

23:59 Doomsday Engine Revision c2fd74c2 (github): OpenGL|libappfw|libgui: Drawing performance tuning
Don't reuse the same buffer multiple times per frame. skyjake
21:04 Doomsday Engine Revision b0d205aa (github): Cleanup
skyjake
16:23 Doomsday Engine Revision 31348a87 (github): Cleanup
skyjake
16:23 Doomsday Engine Revision 63d3607d (github): Fixed|DGL: Default texture modulation mode
skyjake
16:22 Doomsday Engine Revision f1654c41 (github): Fixed|libgui: Problem with indexed array drawing
skyjake

2017-04-28

21:04 Doomsday Engine Revision a69ddfa1 (github): Fixed|Unix|CMake: Added a manual check for g++
It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
skyjake
21:03 Doomsday Engine Revision cbe8ee04 (github): Bumped version number to 2.0.1
skyjake
20:51 Doomsday Engine Revision 2495f0e4 (github): Fixed|Unix|CMake: Added a manual check for g++
It appears on some Linux distributions, CMake does not detect g++
as the "GNU" compiler. This causes build failures.
skyjake

2017-04-27

11:13 Doomsday Engine Revision d5b0aed1 (github): Automap|libcommon: Use DGL draws more efficiently
skyjake
11:11 Doomsday Engine Revision 44564ce2 (github): Renderer|DGL: Use appropriate usage hint on vertex data
skyjake
11:10 Doomsday Engine Revision 5c3b334d (github): Fixed|OpenGL: Enabling OpenGL debug logger, stopping logging properly
skyjake

2017-04-26

12:10 Doomsday Engine Revision 6044a787 (github): GL|libgui: Drawing arrays with indices in host memory
skyjake
10:47 Doomsday Engine Revision 944c4526 (github): Fixed|Windows|OpenGL: Build error; enable OpenGL debug logger
skyjake

2017-04-25

22:25 Doomsday Engine Bug #2227 (Closed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake
22:25 Doomsday Engine Revision 07a44827 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
Prepare for a temporarily missing attack target.
IssueID #2227
skyjake
07:35 Doomsday Engine Revision 2bec4dae (github): Performance|DGL: Improved use of vertex buffers while drawing with DGL
Only modify each buffer once per frame. skyjake
07:34 Doomsday Engine Revision 13b08a53 (github): libgui|GLWindow: Querying the current frame count
skyjake

2017-04-24

21:42 Doomsday Engine Revision 8615f2ef (github): Model Renderer: Render each MD2 (sub)model as one big triangle strip
skyjake
16:24 Doomsday Engine Revision 72ac96fc (github): Renderer: Cleanup
Now that drawing is handled in specific places, it is unnecessary to
apply GLState changes all the time.
skyjake
15:53 Doomsday Engine Revision 193d26dc (github): Renderer|DGL: Configure fog via DGL
DGL fog parameters affect both `dgl.draw` and model shaders. skyjake
11:52 Doomsday Engine Revision 826448ce (github): Renderer|GL: Multitexturing is always available; removed obsolete options
OpenGL 3.3 requires at least 16 texture image units. skyjake
10:02 Doomsday Engine Revision d0cf4ec8 (github): Renderer|GL: Fixed DGL active textures; apply modulation in dgl.draw shader
The “dgl.draw” shader now implements a couple of the old texture
modulation modes. More to come…
Each texture unit n...
skyjake

2017-04-23

20:52 Doomsday Engine Revision 978d1a13 (github): Fixed|OpenGL|Client: Projection matrices for 2D drawing
skyjake
19:08 Doomsday Engine Revision 9195cbda (github): Fixed|OpenGL|Client: Vertex color normalization and DGL shutdown
skyjake
17:01 Doomsday Engine Revision 1598fa76 (github): OpenGL|Client: Adapting old drawing code for OpenGL 3.3
skyjake
17:00 Doomsday Engine Revision 30df3c53 (github): libgui|GLBuffer: Using GLBuffer for managing raw buffer data
skyjake
14:19 Doomsday Engine Revision e91ba8f7 (github): OpenGL|Client: Updating old DGL drawing routines for OpenGL 3.3
DGL remains to support legacy drawing code. skyjake
14:19 Doomsday Engine Revision 6ca99970 (github): OpenGL|libgui: Updating GL classes for OpenGL 3.3
GLBuffer uses a vertex array object for setting up the arrays.
Added a debug logger in case the OpenGL driver suppor...
skyjake
14:16 Doomsday Engine Revision d7b67bda (github): Renderer|Client: Updated existing GLSL shaders to version 3.3
Also added a new shader for old DGL drawing routines. skyjake
10:04 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Indeed, #2068 needs fixing in the near future... skyjake
10:01 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
This is part of this bigger bug in Dday: https://tracker.dengine.net/issues/2068 vermil
08:47 Doomsday Engine Bug #2227 (Resolved): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I've applied a fix that avoids the crash at least for me. It will be available in the next 2.1 unstable build, and al... skyjake
08:24 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Thank you! :) I'm now looking at the crash in the debugger, looks like Heresiarch forgot about its attack target duri... skyjake
08:17 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
Added 2 savegames (one before portal and second before crash) theleo_ua
07:56 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
theleo_ua wrote:
> I reproduced the crash, even without packages: just wait while heresiarch will start his attack s...
skyjake
00:11 Doomsday Engine Bug #2227: [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
skyjake wrote:
> I spent some time replicating that exact same situation where the crash occurred, but it didn't cra...
theleo_ua
08:46 Doomsday Engine Revision 82d78857 (github): Fixed|Hexen: Crash when going through portals while Heresiarch attacks
Prepare for a temporarily missing attack target.
IssueID #2227
skyjake

2017-04-22

18:16 Doomsday Engine Bug #911 (Closed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
18:16 Doomsday Engine Revision c78588b1 (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
18:11 Doomsday Engine Bug #2227 (Progressed): [HeXen] Crash during gameplay at DK_Map08 (Constable gate), going through portals while Heresiarch is attacking
I spent some time replicating that exact same situation where the crash occurred, but it didn't crash for me. I also ... skyjake

2017-04-21

19:58 Doomsday Engine Revision 2359abb0 (github): Switched to OpenGL 3.3 Core Profile; old GL code should use DGL
The DGL functions approximate old OpenGL 1.x fixed-function drawing
for legacy code.
skyjake

2017-04-18

20:18 Doomsday Engine Bug #2232 (Rejected): Flask 2.0 "picked up" model hiding delay issue
This does not appear to be a bug in Doomsday.
The issue can be fixed by changing the model animation definitions. ...
skyjake
19:53 Doomsday Engine Bug #911 (Resolved): [Hexen] Poison cloud vs Repulsion Disc
skyjake
19:52 Doomsday Engine Revision 15a1c83e (github): Hexen: Mushroom poison clouds should not be pushed (vanilla emulation)
IssueID #911 skyjake
08:28 Doomsday Engine Feature #2229 (Closed): Game profile option to immediately start game in a specific map
skyjake

2017-04-17

11:30 Doomsday Engine Bug #2231 (Closed): Visual scripts for FBX HUD models not reset after entering portal
skyjake
11:29 Doomsday Engine Bug #2246 (Closed): Screen remains completely black after startup, even though console is accessible (random)
skyjake
11:29 Doomsday Engine Bug #2217 (Closed): Fullscreen "Quit" button doesn't appear until after unloading a game
skyjake
11:29 Doomsday Engine Bug #2218 (Closed): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
11:29 Doomsday Engine Bug #2220 (Closed): Long sidebars should always keep their Close button visible
skyjake
11:29 Doomsday Engine Bug #2223 (Closed): Directory selection box is not selectable
skyjake
11:29 Doomsday Engine Feature #2224 (Closed): Preload all model textures to avoid stutters during gameplay
skyjake
11:28 Doomsday Engine Revision 51df3415 (github): Resources|libdoomsday: Improved handling of data folders with the same name
Every configured WAD folder will now be guaranteed to have its own
unique internal folder so the contents won’t get m...
skyjake
11:28 Doomsday Engine Revision 244f5466 (github): Resources|libdoomsday: Added identification rules for Plutonia/TNT variants
Recognize the versions of Plutonia and TNT from GOG.com. skyjake
11:28 Doomsday Engine Revision b46fcc00 (github): UI|Client: Show the “X Quit” button after startup
IssueID #2217 skyjake
11:28 Doomsday Engine Revision 5968cece (github): Widgets|libappfw: Clearing TabWidget items with no animation glitches
skyjake
11:28 Doomsday Engine Revision 3ba2d345 (github): Fixed|UI|Home: Animation glitches when opening package selection dialog
The Home tabs are only refreshed when they actually change. skyjake
11:28 Doomsday Engine Revision ee63f173 (github): Fixed|Client: Compiler warnings
skyjake
11:28 Doomsday Engine Revision 48a8be04 (github): Fixed|GL: Black screen after startup
The OpenGL context was not active sometimes when the UI atlas was
initialized, causing its size to be (0,0). This mea...
skyjake
11:28 Doomsday Engine Revision 11c3675e (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake
11:28 Doomsday Engine Revision d6768992 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
11:28 Doomsday Engine Revision c16588f0 (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
11:28 Doomsday Engine Revision 3a919f93 (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
11:28 Doomsday Engine Revision 966e0308 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:28 Doomsday Engine Revision f2d4ff8e (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
11:28 Doomsday Engine Revision 83c182bd (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
11:28 Doomsday Engine Revision b355ee81 (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake
11:28 Doomsday Engine Revision 70ee89d7 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
11:28 Doomsday Engine Revision b619e0fb (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
11:27 Doomsday Engine Revision 63f06e6e (github): Refactor|Model Renderer: Separated model loading from the ModelRenderer
skyjake
11:27 Doomsday Engine Revision 2e5c8dfc (github): Model Renderer: Initialize loaded 3D models during busy mode
To avoid stutters during gameplay, 3D models from all loaded packages
are initialized for rendering during busy mode....
skyjake
11:27 Doomsday Engine Revision 3acb79a9 (github): Fixed: Duplicated symbols in Turbo build
skyjake
10:42 Doomsday Engine Revision 9eaefb5c (github): Console|Client|UI: Added "packages" command to open the Packages sidebar
skyjake
10:42 Doomsday Engine Revision 6000bd95 (github): Fixed|UI|Client: Layout of the Packages sidebar
IssueID #2220 skyjake
09:52 Doomsday Engine Revision 548e5f3c (github): Widgets|libappfw: Ensure OpenGL context is active when initializing
skyjake
08:32 Doomsday Engine Bug #2225: Some packages are not displayed in package list until tricky editing info file
theleo_ua wrote:
> So, for make this to work properly in current 2.0 build, I should replace all () with [], am I ri...
skyjake

2017-04-16

20:32 Doomsday Engine Bug #2225: Some packages are not displayed in package list until tricky editing info file
skyjake wrote:
> The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allow...
theleo_ua
19:57 Doomsday Engine Bug #2225 (Progressed): Some packages are not displayed in package list until tricky editing info file
The first issue is that "TXHD__0_01.BOX/info" has a syntax error due to parentheses not being allowed in key identifi... skyjake
20:01 Doomsday Engine Revision 6ae97998 (github): Fixed|Widgets|libappfw: Reinitialize UI atlas if necessary
IssueID #2246 skyjake
20:01 Doomsday Engine Revision d8499696 (github): Fixed|Resources|libdoomsday: Handle syntax errors in Snowberry-format metadata
Malformed packages get the "error" tag and the error message is included
in the package notes.
IssueID #2225
skyjake
18:50 Doomsday Engine Bug #2231 (Resolved): Visual scripts for FBX HUD models not reset after entering portal
Weapon animator state is now properly reset when the map changes. skyjake
18:49 Doomsday Engine Revision 69c83757 (github): Fixed|Model Renderer|libdoomsday: Reset weapon animators when map changes
IssueID #2231 skyjake
11:02 Doomsday Engine Revision cd8f7aba (github): UI|Home: Problems selecting WAD folders in GNOME
IssueID #2223 skyjake
11:01 Doomsday Engine Bug #2223 (Resolved): Directory selection box is not selectable
I have addressed this by not limiting the file dialog to WAD files. Now in GNOME it correctly says the filter is "Dir... skyjake
10:36 Doomsday Engine Revision 29e9607c (github): Fixed|Widgets|libappfw: Problems with button colors and hovering
It was possible that a button would forget its correct color under
specific circumstances.
ChildWidgetOrganizer now ...
skyjake
10:34 Doomsday Engine Revision 9ed627c2 (github): UI|Widgets|Client: Sidebar title and close button are always visible
IssueID #2220 skyjake
09:15 Doomsday Engine Bug #2220 (Resolved): Long sidebars should always keep their Close button visible
skyjake
07:02 Doomsday Engine Revision 025e1ccc (github): Fixed|libgui: Window dimensions forgotten when in fullscreen mode
IssueID #2218 skyjake
07:01 Doomsday Engine Bug #2218 (Resolved): [Windows] Cumbersome window sizing behavior when switching between windowed and fullscreen modes
skyjake
 

Also available in: Atom