Project

General

Profile

skyjake's activity

From 2012-02-26 to 2012-03-10

2012-03-10

16:12 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
Some offline comments:
- - - - - - - - - - - -
This assert fails in P_NewParticle():
> pt->sector = R_PointInS...
skyjake
13:42 Doomsday Engine Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
Originally reported by simc: http://dengine.net/forums/viewtopic.php?f=7&t=1006#p6623 skyjake

2012-03-09

21:17 Doomsday Engine Bug #1008: HUD weapon discrepancy (in release build?)
I'm getting the "floating" end state in a Mac debug build, too. skyjake

2012-03-08

12:13 Doomsday Engine Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cu... skyjake
12:09 Doomsday Engine Bug #1006 (Closed): [Busy Mode] Screen capture malformed at some resolutions
When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g.... skyjake

2012-03-07

09:57 Doomsday Engine Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
Bad screen capture for busy transition
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/636fa1db/...
skyjake

2012-03-06

15:59 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ... skyjake
15:21 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
It appears the GL error occurs when msg-show is set to zero. skyjake
15:20 Doomsday Engine Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ...
skyjake

2012-03-05

16:02 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too. skyjake
07:14 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1... skyjake
13:51 Doomsday Engine Bug #1005: GL error when drawing HUD ammo (msg-show 0)
Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
skyjake
10:45 Doomsday Engine Bug #1003: [Hexen] SEGV during 3D weapon use
The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ... skyjake
10:06 Doomsday Engine Bug #1002: [Hexen] setres corrupts particle textures
Will be addressed in the "qapp-based" branch. skyjake
07:56 Doomsday Engine Bug #1001: make uninstall leaves share/snowberry directory
Applied patch. Thanks! skyjake
03:54 Doomsday Engine Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
_(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip...
skyjake

2012-03-04

22:56 Doomsday Engine Bug #1000: [Heretic MP] SEGV during item use (2 clients)
Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ...
skyjake
21:30 Doomsday Engine Bug #999: Ded flag translation mistake
All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D...
skyjake
19:05 Doomsday Engine Bug #992: [Doom] No slime in barrel (submodel alpha)
I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup.... skyjake
12:24 Doomsday Engine Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for...
skyjake
12:18 Doomsday Engine Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs
skyjake
12:15 Doomsday Engine Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface
skyjake
10:30 Doomsday Engine Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
Lowering priority based on rarity. skyjake

2012-03-03

12:56 Doomsday Engine Bug #994: Input box is too narrow in Save menu
- **priority**: 6 --> 5
skyjake
04:44 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b... skyjake
04:28 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t...
skyjake

2012-03-02

18:44 Doomsday Engine Feature #1517: Autoselect missing interfaces from other audio plugins
In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance... skyjake
14:45 Doomsday Engine Bug #799: [Hexen] Excessive Wind sounds
Fixed the way the Wind sounds are played and prioritized for 1.9.8. skyjake
13:46 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how...
skyjake
11:52 Doomsday Engine Bug #869: [Doom] E1M7 Comp Station column stuck
Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility. skyjake
13:38 Doomsday Engine Bug #346: Overriding Map Info in addons (level par time; jdep)
Fixed in 1.9.7? skyjake
13:24 Doomsday Engine Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Does the ringzero resource validity checks address this at all? skyjake
13:22 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
Was this addressed in the recent menu changes for 1.9.7/8? skyjake
13:17 Doomsday Engine Bug #389: particles & models/sprites not drawn correctly
This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ... skyjake
13:07 Doomsday Engine Bug #837: [Controls menu] Able to delete Menu Select binding
Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ... skyjake
12:32 Doomsday Engine Bug #579: [OpenAL] No sound after startup (sometimes)
Decreased priority because FMOD is now available. skyjake
12:05 Doomsday Engine Bug #456: Message font graphics
Fixed for 1.9.7? skyjake
11:32 Doomsday Engine Bug #566: [Resampler] Low quality sound samples play distorted
Occurs with FMOD, I take it? skyjake
11:30 Doomsday Engine Bug #540: Alt+Tab disables mouse turning
Should be fixed? skyjake
11:21 Doomsday Engine Bug #989: [Dedicated] Server fatal error due to GL texture manager
This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ... skyjake
11:20 Doomsday Engine Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G...
skyjake
08:41 Doomsday Engine Bug #989: [Dedicated] Server fatal error due to GL texture manager
This was in Doom2 co-op. skyjake

2012-03-01

22:18 Doomsday Engine Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
I can reproduce this in Heretic. skyjake
21:31 Doomsday Engine Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
May be affected by the changes in the "qapp-based" branch. skyjake

2012-02-29

15:48 Doomsday Engine Bug #980: Heretic - Sky not rendering correctly
- **labels**: Graphics --> Graphics, Heretic
- **status**: pending --> wont-fix
skyjake
15:29 Doomsday Engine Bug #245: [Mac] Window mode (and mouse)
The windowed mode behavior is largely dictated by SDL, which we cannot influence. The cursor is released to move outs... skyjake
15:24 Doomsday Engine Bug #223: Unix: Tilde expansion issues
Typing ~ in the console has been fixed for 1.9.8. skyjake
14:59 Doomsday Engine Feature #1292: Specify skin texture in Model def
Logged In: YES
user_id=717323
Done.
But it's like this:
Model {
Sub {
Skin file = "skin-file-n...
skyjake
12:57 Doomsday Engine Bug #986: [Heretic] Flying bad guys no Z check
Applied a Z check after a valid XY move for build 474. Is this a sufficient fix? skyjake
 

Also available in: Atom