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From 2014-10-19 to 2014-11-01

2014-10-29

18:39 Doomsday Engine Bug #1856: Alert on first launch because game.cfg not found
It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creati... vermil

2014-10-28

16:57 Doomsday Engine Bug #1856 (In Progress): Alert on first launch because game.cfg not found
danij
16:26 Doomsday Engine Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random)
sonicdoommario wrote:
This is an issue I have had since the 1.15 unstable builds. Sometimes, when starting Doomsday,...
danij
13:51 Doomsday Engine Feature #1891: Notification area animations
I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su... skyjake
13:40 Doomsday Engine Feature #1891: Notification area animations
skyjake wrote:
> separate indicator for each subsystem
To me this seems like unnecessary complication. I really can...
danij
13:22 Doomsday Engine Feature #1891: Notification area animations
vermil wrote:
> option to split the currently one warning indication log, into multiple smaller ones
I kind of li...
skyjake
11:59 Doomsday Engine Feature #1891: Notification area animations
I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,... vermil
11:58 Doomsday Engine Feature #1891: Notification area animations
May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a... vermil
11:43 Doomsday Engine Feature #1891 (Progressed): Notification area animations
The animations occurring in the notification area could be improved further. For instance, if an alert notification s... skyjake
11:45 Doomsday Engine Feature #1848: Auto-hide warning indicator after X minutes
I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such... skyjake

2014-10-27

22:01 Doomsday Engine Feature #1848: Auto-hide warning indicator after X minutes
Another minor improvement I'd like to see is for the indicator to "flex" when a new alert first occurs. Presently, if... danij
21:02 Doomsday Engine Feature #1848: Auto-hide warning indicator after X minutes
There is a potential for miscommunication of the status of the alert(s) with this kind of mechanism. If an uneducated... danij
20:08 Doomsday Engine Feature #1848 (Closed): Auto-hide warning indicator after X minutes
skyjake
17:16 Doomsday Engine Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi... skyjake
17:14 Doomsday Engine Feature #1246 (Closed): Support newer model formats and skeletal animation
skyjake
17:13 Doomsday Engine Feature #1246: Support newer model formats and skeletal animation
Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode... skyjake
17:06 Doomsday Engine Feature #8: New GL2 based model renderer
Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste... skyjake
17:05 Doomsday Engine Feature #8 (Closed): New GL2 based model renderer
skyjake
17:04 Doomsday Engine Feature #1890 (Closed): New sequence-based model animation mechanism
Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ... skyjake
16:46 Doomsday Engine Bug #1889 (Closed): Resetting last-used/quick save slot on game change
danij
16:46 Doomsday Engine Bug #1889 (Closed): Resetting last-used/quick save slot on game change
When the game changes the last-used/quick save slots determined for previous game are not forgotten. danij
15:35 Doomsday Engine Bug #1591: [BSP] Fully overlapped map geometry is not always split
The issue with the creation of superfluous line segments has now been addressed for 1.15
The second issue concerni...
danij

2014-10-26

19:08 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
This should be re-tested with all the recent threading-related fixes. skyjake
18:43 Doomsday Engine Bug #1873: [HeXen DK] multiplayer crash on Sump
Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro... skyjake
18:42 Doomsday Engine Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump
skyjake
17:55 Doomsday Engine Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump
skyjake
12:31 Doomsday Engine Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers

first half is gdb trace
second half is glxinfo output
@davetheBeast:~$ gdb doomsday
GNU gdb (Ubuntu 7.8-1ubunt...
eunbolt

2014-10-25

23:42 Doomsday Engine Bug #1591 (In Progress): [BSP] Fully overlapped map geometry is not always split
danij
21:06 Doomsday Engine Bug #1591: [BSP] Fully overlapped map geometry is not always split
Closer inspection reveals there are actually two underlying issues here that result in geometry being split incorrect... danij

2014-10-20

15:35 Doomsday Engine Feature #1887 (Closed): Migrate project build system to CMake 3
CMake is much improved compared to the last time Doomsday used CMake for building the project. Nowadays we should be ... skyjake
15:17 Doomsday Engine Feature #1886 (In Progress): Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
SDL 2 has quite good support for low-level functionality that is essential to games. Particularly, it supports native... skyjake
15:14 Doomsday Engine Feature #1741 (Closed): Upgrade to SDL 2
skyjake

2014-10-19

19:53 Doomsday Engine Bug #1885 (New): [Multiplayer] Incorrect player numbers in scoreboard between maps
The between map scoreboard doesn't appear to take into account that the server is player1.
The first actual player...
vermil
19:52 Doomsday Engine Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
One can't join a different server on the same IP address.
Dday doesn't switch servers and the alert log incorrectl...
vermil
19:50 Doomsday Engine Bug #1883 (New): [MP] no teleporter sound when spawning/respawning
At least in Doom2, there is no spawn sound when one enters or respawns in a multiplayer game. vermil
18:36 Doomsday Engine Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions
As is my understanding, Dday currently has 4 separate start up issues; AA, shader, Snowberry and mobj list.
I'm cu...
vermil
04:39 Doomsday Engine Bug #1882: 1.15.0 Build #1385 Multiplayer options game server list
Yes actually they are, although at the moment I don't have them running ~ just put a new hdd in the server. ;)
But...
Mr.Rocket
03:54 Doomsday Engine Bug #1881: 350+ exceptions thrown during initial startup (prior to loading a game)
skyjake wrote:
> Any breakdown on the type of exceptions being thrown?
Qt Creator will list all the exceptions th...
danij
 

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