Activity
From 2015-10-21 to 2015-11-03
2015-11-03
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09:19 Doomsday Engine Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- The only thing missing here is to add checks that say that Qt 4 builds are not supported; CMake should show an error ...
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09:17 Doomsday Engine Feature #1994: Model asset for player weapons (model.weapon.*)
- The missing feature here is the positioning: vanilla bobbing is missing, and the model should be able to provide its ...
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09:16 Doomsday Engine Feature #1995 (In Progress): Improved 3D model shaders
- There can now be a different shader for each rendering pass of a model.
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09:14 Doomsday Engine Feature #2057: Multiple client instances
- This may be relatively unimportant from an end user's point of view, but it would be nice for basic MP development, f...
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09:13 Doomsday Engine Feature #2112 (Closed): Bindings for the Playstation 3 controller
2015-10-30
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20:45 Doomsday Engine Bug #2119 (Closed): Failed conversion of .dsg savegame with ambiguous game mode
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20:44 Doomsday Engine Bug #2115 (Closed): [HeXen] No sound from breaking a suit of armor
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20:30 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- I'm applying a patch for 1.15.5 where the suit of armor and pottery explode sounds are use one of the chunks/bits as ...
2015-10-28
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17:51 Doomsday Engine Bug #2115: [HeXen] No sound from breaking a suit of armor
- danij wrote:
> Looking at this again with fresh eyes it turns out that this has a much simpler cause: Doomsday is us... -
14:12 Doomsday Engine Feature #2122 (Closed): Autodetect games installed from GOG.com
- As Doom has been released on GOG, it might be cool if Dday could auto locate it as it does with Steam installs of Doo...
2015-10-24
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14:20 Doomsday Engine Bug #2111 (Closed): Build system patches for cross-compilation
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14:20 Doomsday Engine Bug #2106 (Closed): [OS X 10.11 El Capitan] Mouse cursor does not stay hidden
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