Activity
From 2014-11-09 to 2014-11-22
2014-11-22
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22:30 Doomsday Engine Revision cd70c77a (github): Refactor|Map|World: Implement important map element/object iterations with C++11 lambdas
- Things are now looking significantly cleaner, and should also perform
a little better in an optimized Release build.
...
2014-11-21
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22:40 Doomsday Engine Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym
- Using solution from:
https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
IssueID #1904 -
22:27 Doomsday Engine Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics
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19:00 Doomsday Engine Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg
- When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if th...
2014-11-20
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20:18 Doomsday Engine Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements
- The tutorial now has a progress indicator and next/back buttons with
arrows.
IssueID #1770 -
20:17 Doomsday Engine Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage
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19:49 Doomsday Engine Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle
- This calculation was being done in multiple places.
2014-11-19
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19:14 Doomsday Engine Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation
- Presently the "custom" status of a contained file is not inherited
from the container. For now, check for this in DED... -
13:36 Doomsday Engine Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility
- QMap::first() was added in Qt 5.2.
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12:47 Doomsday Engine Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors
- This will have to be revised when OpenGL 3.3 is taken into use.
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11:12 Doomsday Engine Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces
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04:50 Doomsday Engine Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering
- These cvars should be initialized with suitable values in case they
won't be set when parsing the game.cfg - look thr... -
04:38 Doomsday Engine Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation
- IssueID #1898
2014-11-18
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21:34 Doomsday Engine Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3
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21:33 Doomsday Engine Revision 5fefecaf (github): Client|GL: Cleanup
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21:33 Doomsday Engine Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures
- Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a ... -
20:29 Doomsday Engine Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:29 Doomsday Engine Revision 22d8f65d (github): libdoomsday|DED: Cleanup
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15:01 Doomsday Engine Revision 9e032f4d (github): Fixed: Various build errors and warnings
- Not many legitimate problems here, mostly warnings/errors due to
stricter implementation of the C++11 standard. -
14:40 Doomsday Engine Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:09 Doomsday Engine Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330
- Removed checking for GL extensions that are now part of the core.
GLBuffer now creates Vertex Array Objects for the v... -
09:56 Doomsday Engine Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, c...
2014-11-17
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21:47 Doomsday Engine Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition
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21:38 Doomsday Engine Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches
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21:35 Doomsday Engine Revision 5beb347b (github): Fix merge issues
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21:27 Doomsday Engine Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive
- Presently supported with Map Info definitions only. This conditional
allows one to instruct the DED parser to apply t... -
21:18 Doomsday Engine Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name
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21:07 Doomsday Engine Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition
- Conflicts:
doomsday/client/src/def_main.cpp
doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp -
21:05 Doomsday Engine Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions
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21:03 Doomsday Engine Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database
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20:02 Doomsday Engine Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message
- On Windows, this assert may fail during canvas recreation.
Todo: In the long run, make canvas recreation unnecessary... -
20:00 Doomsday Engine Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables
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19:33 Doomsday Engine Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... -
19:27 Doomsday Engine Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... -
19:22 Doomsday Engine Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO
- Doomsday introduces a "song" abstraction to simplify the creation of
custom soundtracks and introduce more flexibilit... -
19:08 Doomsday Engine Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output
- Partition the translated definitions into two data sets, according
to whether the source MAPINFO data is "custom" (fr... -
18:52 Doomsday Engine Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString()
- Presently the custom status of any contained file (e.g., lump in a WAD) is
not inherited from the container in FS1, s...
2014-11-16
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22:17 Doomsday Engine Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables
- Console variables are game-specific, however the user most likely
prefers to use the same FSAA/vsync settings for all... -
22:03 Doomsday Engine Revision bfd885c3 (github): libgui: Querying the ID of a window
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22:02 Doomsday Engine Revision 56d3bf31 (github): Cleanup
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22:01 Doomsday Engine Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables
- This commit introduces a simple mechanism that allows the user to
interactively access de::Config variables as if the... -
19:32 Doomsday Engine Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu
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19:32 Doomsday Engine Revision 3c51e377 (github): Cleanup: Unused function
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19:32 Doomsday Engine Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed
- In the update notification dialog, if one opens the Updater settings
and closes it without changing anything, a reche...
2014-11-15
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22:10 Doomsday Engine Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup
- When game resources are being located, games become current for short
periods of time (kludge in Games::locateStartup... -
17:44 Doomsday Engine Revision 30d72c36 (github): libgui|Unix|OS X: Typo
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17:36 Doomsday Engine Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine
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17:35 Doomsday Engine Revision 9d17c402 (github): libgui: Window state management behavior improvements
- Fixes the Windows-only problem where a fullscreen window would
randomly use the previous display resolution as its si... -
17:00 Doomsday Engine Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state
2014-11-14
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13:37 Doomsday Engine Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/client/src/world/p_ticker.cpp
doomsday/plugins/common/src/m_ctrl.cpp
2014-11-13
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20:52 Doomsday Engine Revision 72d47c20 (github): World: Cleanup
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19:47 Doomsday Engine Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup
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14:40 Doomsday Engine Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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14:39 Doomsday Engine Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version
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14:07 Doomsday Engine Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor
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13:56 Doomsday Engine Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup
- fx::Resize was accessing de::Config at construction time, which was too
early, and caused invalid refs to be used ins... -
13:42 Doomsday Engine Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp)
- DENG2_DEBUG was being checked before anyone had defined it.
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01:49 Doomsday Engine Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup
2014-11-12
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16:07 Doomsday Engine Revision d79d3a8e (github): Typos
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15:57 Doomsday Engine Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components
- PlayerImpulse is Record-like (todo) description of a logical player
impulse. Each local player has their own set of I... -
13:44 Doomsday Engine Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements
- Composing the Binding descriptor enables one to quickly check whether
the parser interpretation is correct. -
10:27 Doomsday Engine Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number
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08:01 Doomsday Engine Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record
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05:35 Doomsday Engine Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup
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05:32 Doomsday Engine Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding
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04:57 Doomsday Engine Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality
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04:18 Doomsday Engine Revision 5dec006c (github): BindContext|Client: Cleanup
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04:12 Doomsday Engine Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup
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04:06 Doomsday Engine Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction()
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03:51 Doomsday Engine Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files
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02:31 Doomsday Engine Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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02:31 Doomsday Engine Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based
- CommandBinding and ImpulseBinding are now de::RecordAccessors based
and provide some handy utility methods.
At this ...
2014-11-11
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12:59 Doomsday Engine Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure
2014-11-10
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17:41 Doomsday Engine Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones
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17:19 Doomsday Engine Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active
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17:15 Doomsday Engine Revision 0499a756 (github): InputSystem|Client: Cleanup
2014-11-09
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20:15 Doomsday Engine Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:14 Doomsday Engine Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players
- Previously, the bindings for all local players of any given impulse
would share the same binding Id.
Todo: The logic... -
14:58 Doomsday Engine Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method
- Avoids calling deep-copying QString constructors.
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