skyjake's activity
From 2012-02-26 to 2012-03-10
2012-03-10
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16:12 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
- Some offline comments:
- - - - - - - - - - - -
This assert fails in P_NewParticle():
> pt->sector = R_PointInS... -
13:42 Doomsday Engine Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
- Originally reported by simc: http://dengine.net/forums/viewtopic.php?f=7&t=1006#p6623
2012-03-09
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21:17 Doomsday Engine Bug #1008: HUD weapon discrepancy (in release build?)
- I'm getting the "floating" end state in a Mac debug build, too.
2012-03-08
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12:13 Doomsday Engine Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cu...
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12:09 Doomsday Engine Bug #1006 (Closed): [Busy Mode] Screen capture malformed at some resolutions
- When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g....
2012-03-07
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09:57 Doomsday Engine Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- Bad screen capture for busy transition
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/636fa1db/...
2012-03-06
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15:59 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ...
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15:21 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- It appears the GL error occurs when msg-show is set to zero.
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15:20 Doomsday Engine Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
- 1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ...
2012-03-05
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16:02 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
- Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too.
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07:14 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
- Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1...
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13:51 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
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10:45 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
- The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ...
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10:06 Doomsday Engine Bug #1002: [Hexen] setres corrupts particle textures
- Will be addressed in the "qapp-based" branch.
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07:56 Doomsday Engine Bug #1001: make uninstall leaves share/snowberry directory
- Applied patch. Thanks!
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03:54 Doomsday Engine Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- _(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip...
2012-03-04
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22:56 Doomsday Engine Bug #1000: [Heretic MP] SEGV during item use (2 clients)
- Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ... -
21:30 Doomsday Engine Bug #999: Ded flag translation mistake
- All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D... -
19:05 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
- I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup....
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12:24 Doomsday Engine Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
- See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for... -
12:18 Doomsday Engine Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
- See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs -
12:15 Doomsday Engine Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
- See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface -
10:30 Doomsday Engine Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Lowering priority based on rarity.
2012-03-03
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12:56 Doomsday Engine Bug #994: Input box is too narrow in Save menu
- - **priority**: 6 --> 5
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04:44 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
- FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b...
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04:28 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
- Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t...
2012-03-02
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18:44 Doomsday Engine Feature #1517: Autoselect missing interfaces from other audio plugins
- In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance...
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14:45 Doomsday Engine Bug #799: [Hexen] Excessive Wind sounds
- Fixed the way the Wind sounds are played and prioritized for 1.9.8.
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13:46 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
- Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how... -
11:52 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
- Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility.
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13:38 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
- Fixed in 1.9.7?
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13:24 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Does the ringzero resource validity checks address this at all?
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13:22 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Was this addressed in the recent menu changes for 1.9.7/8?
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13:17 Doomsday Engine Bug #389: particles & models/sprites not drawn correctly
- This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ...
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13:07 Doomsday Engine Bug #837: [Controls menu] Able to delete Menu Select binding
- Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ...
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12:32 Doomsday Engine Bug #579: [OpenAL] No sound after startup (sometimes)
- Decreased priority because FMOD is now available.
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12:05 Doomsday Engine Bug #456: Message font graphics
- Fixed for 1.9.7?
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11:32 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
- Occurs with FMOD, I take it?
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11:30 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
- Should be fixed?
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11:21 Doomsday Engine Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ...
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11:20 Doomsday Engine Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
- It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G... -
08:41 Doomsday Engine Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This was in Doom2 co-op.
2012-03-01
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22:18 Doomsday Engine Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- I can reproduce this in Heretic.
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21:31 Doomsday Engine Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- May be affected by the changes in the "qapp-based" branch.
2012-02-29
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15:48 Doomsday Engine Bug #980: Heretic - Sky not rendering correctly
- - **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
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15:29 Doomsday Engine Bug #245: [Mac] Window mode (and mouse)
- The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs...
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15:24 Doomsday Engine Bug #223: Unix: Tilde expansion issues
- Typing ~ in the console has been fixed for 1.9.8.
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14:59 Doomsday Engine Feature #1292: Specify skin texture in Model def
- Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n... -
12:57 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
- Applied a Z check after a valid XY move for build 474. Is this a sufficient fix?
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