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From 2015-05-24 to 2015-06-06

2015-06-06

09:59 Doomsday Engine Feature #1900: OpenGL 3.3 Core Profile
@QOpenGLWindow@ and @QOpenGLWidget@ were added in Qt 5.4, so the minimum required version of Qt would have to be 5.4.... skyjake

2015-06-05

22:29 Doomsday Engine Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
Rather than filtering them out I think it would be better to segregate saves from unknown game modes and then simply ... danij
22:24 Doomsday Engine Bug #2079: Home screen savegame menu shows files from unknown game plugins as blank items
I would suggest filtering them out as suggested, and then logging a (dev?) warning about it. rhargrave
22:22 Doomsday Engine Bug #2079 (Closed): Home screen savegame menu shows files from unknown game plugins as blank items
See attached screenshot. The blank item is from Doom64, which was not present in the installation at the time when th... skyjake
15:32 Doomsday Engine Feature #1887 (Closed): Migrate project build system to CMake 3
skyjake
15:31 Doomsday Engine Feature #2020 (Resolved): Remove Snowberry from distribution packages
skyjake
15:31 Doomsday Engine Feature #2078 (Closed): Update the Readme for 2.0
The Readme has accumulated quite a bit of information over the years, however nowadays it is becoming mostly obsolete... skyjake

2015-06-02

18:36 Doomsday Engine Bug #778: Gamepad usability issues
I would like to add that I currently have to start doomsday with @-nojoy@, as I have a custom keyboard controller tha... rhargrave

2015-06-01

19:24 Doomsday Engine Bug #2077 (In Progress): Odd lighting glitch in latest builds
danij
19:22 Doomsday Engine Bug #2077 (Closed): Odd lighting glitch in latest builds
In the latest builds of DD, there are some strange lighting bugs that appear along map geometry. It is likely that th... rhargrave
12:18 Doomsday Engine Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
skyjake
10:26 Doomsday Engine Bug #2076 (Closed): FluidSynth uses deprecated GLib threading API (OS X)
Even in the latest version of FluidSynth (1.1.6), they are using GLib threading functions that were deprecated in GLi... skyjake

2015-05-31

21:54 Doomsday Engine Feature #2037 (Resolved): [Linux] Get Doomsday working with Clang
I just recently produced a build of doomsday using clang that does not immediately appear to have any issues:
I ca...
rhargrave

2015-05-29

09:41 Doomsday Engine Feature #1756: URIs for locating/identifying resources and assets
Packages should be thought of as an integral component here, because they have globally unique identifiers and can th... skyjake
09:05 Doomsday Engine Feature #2020 (In Progress): Remove Snowberry from distribution packages
With the transition to CMake and CPack, Snowberry will simply be left out of the produced packages. The documentation... skyjake
09:01 Doomsday Engine Feature #1647 (In Progress): Replace FS1 with FS2-based resource management
Marking this in progress because the basic functionality for FS2 based resource management is being built to support ... skyjake
08:58 Doomsday Engine Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
I'm postponing this work until Qt 5.5 is released (which should be very soon), so we can see if the platform-specific... skyjake
08:49 Doomsday Engine Bug #2074: Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
I agree this is a legitimate problem, however I have some thoughts about the appropriate way to handle this.
It is...
skyjake

2015-05-28

22:39 Doomsday Engine Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
As it stands right now, various different commands all use different log helpers for the script log sink. Some use ve... rhargrave
22:33 Doomsday Engine Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
That's an interesting proposal and gave me some thoughts.
Perhaps we could have most errors placed in the top-left...
rhargrave
21:05 Doomsday Engine Feature #2072: Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
In the wiki there is actually an old proposal about this: http://dengine.net/dew/index.php?title=Reduce_use_of_fatal_... skyjake
20:58 Doomsday Engine Feature #1601: Package management
Here's my thinking about the future of package management.
*Local package cache.* On your disk, a set of .packs is...
skyjake

2015-05-27

22:30 Doomsday Engine Feature #2073 (Closed): Updater remembering save status
A long winded scenario.
If one downloads an update, then chooses to save their game before installing it, but then...
vermil
21:01 Doomsday Engine Feature #1601: Package management
What foundation would the backend be built on? rhargrave
20:49 Doomsday Engine Feature #2072 (New): Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
There are many conditions that can cause plugins to crash. While none of these are actually bugs (but rather may be c... rhargrave
20:21 Doomsday Engine Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
Issue rejected as it was caused by lack of definition files. rhargrave
09:09 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Should keep an eye on this issue. It could be OpenGL driver dependent, or some glitch in the either Qt or Doomsday's ... skyjake
09:07 Doomsday Engine Feature #1887 (Resolved): Migrate project build system to CMake 3
skyjake

2015-05-25

19:04 Doomsday Engine Bug #2071: Vsync and FSAA settings behave incorrectly [1.15 RC1]
Tried RC2 on Windows. It fixes the vsync setting for me, although when starting with vsync enabled, I'm still sometim... skyjake
19:01 Doomsday Engine Bug #2070 (Closed): [Windows] Installer does not remove "wadmapconverter.dll"
skyjake

2015-05-24

16:46 Doomsday Engine Bug #2062 (Closed): Crash when binding controls (64-bit) [1.15 RC1]
skyjake
 

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